Posted March 16, 20223 yr Hi, I have a new problem about my mod, i have created a custom feature (Tree Generation) and when i try to put this in my biome (with feature); the trees don't generate. I join my biome class and my class where there is the configured feature. public enum InitConfiguredFeatures { DEPTHWOOD((IObject<String, ConfiguredFeature<BaseTreeFeatureConfig,?>>) () -> new Tuple<>("depthwood", Feature.TREE.withConfiguration(( new BaseTreeFeatureConfig.Builder( new SimpleBlockStateProvider(InitBlocks.DEEP_LOG.getObj().getB().getDefaultState()), new SimpleBlockStateProvider(InitBlocks.DEEP_LEAVES.getObj().getB().getDefaultState()), new BlobFoliagePlacer(FeatureSpread.create(2), FeatureSpread.create(0), 3), new StraightTrunkPlacer(6, 4, 3), new TwoLayerFeature(1, 0, 1))).setIgnoreVines().build()))); private final Tuple<String, ? extends ConfiguredFeature<?, ?>> obj; <T extends ConfiguredFeature<?, ?>> InitConfiguredFeatures(IObject<String, T> object) { this.obj = object.object(); } public Tuple<String, ? extends ConfiguredFeature<?, ?>> getObj() { return obj; } public static void register(IEventBus eventBus) { for (InitConfiguredFeatures configuredFeature : values()) { Registry.register(WorldGenRegistries.CONFIGURED_FEATURE, configuredFeature.getObj().getA(), configuredFeature.getObj().getB()); } } public static void registerElements(IEventBus eventBus) { InitItems.register(eventBus); InitBlocks.register(eventBus); InitArmors.register(eventBus); InitBiomes.register(eventBus); InitTileEntities.register(eventBus); InitContainers.register(eventBus); InitRecipes.register(eventBus); InitConfiguredFeatures.register(eventBus); } public class BioDomeBiome extends BiomeCore { public BioDomeBiome() { super(() -> ModSurfaceBuilders.BIODOME_SURFACE, 0.110f, 0.01f, (surfaceBuilder, depth, scale) -> { MobSpawnInfo.Builder mobspawninfo$builder = new MobSpawnInfo.Builder(); BiomeGenerationSettings.Builder biomegenerationsettings$builder = (new BiomeGenerationSettings.Builder()).withSurfaceBuilder(surfaceBuilder); biomegenerationsettings$builder.withFeature(GenerationStage.Decoration.LAKES, Features.LAKE_WATER); biomegenerationsettings$builder.withFeature(GenerationStage.Decoration.VEGETAL_DECORATION, InitElements.InitConfiguredFeatures.DEPTHWOOD.getObj().getB()); return (new Biome.Builder()) .precipitation(Biome.RainType.NONE) .category(Biome.Category.PLAINS) .depth(depth) .scale(scale) .temperature(1.5F) .downfall(0.9f) .setEffects((new BiomeAmbience.Builder()) .setWaterColor(9089394).setWaterFogColor(7915881) .setFogColor(7915881).withSkyColor(1457975) .setAmbientSound (SoundEvents.AMBIENT_CRIMSON_FOREST_LOOP) .setMoodSound(new MoodSoundAmbience (SoundEvents.AMBIENT_WARPED_FOREST_MOOD, 6000, 8, 2.0D)) .setAdditionsSound(new SoundAdditionsAmbience (SoundEvents.AMBIENT_NETHER_WASTES_ADDITIONS, 0.0111D)) .setMusic(BackgroundMusicTracks.getDefaultBackgroundMusicSelector (SoundEvents.MUSIC_NETHER_CRIMSON_FOREST)) .build()).withMobSpawnSettings(mobspawninfo$builder.build()) .withGenerationSettings(biomegenerationsettings$builder.build()).build(); }); } } public enum InitBiomes { BIO_DOME((IObject<String, Biome>) () -> new Tuple<> ("biodome_biome", new BioDomeBiome().getBiome())), MOSS_RIVER((IObject<String, Biome>) () -> new Tuple<> ("mossriver_biome", new MossRiverBiome().getBiome())); private final Tuple<String, ? extends Biome> obj; <T extends Biome> InitBiomes(IObject<String, T> object) { this.obj = object.object(); } public Tuple<String, ? extends Biome> getObj() { return obj; } public static void register(IEventBus eventBus) { ObjectRegister<Biome> registerBiomes = new ObjectRegister<>(ForgeRegistries.BIOMES); for (InitBiomes biome : values()) { registerBiomes.addElement(biome.getObj().getA(), biome.getObj().getB()); } registerBiomes.register(eventBus); } } Edited March 16, 20223 yr by Olegueyan
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