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Posted

Hello all,

so the other day i learned that in PotionHelper, each effect is represented by a string. The first 3 numbers represent the Id in binary, then converted to hexadecimal. However, if you count each combination, that means there is only 15 potion ingredient slots....12 of which are used.

 

My real question is...can this be expanded? and if so, how?

 

Any help is appreciated, thanks.

Posted

Potion effect is determined by the four lowest bits, so yeah it is a 15 max enabled values.

Bits 5 and 6 are for power and time.

I think higher bits are unused though, so it may be possible to add more of them, if you make a new brewing system to access them.

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