Tr0lldr0id Posted March 4, 2022 Share Posted March 4, 2022 My brother and I have a modded world we've been playing over LAN for about a month now - I'm going to be out of town for two weeks and am attempting to set up a forge server for us to play it on during that interim. We're running Quark, Biomes o' Plenty, Vertical Slabs, the Dalek Mod, and a few others... I can run the server just fine, and all the mods work, but when I tried to move the world to it and launch, it threw a lot of errors on not being able to find recipes, structures, and other assets. It launched anyway. When I connected, however, all of the modded blocks were gone. It seems to have still loaded the mods - I attempted to /give myself a modded item and got as far as the autofill showing the mod option before my connection "timed out". I think that last may be because we're having internet issues today, though, and will confirm/deny tomorrow. For now I'd like to know if I did something wrong moving a client world to a server? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.