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Block scheduleTick not triggering


Ideki

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Hello,

I am trying to schedule a tick on a block when I right click it.

But somehow I never get the tick event to trigger.
Any idea what is going on?

public class ActivatedTimerBlock extends ActivatedBlock {
    public static final BooleanProperty ACTIVE = BooleanProperty.create("active");

    public ActivatedTimerBlock(Properties properties)
    {
        super(properties);
    }

    @Override
    protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
        super.createBlockStateDefinition(builder);
        builder.add(ACTIVE);
    }

    private boolean isTicking(BlockState state) {
        return state.hasProperty(IS_ACTIVATED) && state.getValue(IS_ACTIVATED);
    }

    @Override
    public InteractionResult use(BlockState blockState, Level level, BlockPos blockPos, Player player, InteractionHand interactionHand, BlockHitResult blockHitResult) {
        if (level.isClientSide) {
            return InteractionResult.SUCCESS;
        } else {
                BlockState blockstate = this.pull(blockState, level, blockPos);
                float f = blockstate.getValue(IS_ACTIVATED) ? 0.6F : 0.5F;
                level.playSound((Player) null, blockPos, SoundEvents.LEVER_CLICK, SoundSource.BLOCKS, 0.3F, f);
                level.gameEvent(player, blockstate.getValue(IS_ACTIVATED) ? GameEvent.BLOCK_SWITCH : GameEvent.BLOCK_UNSWITCH, blockPos);
                level.scheduleTick(blockPos, blockstate.getBlock(), 2 + level.random.nextInt(5));
                return InteractionResult.CONSUME;
        }
    }

    public BlockState pull(BlockState blockState, Level level, BlockPos blockPos) {
        blockState = blockState.cycle(IS_ACTIVATED);
        level.setBlock(blockPos, blockState, 3);
        this.updateNeighbours(blockState, level, blockPos);
        return blockState;
    }

    public boolean isSignalSource(BlockState blockState) {
        return true;
    }

    private void updateNeighbours(BlockState blockState, Level level, BlockPos blockPos) {
        level.updateNeighborsAt(blockPos, this);
    }

    @Override
    public void tick(BlockState state, ServerLevel world, BlockPos pos, Random random) {
        super.tick(state, world, pos, random);
        System.out.println("tick");

        if (world.isClientSide) {
            return;
        }

        if (isTicking(state)) {
            System.out.println("ticking");
            if (state.getValue(ACTIVE)) {
                System.out.println("active");
                world.setBlockAndUpdate(pos, state.setValue(IS_ACTIVATED, false).setValue(ACTIVE, false));
            } else {
                System.out.println("not active");
                world.setBlockAndUpdate(pos, state.setValue(ACTIVE, true));
                world.scheduleTick(pos, this, 15);
            }
        }
    }
}

 

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19 minutes ago, diesieben07 said:

How do you imagine this will ever return true? Your block does not have this property.

The IS_ACTIVATED property is declared in the parent ActivatedBlock class.

My problem is that the following function is never called:

public void tick(BlockState state, ServerLevel world, BlockPos pos, Random random)


In the use function I do the following, but nothing happens

level.scheduleTick(blockPos, blockstate.getBlock(), 2 + level.random.nextInt(5));
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Yes, the property is registered to the block state too

 

public class ActivatedBlock extends HorizontalDirectionalBlock {
    public static final BooleanProperty IS_ACTIVATED = BooleanProperty.create("is_activated");

    public ActivatedBlock(Properties properties) {
        super(properties);
        registerDefaultState(defaultBlockState().setValue(IS_ACTIVATED, Boolean.valueOf(false)));
    }

    @Override
    protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
        super.createBlockStateDefinition(builder);
        builder.add(IS_ACTIVATED);
    }

    public int getSignal(BlockState blockState, BlockGetter blockGetter, BlockPos blockPos, Direction direction) {
        return blockState.getValue(IS_ACTIVATED) ? 15 : 0;
    }

    public int getDirectSignal(BlockState blockState, BlockGetter blockGetter, BlockPos blockPos, Direction direction) {
        return blockState.getValue(IS_ACTIVATED) ? 15 : 0;
    }
}


Yes, I checked the debugger.
And nothing comes up in the console.
That's why I put all those println.

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I figured it out.
The BlockInit was using the wrong block.
Since I have 2 blocks (toggle and timer) and I copied timer from toggle.
BlockInit was using Toggle instead of Timer.
And the behavior are similar enough that I did not initially see the problem.
Thank you for trying to help me on this. :)

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