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[1.16.5] [Official Mappings] My object appears in all the tabs of the creative.


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Posted (edited)

Hello good,

I'm new to the forum, so the first thing is to tell you: hello everyone!

Now I am going to explain my problem. A friend and I are making our first mod. and we're having a problem registering an item. and it is that it appears in all the creative tabs and in the icon to delete your inventory.

 

I give you a couple of screenshots to illustrate the problem:

My items in redstone tab: https://prnt.sc/B4bgpAXdgxqz

My items in my own tab: https://prnt.sc/iT_1LQoyzfYG

My items in "Destroy Item" slot: https://prnt.sc/XEVrxJvW46Td

 

This doesn't make much sense to me, since I register them like other items. I give you where I register the item and the class of the item.

 

ModItems.class

//The rest of the class 

// REGISTER VIALS
public static RegistryObject<Item> LARGE_VIAL= register("big_vial",
            () -> {
                return new LargeVial(new Item.Properties().tab(ModItemGroup.METALLIC_ARTS_TAG).stacksTo(1).food(new Food.Builder().nutrition(0).build()));
            });

    public static RegistryObject<Item> SMALL_VIAL = register("small_vial",
            () -> {
                return new SmallVial(new Item.Properties().tab(ModItemGroup.METALLIC_ARTS_TAG).stacksTo(1).food(new Food.Builder().nutrition(0).build()));
            });

	// UTILS METHODS
    public static void register() {
    }

    private static <T extends Item> RegistryObject<T> register(String name, Supplier<T> itemSupplier) {
        return Registration.ITEMS.register(name, itemSupplier);
    }

 

> ModItemGroup.class

public class ModItemGroup {
    public static final ItemGroup METALLIC_ARTS_TAG = new ItemGroup("metallic_arts_tag") {
        @Override
        public ItemStack makeIcon() {
            return new ItemStack(ModItems.ITEM_METAL_INGOT.get("aluminum").getItem());
        }
    };
}

 

> Vial.class

public abstract class Vial extends Item {


    CompoundNBT compoundNBT = new CompoundNBT();
    private int maxNuggets;

    public Vial(Properties properties,int maxNuggets) {
        super(properties);
        this.maxNuggets = maxNuggets;
        for (MetalsNBTData metal : MetalsNBTData.values()){
            this.compoundNBT.putInt(metal.getNameLower(),0);
        }
    }

    public Vial(Properties properties, CompoundNBT compoundNBT) {
        super(properties);
    }

    public Vial(Properties properties) {
        super(properties);
    }

    public Vial() {
        super(new Item.Properties().tab(ModItemGroup.METALLIC_ARTS_TAG).stacksTo(1).food(new Food.Builder().nutrition(0).build()));
    }

    @Override
    public void releaseUsing(ItemStack itemStack, World world, LivingEntity livingEntity, int number) {
        super.releaseUsing(itemStack, world, livingEntity, number);
    }

    @Override
    public ActionResult<ItemStack> use(World world, PlayerEntity player, Hand hand) {
        ItemStack itemStackIn = player.getItemInHand(hand);
        ActionResult<ItemStack> res = player.getCapability(InvestedCapability.PLAYER_CAP).map(data -> {
            //If all the ones being filled are full, don't allow
            if (itemStackIn.hasTag()) {
                for (MetalsNBTData metal : MetalsNBTData.values()) {
                    if (itemStackIn.getTag().contains(metal.getNameLower()) && itemStackIn.getTag().getInt(metal.getNameLower())>0) {
                        player.startUsingItem(hand);
                        return new ActionResult<>(ActionResultType.SUCCESS, itemStackIn);
                    }
                }
            }
            return new ActionResult<>(ActionResultType.FAIL, itemStackIn);
        }).orElse(new ActionResult<>(ActionResultType.FAIL, itemStackIn));
        return res;
    }

    @Override
    public ItemStack finishUsingItem(ItemStack itemStack, World world, LivingEntity livingEntity) {
        if (!itemStack.hasTag()) {
            return itemStack;
        }

        livingEntity.getCapability(InvestedCapability.PLAYER_CAP).ifPresent(data -> {
            for (MetalsNBTData metal : MetalsNBTData.values()) {
                if (itemStack.getTag().contains(metal.getNameLower()) && itemStack.getTag().getInt(metal.getNameLower())>0) {
                    data.setAllomanticMetalsAmount(metal,itemStack.getTag().getInt(metal.getNameLower()));
                }
            }
        });

        if (!((PlayerEntity) (livingEntity)).abilities.instabuild) {
            itemStack.shrink(1);
            ItemStack item = null;
            if(this.maxNuggets==5){
                item = new ItemStack(ModItems.SMALL_VIAL.get());
            }else {
                item = new ItemStack(ModItems.LARGE_VIAL.get());
            }

            CompoundNBT data = new CompoundNBT();
            for (MetalsNBTData metal : MetalsNBTData.values()){
                data.putInt(metal.getNameLower(),0);
            }
            item.setTag(data);

            if (!((PlayerEntity) livingEntity).inventory.add(item)) {
                if(this.maxNuggets==5){
                    world.addFreshEntity(new ItemEntity(world, livingEntity.getX(), livingEntity.getY(), livingEntity.getZ(), new ItemStack(ModItems.SMALL_VIAL.get(), 1)));
                }else {
                    world.addFreshEntity(new ItemEntity(world, livingEntity.getX(), livingEntity.getY(), livingEntity.getZ(), new ItemStack(ModItems.LARGE_VIAL.get(), 1)));
                }
            }
        }
        return itemStack;
    }

    @Override
    public int getUseDuration(ItemStack itemStack) {
        return 32;
    }

    @Override
    public boolean isEnchantable(ItemStack itemStack) {
        return false;
    }

    @Override
    public UseAction getUseAnimation(ItemStack itemStack) {
        return UseAction.DRINK;
    }

    @Override
    public boolean isEdible() {
        return true;
    }

    @Override
    public void fillItemCategory(ItemGroup group, NonNullList<ItemStack> items) {

        ItemStack resultItem = null;
        if(this.maxNuggets==5){
            resultItem = new ItemStack(ModItems.SMALL_VIAL.get(),1);
        }else{
            resultItem = new ItemStack(ModItems.LARGE_VIAL.get(),1);
        }
        CompoundNBT nbt = new CompoundNBT();
        for (MetalsNBTData mt : MetalsNBTData.values()) {
            nbt.putInt(mt.getGemNameLower(), 0);
        }
        resultItem.setTag(nbt);
        items.add(resultItem);
    }

    public CompoundNBT getCompoundNBT() {
        return compoundNBT;
    }
}

 

> SmallVial.java (the LargeVial class is the same)

 

public class SmallVial extends Vial {
    public SmallVial(Properties properties) {
        super(properties,5);
    }
}

 

In addition to this, I also leave you our github repository, in case you find it more convenient to consult it.

Github Repo: https://github.com/rudahee/Metallics-Arts

 

Finally, I want to apologize for my English, since I do not express myself fluently in this language. (And I've used a translator for some things haha).

 

Thank you in advance for your help. You are awesome!

 

Byebye!

Edited by rudahee
bad tab :C
  • 2 weeks later...
Posted

Thank you very much @diesieben07!!

I've been working these days and I haven't had much free time. But thanks to you I have been able to solve this, something that had been stuck for days, how do I mark the question as resolved?

 

Thank you x2 ❤️

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