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Custom log not rotating correctly.


HydroBane

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I've got my Wood Log all correct, extending BlockLog, but I've got a slight problem...

 

K6FkdmX.png

 

That, and there's four of  the said log in the Creative Inventory.

 

My Log class if needed:

 

package assets.motools.common.blocks.hornblende;

import java.util.Random;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import assets.motools.common.MoTools;
import assets.motools.common.MTMain.MTRef;
import net.minecraft.block.BlockLog;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.util.Icon;

public class LogHornblende extends BlockLog {

public static String textureName;

@SideOnly(Side.CLIENT)
private Icon topTexture;

public LogHornblende(int par1, String textureName) {
	super(par1);
	setCreativeTab(MoTools.tabMTBlock);

	this.textureName = textureName;
}

public int idDropped(int par1, Random rand, int par2){
	return this.blockID;
}

public int quantityDropped(Random rand) {
	return 1;
}

@Override
public void registerIcons(IconRegister reg) {
	this.blockIcon = reg.registerIcon(MTRef.ModID + ":" + textureName + "_side");
	this.topTexture = reg.registerIcon(MTRef.ModID + ":" + textureName + "_bottom");
}

@SideOnly(Side.CLIENT)
public Icon getIcon(int side, int meta){
	if(side == 0 || side == 1){
		return this.topTexture;
	}
	return this.blockIcon;
}

}

 

Thanks

Hydro

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Look at your parent class, the BlockLog class:

you can see there are four types of log: {"oak", "spruce", "birch", "jungle"}

Thus, they are all registered in creative inventory with getSubBlocks(args) method. You may want to change it.

 

BlockLog is also a child class of BlockRotatedPillar, which has onBlockPlaced(args) method.

This is where rotation occurs. Read it to understand and check if changes are needed.

 

Actually, you may want to extend BlockRotatedPillar instead of BlockLog.

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This is called from the parent class in

public Icon getIcon(int par1, int par2)
    {
        int k = par2 & 12;
        int l = par2 & 3;
        return k == 0 && (par1 == 1 || par1 == 0) ? this.func_111049_d(l) : (k == 4 && (par1 == 5 || par1 == 4) ? this.func_111049_d(l) : (k == 8 && (par1 == 2 || par1 == 3) ? this.func_111049_d(l) : this.func_111048_c(l)));
    }

We have some bit to bit calculation here... all in all, it comes down to getting a texture depending on side(par1) and metadata (par2).

Consider returning a default icon depending on metadata, if needed.

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Yeah, I've got my getIcon method, which does indeed return a default texture (my side texture).

I'm still, after extending BlockRotatedPillar, having the same rotation problem though.

 

Unless I need to copy the onBlockPlaced method into my class and I'm just being plain stupid, I'm stumped (excuse the tree pun).

 

Texture methods; if you need them again.

@Override
public void registerIcons(IconRegister reg) {
	this.blockIcon = reg.registerIcon(MTRef.ModID + ":" + textureName + "_side");
	this.topTexture = reg.registerIcon(MTRef.ModID + ":" + textureName + "_bottom");
}

@SideOnly(Side.CLIENT)
public Icon getIcon(int side, int meta){
	if(side == 0 || side == 1){
		return this.topTexture;
	}
	return this.blockIcon;
}

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