Posted March 26, 20223 yr I am a beginner modder with some basic Java knowledge. I have learned how to handle an event in which any entity, including the player, takes damage (e.g. LivingDamageEvent). I am trying to make the mob play a server-side sound whenever it takes damage, and it has worked for any mob except the player. public static void pain(LivingDamageEvent event) { Entity entity = event.getEntityLiving(); if (!entity.level.isClientSide()) { // other effects besides playing sounds if (entity instanceof Player) { Player player = (Player) entity; System.out.println("player hurt"); // this statement prints out // does not play player.playSound(ModSounds.CUSTOM_NOISE.get(), 1.0F, 1.0F); } // plays for any non-player mob else entity.playSound(ModSounds.CUSTOM_NOISE.get(), 1.0F, 1.0F); } } I have tried to follow the docs correctly, but I think I am missing something. Am I even supposed to cast the entity into the Player class? And if Player.playSound's server behavior is "playing the sound to everyone nearby except this player," does that mean I am not supposed to hear it? https://mcforge.readthedocs.io/en/1.18.x/gameeffects/sounds/ Edit: fixed, look at my most recent comment Edited April 2, 20223 yr by LeeCrafts
March 27, 20223 yr Author player.level.playSound(null, player.getX(), player.getY(), player.getZ(), ModSounds.CUSTOM_NOISE.get(), SoundSource.PLAYERS, 1.0F, 1.0F); It works now, thanks. Didn't know I actually had to pass in a null player! Edited March 28, 20223 yr by LeeCrafts
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