Jump to content

Recommended Posts

Posted

Hello ^__^

I want to make a BlockShrub folder with different drops :)

If i have a blackberry and blueberry Shrub the one drops blackberrys the other blueberrys :D

u know what i mean? xD

LG Tsiumi :D

 

Posted

Here is my code:

public ArrayList<ItemStack> getBlockDropped(World world, int x, int y, int z, int metadata, int fortune)
{
        ArrayList<ItemStack> ret = new ArrayList<ItemStack>();
        
        for(int i = 0; 0 < world.rand.nextInt(3); i++)
           ret.add(new ItemStack(GW2.garlic, 1, damageDropped(metadata)));       	
        for(int i = 0; 0 < world.rand.nextInt(3); i++)
           ret.add(new ItemStack(GW2.vanillaBean, 1, damageDropped(metadata)));
        for(int i = 0; 0 < world.rand.nextInt(3); i++)
            ret.add(new ItemStack(GW2.oreganoLeaf, 1, damageDropped(metadata)));  
        for(int i = 0; 0 < world.rand.nextInt(3); i++)
            ret.add(new ItemStack(GW2.bayLeaf, 1, damageDropped(metadata)));

return ret;

But the Items drops at the same time :(

i want one Item drops with a chance like Gravel but with the same chance and 4 Items!

Posted

Now, this probably won't work, because I'm tired and to be perfectly honest don't want to sit and test it all evening, but try this:

 

public int idDropped(int par1, Random rand, int par2){
	if(par2 > 3){
		par2 = 3;
	}
	if((40 - par2 * 3) == 0){
		return Item.diamond.itemID;
	}
	if((40 - par2 * 3) == 10){
		return Item.ingotGold.itemID;
	}
	if((40 - par2 * 3) == 20){
		return Item.ingotIron.itemID;
	}
	else return this.blockID;
}

 

Obviously, changing the items being dropped.

 

If anyone with a more inclination and knowledge has any better (or working, accordingly) ideas, please correct me.

Posted

Or even

 

change:

public int idDropped(int par1, Random rand, int par2){
	if(par2 > 3){
		par2 = 3;
	}
	if((40 - par2 * 3) == 0){
		return Item.diamond.itemID;
	}
	if((40 - par2 * 3) == 10){
		return Item.ingotGold.itemID;
	}
	if((40 - par2 * 3) == 20){
		return Item.ingotIron.itemID;
	}
	else return this.blockID;
}

 

to:

 

public int idDropped(intpar1, Random rand, int par2) {
if(par2 > 3){
par2 = 3;
}
if((40 - par2 * 3) == 0{
return Item.diamond.itemID;
}
if((40 - par2 * 3) == 10 {
return Item.ingotGold.itemID;
}
else return random.nextint(40 - par2 * 3) == 30 ? Item.ingotIron.itemID : Item.stick.itemID;
}

Posted

2 Errors:

public int idDropped(int par1, Random rand, int par2) {

if(par2 > 3){

par2 = 3;

}

if((40 - par2 * 3) == 0{

return Item.diamond.itemID;

}

if((40 - par2 * 3) == 10 {

return Item.ingotGold.itemID;

}

else return rand.nextInt(40 - par2 * 3) == 30 ? Item.ingotIron.itemID : Item.stick.itemID;

}

Posted

It's only drop the Items/Blocks in:

else return rand.nextInt(40 - par2 * 3) == 30 ? Item.ingotIron.itemID : Item.stick.itemID;
}

Need help D:

Posted

As far as i can understand from what you want, is that you want 1 block (that has 2 varieties) to drop different items according to their variety. And you want them to drop random quantities aswell?

 

I have made a file which is used for about 20 different blocks and for everyblock it drops the right one, so i used:

@Override
public int idDropped(int par1, Random random, int par2)
{
      return this.blockID
{

 

if you even wanted random quanities you could use this method:

@Override
public int quantityDropped(Random par1random)
{
    return par1random.nextInt(5);
}

 

Posted

I mean...

The block have 4 drops, but if i destroy the block its drop 1 item....

like gravel if i destroy gravel its drop gravel or flint....

but i want it with 4 items and the same chance

Posted

public static int[] drops = new int[]{id1,id2,id3,id4};

@Override
public int idDropped(int par1, Random random, int par2)
{
      return this.drops[random.nextInt(drops.length)];
}

Replace id1,id2 etc, with the id you want.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Add the crash-report or latest.log (logs-folder) with sites like https://mclo.gs/ and paste the link to it here  
    • Cracked Launchers are not supported
    • Hi, I have a problem in minecraft java (only in forge 1.20.1), When I start the game after a moment the game crashed with code 1 this only in forge 1.20.1 , I tried to reinstall java, Upgrade java to 17, update the drivers to the latest version, downgrade the drivers to the pervious version, deleting .minecraft and reinstall it , but none of these ways working.   here is the log:   [Launcher] Launching Minecraft... I'm hiding! mods after C:\Users\Windows\AppData\Roaming\.minecraft\mods\tl_skin_cape_forge_1.20_1.20.1-1.32.jar [InnerMinecraftServersImpl]  search changers of the servers read servers from servers.dat [] [InnerMinecraftServersImpl]  prepare inner servers save servers to servers.dat [Launcher] Game skin type: TLAUNCHER [Launcher] Starting Minecraft Forge 1.20.1... [Launcher] Launching in: C:\Users\Windows\AppData\Roaming\.minecraft Starting garbage collector: 96 / 227 MB Garbage collector completed: 60 / 214 MB [Launcher] Processing post-launch actions. Assist launch: true =============================================================================================== [05:29:03] [main/INFO]: ModLauncher running: args [--username, *********, --version, Forge 1.20.1, --gameDir, C:\Users\Windows\AppData\Roaming\.minecraft, --assetsDir, C:\Users\Windows\AppData\Roaming\.minecraft\assets, --assetIndex, 5, --uuid, *************************************, --accessToken, вќ„вќ„вќ„вќ„вќ„вќ„вќ„вќ„, --clientId, null, --xuid, null, --userType, mojang, --versionType, modified, --width, 925, --height, 530, --launchTarget, forgeclient, --fml.forgeVersion, 47.3.22, --fml.mcVersion, 1.20.1, --fml.forgeGroup, net.minecraftforge, --fml.mcpVersion, 20230612.114412] [05:29:04] [main/INFO]: ModLauncher 10.0.9+10.0.9+main.dcd20f30 starting: java version 17.0.12 by Oracle Corporation; OS Windows 10 arch amd64 version 10.0 [05:29:15] [main/INFO]: Loading ImmediateWindowProvider fmlearlywindow [05:29:24] [main/INFO]: Trying GL version 4.6 [05:29:60] [main/INFO]: Requested GL version 4.6 got version 4.6 [05:29:67] [main/INFO]: SpongePowered MIXIN Subsystem Version=0.8.5 Source=union:/C:/Users/Windows/AppData/Roaming/.minecraft/libraries/org/spongepowered/mixin/0.8.5/mixin-0.8.5.jar%23100!/ Service=ModLauncher Env=CLIENT FATAL ERROR in native method: Thread[pool-2-thread-1,5,main]: No context is current or a function that is not available in the current context was called. The JVM will abort execution.     at org.lwjgl.opengl.GL11C.nglGetString(org.lwjgl.opengl@3.3.1+7/Native Method)     at org.lwjgl.opengl.GL11C.glGetString(org.lwjgl.opengl@3.3.1+7/GL11C.java:978)     at net.minecraftforge.fml.earlydisplay.DisplayWindow.initRender(fmlearlydisplay@1.20.1-47.3.22/DisplayWindow.java:209)     at net.minecraftforge.fml.earlydisplay.DisplayWindow.lambda$start$5(fmlearlydisplay@1.20.1-47.3.22/DisplayWindow.java:292)     at net.minecraftforge.fml.earlydisplay.DisplayWindow$$Lambda$437/0x000001fab120a618.run(fmlearlydisplay@1.20.1-47.3.22/Unknown Source)     at java.util.concurrent.Executors$RunnableAdapter.call(java.base@17.0.12/Executors.java:539)     at java.util.concurrent.FutureTask.run(java.base@17.0.12/FutureTask.java:264)     at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(java.base@17.0.12/ScheduledThreadPoolExecutor.java:304)     at java.util.concurrent.ThreadPoolExecutor.runWorker(java.base@17.0.12/ThreadPoolExecutor.java:1136)     at java.util.concurrent.ThreadPoolExecutor$Worker.run(java.base@17.0.12/ThreadPoolExecutor.java:635)     at java.lang.Thread.run(java.base@17.0.12/Thread.java:842) Here I am! [VersionManager] Refreshing versions locally... [VersionManager] Versions has been refreshed (6 ms) [Launcher] Launcher exited. [Launcher] Minecraft closed with exit code: 1 flush now [Launcher] [Crash] Signature "Bad video drivers" matches! [Crash] Signature "Bad video drivers" matches! [Launcher] [Crash] Crash has been recognized! [Crash] Crash has been recognized! flush now
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.