Jump to content

Recommended Posts

Posted

Hello,

I am creating a multiblock structure when I use an item.

And I want it to face the player when placed.

But I cannot figure out how to rotate it.

This i how I place the blocks (for now I am just trying to rotate it 90 clockwise)

        BlockState blockState = posBlock.Block.defaultBlockState();
        blockState.setValue(HorizontalDirectionalBlock.FACING, Direction.SOUTH);
        blockState.rotate(level, posBlock.Pos, Rotation.CLOCKWISE_90);

        //blockState.setValue(HorizontalDirectionalBlock.FACING, Direction.SOUTH);
        //blockState.setValue(HorizontalDirectionalBlock.FACING, context.getHorizontalDirection().getOpposite());

        level.setBlock(posBlock.Pos, blockState, 3);

        level.sendBlockUpdated(posBlock.Pos, blockState, blockState, Block.UPDATE_ALL_IMMEDIATE);

This is one my multiblock class:
 


public class lock00 extends HorizontalDirectionalBlock {

    private static final Map<Direction, VoxelShape> SHAPES = new EnumMap<>(Direction.class);

    private static final Optional<VoxelShape> SHAPE = Stream.of(
      // Shape removed for smaller text
    ).reduce((v1, v2) -> Shapes.join(v1, v2, BooleanOp.OR));

    public Block00(Properties properties) {
        super(properties);
        registerDefaultState(defaultBlockState().setValue(FACING, Direction.NORTH));
        runCalculation(SHAPE.orElse(Shapes.block()));
    }

    @Override
    protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
        super.createBlockStateDefinition(builder);
        builder.add(FACING);
    }

    @Override
    public VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
        return SHAPES.get(state.getValue(FACING));
    }

    @Override
    public BlockState getStateForPlacement(BlockPlaceContext context) {
        return defaultBlockState().setValue(FACING, context.getHorizontalDirection().getOpposite());
    }

    protected void runCalculation(VoxelShape shape) {
        for (Direction direction : Direction.values())
            SHAPES.put(direction, Laputa.calculateShapes(direction, shape));
    }
}

The blockstatte:
 

{
  "variants": {
    "": { "model": "test_mod:block/block_00" }
  }
}

The model:
 

{
	"credit": "Made with Blockbench",
	"texture_size": [32, 32],
	"textures": {
		"1": "laputa:blocks/a",
		"2": "laputa:blocks/b",
		"3": "laputa:blocks/c",
		"4": "laputa:blocks/d",
		"5": "laputa:blocks/e",
		"7": "laputa:blocks/f",
		"8": "laputa:blocks/g",
		"particle": "laputa:blocks/h"
	},
	"elements": [
		{
			"from": [10, 13, 7],
			"to": [15, 16, 9],
			"shade": false,
			"faces": {
				"north": {"uv": [0, 1, 5, 4], "texture": "#4"},
				"east": {"uv": [5, 5, 7, 8], "texture": "#4"},
				"south": {"uv": [0, 5, 5, 8], "texture": "#4"},
				"west": {"uv": [7, 5, 9, 8], "texture": "#4"},
				"up": {"uv": [5, 0, 10, 2], "texture": "#4"},
				"down": {"uv": [5, 2, 10, 4], "texture": "#4"}
			}
		}
	],
	"groups": [
		{
			"name": "VoxelShapes",
			"origin": [8, 8, 8],
			"color": 0,
			"shade": false,
			"children": [
				{
					"name": "Group",
					"origin": [8, 8, 8],
					"color": 0,
					"shade": false,
					"children": [0]
				}
			]
		}
	]
}

 

Posted
  On 3/1/2022 at 7:10 PM, diesieben07 said:

This does nothing. BlockState is immutable, you need to actually use the return value of these methods.

Expand  

Oh ok.
I did not know that those functions are immutable.

So I tried it, and I see now that the shape has changed (the black outline).
But the texture remains in the same orientation as before.

How can I make the texture rotate too?

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.