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[1.16.5] Custom texture for TER


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I have a TER for a custom tile entity and I’m trying to apply a texture to a ModelRenderer box. I figured I should use the a texture atlas but I don’t know how to acheive that…

I saw here I should register a custom ReloadListener and look into the ParticleManager class but that’s not really helped me at all.

What do I have to do exactly? Nowhere in the docs explains how to proceed.

My texture is in assets/<modid>/textures/entity/<te_name>/<te_name>.png in my mod’s resources directory.


Edited by Darmo
Forgot MC version
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