1.5.2 in intellij. "resource fml_at.cfg not found"
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By TileEntity · Posted
I have no idea - maybe Enigmatic Legacy, everycomp or modernfix -
ight so i was able to get rid of the error and create a world, but all of my item (blocks that would look like dropped items, basically entities) and entity textures are black. I don't have optifine, but I do have oculus, rubidium, and embeddium. I tried removing oculus and rubidium but no changes. Lmk if u find anything. Debug: https://drive.google.com/drive/folders/1IajSGdwiAKEd8tsayUXiAI2BT3buFh30?usp=sharing
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By GavinHarrison · Posted
You can check mod compatibility remove new mods and test them one by one. -
By Unknown_303 · Posted
@Tsuk1 Also, new note, you can use blockbench to make the custom item model for when it is not on the head. EDIT: Funny story, I am making a mod similar to yours! Mine is called NorseMC. -
By Unknown_303 · Posted
@Nood_dev Could you send a screenshot of your weapon code? Here is the one I made (for a dagger): The specific UUID does not matter, just that it is the same every time, which is why UUID#randomUUID does not work public class DaggerItem extends TieredItem implements Vanishable { protected static final double REACH_MODIFIER = -1.5D; protected final Multimap<Attribute, AttributeModifier> defaultModifiers; protected final UUID BASE_ATTACK_REACH_UUID = UUID.fromString("6fe75b5c-9d1b-4e83-9eea-a1d5a94e8dd5") public DaggerItem(Tier pTier, int pAttackDamageModifier, float pAttackSpeedModifier, Properties pProperties) { super(pTier, pAttackDamageModifier, pAttackSpeedModifier, pProperties); this.attackDamage = (float) pAttackDamageModifier + pTier.getAttackDamageBonus(); ImmutableMultimap.Builder<Attribute, AttributeModifier> builder = ImmutableMultimap.builder(); builder.put(Attributes.ATTACK_DAMAGE, new AttributeModifier(BASE_ATTACK_DAMAGE_UUID, "Weapon modifier", this.attackDamage, AttributeModifier.Operation.ADDITION)); builder.put(Attributes.ATTACK_SPEED, new AttributeModifier(BASE_ATTACK_SPEED_UUID, "Weapon modifier", pAttackSpeedModifier, AttributeModifier.Operation.ADDITION)); // THE ONE YOU WANT: builder.put(ForgeMod.ENTITY_REACH.get(), new AttributeModifier(BASE_ATTACK_REACH_UUID, "Weapon modifier", REACH_MODIFIER, AttributeModifier.Operation.ADDITION)); this.defaultModifiers = builder.build(); } @Override public Multimap<Attribute, AttributeModifier> getDefaultAttributeModifiers(EquipmentSlot pEquipmentSlot) { return pEquipmentSlot == EquipmentSlot.MAINHAND ? this.defaultModifiers : super.getDefaultAttributeModifiers(pEquipmentSlot); } }
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