Zcelo12 Posted July 31, 2013 Posted July 31, 2013 Hello, I'm trying to make a small Update Check for my mod. I already have a .txt File on my Server, but now i don't know how to check the lines with Forge and then check it with my mod_version. I only want to do that, when the player joins in the world. The Function for that I already have, because I've there some other steps. Could somebody help me? Quote
xxAKSxx Posted July 31, 2013 Posted July 31, 2013 have you tried normal Java I/O read the file with InputStream then check if it matches anything Quote
Zcelo12 Posted August 1, 2013 Author Posted August 1, 2013 I created a class named UpdateCheck: package test.misc; import java.io.BufferedReader; import java.io.InputStreamReader; import java.net.URL; import java.util.Map; import cpw.mods.fml.client.FMLClientHandler; import cpw.mods.fml.common.Loader; import cpw.mods.fml.common.ModContainer; public class UpdateCheck { private final String updateURL = "MyURL"; private class UpdateCheckThread extends Thread { @Override public void run() { try { Map<String, ModContainer> modMap = Loader.instance().getIndexedModList(); ModContainer Mod; URL versionDataFile = new URL(updateURL); BufferedReader reader = new BufferedReader(new InputStreamReader(versionDataFile.openStream())); String curLine; while ((curLine = reader.readLine()) != null) { String[] tokens = curLine.split("="); if ((Mod = modMap.get(tokens[0].trim())) != null) { if (!isModUpToDate(Mod.getVersion(), tokens[1].trim())) { FMLClientHandler.instance().getClient().ingameGUI.getChatGUI().printChatMessage("A newer version of Test is available: "+tokens[1].trim()+", get it at test.net"); } } else if (tokens[0].trim().equals("mc")) { if (!Loader.instance().getMCVersionString().equals(tokens[1].trim())) { System.out.println("According to website, current mcversion is: "+tokens[1].trim()); break; } } } } catch (Exception e) { System.err.println("Error while checking for updates:"); e.printStackTrace(); } } private boolean isModUpToDate(String localVersion, String webVersion) { boolean newer = false; for (int i = 0; i < Math.min(localVersion.length(), webVersion.length()); i++) { int comparedchar = webVersion.substring(i, i + 1).compareTo(localVersion.substring(i, i + 1)); if (comparedchar < 0) newer = true; if (!newer && comparedchar > 0) return false; } if (webVersion.length() > localVersion.length() && !newer) return false; return true; } } } How can I initialize it when the player joins at OnPlayerLogin(EntityPlayer player) ? Quote
GotoLink Posted August 1, 2013 Posted August 1, 2013 You can use an IConnectionHandler registered with NetworkRegistry. Quote
Zcelo12 Posted August 1, 2013 Author Posted August 1, 2013 I'm using IPlayerTracker for that. The problem is when I add that to OnPlayerLogin, nothing happens: new UpdateCheck(); Quote
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