Jump to content

[SOLVED][1.18.2]Implementation of custom armor animations


ocome

Recommended Posts

I created the armor and implemented it this way, but the SetupAnim does not work.

I think the problem is that it is not being called, but where and how can I call it?

Is it correct to describe it in the execution of each tick?

 

Model

public class Test_ArmorModel<T extends LivingEntity> extends HumanoidModel<T> {
    public static  ModelLayerLocation LAYER_LOCATION_TOP = new ModelLayerLocation(new ResourceLocation(TestWorldMod.MOD_ID, "Test_armor_top"), "main");
   public static  ModelLayerLocation LAYER_LOCATION_BOTTOM = new ModelLayerLocation(new ResourceLocation(TestWorldMod.MOD_ID, "Test_armor_bottom"), "main");

    public Test_ArmorModel(ModelPart root) {
        super(root);
    }

    public static LayerDefinition createBodyLayer(CubeDeformation size) {
        MeshDefinition meshdefinition = HumanoidModel.createMesh(size,0.0F);
        PartDefinition partdefinition = meshdefinition.getRoot();

        PartDefinition Head = partdefinition.addOrReplaceChild("head", CubeListBuilder.create().texOffs(0, 16).addBox(-4.0F, -8.0F, -4.0F, 8.0F, 8.0F, 8.0F, new CubeDeformation(0.0F))
                .texOffs(0, 0).addBox(-4.0F, -8.0F, -4.0F, 8.0F, 8.0F, 8.0F, new CubeDeformation(0.5F)), PartPose.offset(0.0F, 0.0F, 0.0F));

        PartDefinition moon2 = Head.addOrReplaceChild("moon2", CubeListBuilder.create().texOffs(4, 18).addBox(5.0F, -24.0F, -6.7F, 1.0F, 1.0F, 1.0F, new CubeDeformation(0.0F))
                .texOffs(4, 18).addBox(4.0F, -24.5F, -6.7F, 1.0F, 1.0F, 1.0F, new CubeDeformation(0.0F))
                .texOffs(4, 18).addBox(6.0F, -24.5F, -6.7F, 1.0F, 1.0F, 1.0F, new CubeDeformation(0.0F))
                .texOffs(0, 18).addBox(5.5F, -23.0F, -7.0F, 1.0F, 1.0F, 1.0F, new CubeDeformation(0.0F))
                .texOffs(0, 18).addBox(4.5F, -23.5F, -7.0F, 1.0F, 1.0F, 1.0F, new CubeDeformation(0.0F))
                .texOffs(0, 18).addBox(4.5F, -24.5F, -7.0F, 1.0F, 1.0F, 1.0F, new CubeDeformation(0.0F))
                .texOffs(0, 18).addBox(5.5F, -25.0F, -7.0F, 1.0F, 1.0F, 1.0F, new CubeDeformation(0.0F)), PartPose.offset(-3.0F, 17.0F, 2.0F));

        PartDefinition Body = partdefinition.addOrReplaceChild("body", CubeListBuilder.create().texOffs(0, 32).addBox(-4.0F, 0.0F, -2.0F, 8.0F, 12.0F, 4.0F, new CubeDeformation(0.0F))
                .texOffs(28, 28).addBox(-4.0F, 0.0F, -2.0F, 8.0F, 12.0F, 4.0F, new CubeDeformation(0.25F)), PartPose.offset(0.0F, 0.0F, 0.0F));

        PartDefinition RightArm = partdefinition.addOrReplaceChild("right_arm", CubeListBuilder.create().texOffs(56, 0).addBox(-3.0F, -2.0F, -2.0F, 4.0F, 12.0F, 4.0F, new CubeDeformation(0.0F))
                .texOffs(52, 44).addBox(-3.0F, -2.0F, -2.0F, 4.0F, 12.0F, 4.0F, new CubeDeformation(0.25F)), PartPose.offset(-5.0F, 2.0F, 0.0F));

        PartDefinition LeftArm = partdefinition.addOrReplaceChild("left_arm", CubeListBuilder.create().texOffs(52, 28).addBox(-1.0F, -2.0F, -2.0F, 4.0F, 12.0F, 4.0F, new CubeDeformation(0.0F))
                .texOffs(0, 48).addBox(-1.0F, -2.0F, -2.0F, 4.0F, 12.0F, 4.0F, new CubeDeformation(0.25F)), PartPose.offset(5.0F, 2.0F, 0.0F));

        PartDefinition RightLeg = partdefinition.addOrReplaceChild("right_leg", CubeListBuilder.create().texOffs(36, 44).addBox(-2.0F, 0.0F, -2.0F, 4.0F, 12.0F, 4.0F, new CubeDeformation(0.0F))
                .texOffs(20, 44).addBox(-2.0F, 0.0F, -2.0F, 4.0F, 12.0F, 4.0F, new CubeDeformation(0.25F)), PartPose.offset(-1.9F, 12.0F, 0.0F));

        PartDefinition LeftLeg = partdefinition.addOrReplaceChild("left_leg", CubeListBuilder.create().texOffs(44, 12).addBox(-2.0F, 0.0F, -2.0F, 4.0F, 12.0F, 4.0F, new CubeDeformation(0.0F))
                .texOffs(32, 0).addBox(-2.0F, 0.0F, -2.0F, 4.0F, 12.0F, 4.0F, new CubeDeformation(0.25F)), PartPose.offset(1.9F, 12.0F, 0.0F));

        PartDefinition RightFeather2 =Body.addOrReplaceChild("LeftFeather", CubeListBuilder.create().texOffs(4, 2).mirror().addBox(-7.5665F, -16.7195F, 0.0796F, 1.0F, 4.0F, 1.0F, new CubeDeformation(0.0F)).mirror(false)
                .texOffs(4, 2).mirror().addBox(-8.5665F, -17.7195F, 0.0796F, 1.0F, 4.0F, 1.0F, new CubeDeformation(0.0F)).mirror(false)
                .texOffs(0, 0).mirror().addBox(-11.5665F, -15.7195F, 0.0796F, 3.0F, 1.0F, 1.0F, new CubeDeformation(0.0F)).mirror(false)
                .texOffs(24, 0).mirror().addBox(-17.5665F, -18.7195F, 0.0796F, 4.0F, 1.0F, 1.0F, new CubeDeformation(0.0F)).mirror(false)
                .texOffs(0, 16).mirror().addBox(-15.5665F, -19.7195F, 0.0796F, 2.0F, 1.0F, 1.0F, new CubeDeformation(0.0F)).mirror(false)
                .texOffs(0, 16).mirror().addBox(-15.5665F, -17.7195F, 0.0796F, 2.0F, 1.0F, 1.0F, new CubeDeformation(0.0F)).mirror(false)
                .texOffs(0, 20).mirror().addBox(-6.5665F, -19.7195F, 0.0796F, 1.0F, 1.0F, 1.0F, new CubeDeformation(0.0F)).mirror(false)
                .texOffs(24, 16).mirror().addBox(-14.5665F, -20.7195F, 0.0796F, 8.0F, 1.0F, 1.0F, new CubeDeformation(0.0F)).mirror(false)
                .texOffs(16, 60).mirror().addBox(-18.5665F, -21.7195F, 0.0796F, 11.0F, 1.0F, 1.0F, new CubeDeformation(0.0F)).mirror(false)
                .texOffs(24, 18).mirror().addBox(-16.5665F, -22.7195F, 0.0796F, 7.0F, 1.0F, 1.0F, new CubeDeformation(0.0F)).mirror(false)
                .texOffs(32, 20).mirror().addBox(-13.5665F, -19.7195F, 0.0796F, 5.0F, 4.0F, 1.0F, new CubeDeformation(0.0F)).mirror(false)
                .texOffs(0, 2).addBox(-6.5665F, -15.7195F, 0.0796F, 1.0F, 4.0F, 1.0F, new CubeDeformation(0.0F)), PartPose.offsetAndRotation(2.0F, 23.0F, 0.0F, 0.0F, 0.2618F, 0.0873F));

        PartDefinition RightFeather = Body.addOrReplaceChild("RightFeather", CubeListBuilder.create().texOffs(4, 2).addBox(0.793F, -17.2424F, 1.6266F, 1.0F, 4.0F, 1.0F, new CubeDeformation(0.0F))
                .texOffs(4, 2).addBox(1.793F, -18.2424F, 1.6266F, 1.0F, 4.0F, 1.0F, new CubeDeformation(0.0F))
                .texOffs(0, 0).addBox(2.793F, -16.2424F, 1.6266F, 3.0F, 1.0F, 1.0F, new CubeDeformation(0.0F))
                .texOffs(24, 0).addBox(7.793F, -19.2424F, 1.6266F, 4.0F, 1.0F, 1.0F, new CubeDeformation(0.0F))
                .texOffs(0, 16).addBox(7.793F, -20.2424F, 1.6266F, 2.0F, 1.0F, 1.0F, new CubeDeformation(0.0F))
                .texOffs(0, 16).addBox(7.793F, -18.2424F, 1.6266F, 2.0F, 1.0F, 1.0F, new CubeDeformation(0.0F))
                .texOffs(0, 20).addBox(-0.207F, -20.2424F, 1.6266F, 1.0F, 1.0F, 1.0F, new CubeDeformation(0.0F))
                .texOffs(24, 16).addBox(0.793F, -21.2424F, 1.6266F, 8.0F, 1.0F, 1.0F, new CubeDeformation(0.0F))
                .texOffs(16, 60).addBox(1.793F, -22.2424F, 1.6266F, 11.0F, 1.0F, 1.0F, new CubeDeformation(0.0F))
                .texOffs(24, 18).addBox(3.793F, -23.2424F, 1.6266F, 7.0F, 1.0F, 1.0F, new CubeDeformation(0.0F))
                .texOffs(32, 20).addBox(2.793F, -20.2424F, 1.6266F, 5.0F, 4.0F, 1.0F, new CubeDeformation(0.0F))
                .texOffs(0, 2).addBox(-0.207F, -16.2424F, 1.6266F, 1.0F, 4.0F, 1.0F, new CubeDeformation(0.0F)), PartPose.offsetAndRotation(4.0F, 23.0F, 0.0F, 0.0F, -0.2618F, -0.0873F));

        return LayerDefinition.create(meshdefinition, 128, 128);

    }

    @Override
    public void renderToBuffer(PoseStack poseStack, VertexConsumer buffer, int packedLight, int packedOverlay, float red, float green, float blue, float alpha) {
        head.render(poseStack, buffer, packedLight, packedOverlay);
        body.render(poseStack, buffer, packedLight, packedOverlay);
        rightArm.render(poseStack, buffer, packedLight, packedOverlay);
        leftArm.render(poseStack, buffer, packedLight, packedOverlay);
        rightLeg.render(poseStack, buffer, packedLight, packedOverlay);
        leftLeg.render(poseStack, buffer, packedLight, packedOverlay);
    }

    @Override
    public void setupAnim(T entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch) {
        if (entity instanceof ArmorStand) {
            super.setupAnim(entity, 0, 0, 0, 0, 0);
        } else {
            float ff = ageInTicks * (float)Math.PI * -0.1F;
            rightArm.copyFrom(super.rightArm);
            leftArm.copyFrom(super.leftArm);
            head.copyFrom(super.head);
            body.copyFrom(super.body);
            leftLeg.copyFrom(super.leftLeg);
            rightLeg.copyFrom(super.rightLeg);
            super.setupAnim(entity, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch);
        }
    }

}

Renderer

public class ModEntityRenderers extends EntityRenderers {   
	public static final Map<Item, HumanoidModel<LivingEntity>> armorModels = new HashMap<>();
    @SubscribeEvent
    public static void registerLayerDefinition(EntityRenderersEvent.RegisterLayerDefinitions event) {
        event.registerLayerDefinition(LAYER_LOCATION_TOP, () ->Test_ArmorModel.createBodyLayer(new CubeDeformation(0.5F)));
        event.registerLayerDefinition(LAYER_LOCATION_BOTTOM, ()-> Test_ArmorModel.createBodyLayer(new CubeDeformation(0.25F)));

    }

    @SubscribeEvent
    public static void registerLayers(EntityRenderersEvent.AddLayers event) {
        EntityRendererProvider.Context context = new EntityRendererProvider.Context(Minecraft.getInstance().getEntityRenderDispatcher(),Minecraft.getInstance().getItemRenderer(), Minecraft.getInstance().getResourceManager(), Minecraft.getInstance().getEntityModels(), Minecraft.getInstance().font);
        Test_ArmorModel<LivingEntity> vTop = new Test_ArmorModel<>(context.bakeLayer(LAYER_LOCATION_TOP));
        Test_ArmorModel<LivingEntity> vBot = new Test_ArmorModel<>(context.bakeLayer(LAYER_LOCATION_BOTTOM));
        armorModels.put(ModItems.HELMET.get(), vTop);
        armorModels.put(ModItems.CHESTPLATE.get(), vTop);
        armorModels.put(ModItems.LEGGINGS.get(), vBot);
        armorModels.put(ModItems.BOOTS.get(), vTop);
   }
}

 

Edited by ocome
Link to comment
Share on other sites

Thank you for answering.

We were able to confirm the operation.
However, I felt that this method did not do what I expected it to do (armor model + animate with elytra).

To do this, would it be necessary to create a separate elytra render to display the entity when the armor is installed?

 

It would be nice if the animation could be performed only on the "RightFeather"...

 

Edited by ocome
Link to comment
Share on other sites

Sorry for my bad English.

We are currently creating the left and right wings and they are included in the "body"

On 4/13/2022 at 1:48 PM, ocome said:
        PartDefinition RightFeather2 =Body.addOrReplaceChild("LeftFeather", CubeListBuilder.create().texOffs(4, 2).mirror().addBox(-7.5665F, -16.7195F, 0.0796F, 1.0F, 4.0F, 1.0F, new CubeDeformation(0.0F)).mirror(false)
                .texOffs(4, 2).mirror().addBox(-8.5665F, -17.7195F, 0.0796F, 1.0F, 4.0F, 1.0F, new CubeDeformation(0.0F)).mirror(false)
                .texOffs(0, 0).mirror().addBox(-11.5665F, -15.7195F, 0.0796F, 3.0F, 1.0F, 1.0F, new CubeDeformation(0.0F)).mirror(false)
                .texOffs(24, 0).mirror().addBox(-17.5665F, -18.7195F, 0.0796F, 4.0F, 1.0F, 1.0F, new CubeDeformation(0.0F)).mirror(false)
                .texOffs(0, 16).mirror().addBox(-15.5665F, -19.7195F, 0.0796F, 2.0F, 1.0F, 1.0F, new CubeDeformation(0.0F)).mirror(false)
                .texOffs(0, 16).mirror().addBox(-15.5665F, -17.7195F, 0.0796F, 2.0F, 1.0F, 1.0F, new CubeDeformation(0.0F)).mirror(false)
                .texOffs(0, 20).mirror().addBox(-6.5665F, -19.7195F, 0.0796F, 1.0F, 1.0F, 1.0F, new CubeDeformation(0.0F)).mirror(false)
                .texOffs(24, 16).mirror().addBox(-14.5665F, -20.7195F, 0.0796F, 8.0F, 1.0F, 1.0F, new CubeDeformation(0.0F)).mirror(false)
                .texOffs(16, 60).mirror().addBox(-18.5665F, -21.7195F, 0.0796F, 11.0F, 1.0F, 1.0F, new CubeDeformation(0.0F)).mirror(false)
                .texOffs(24, 18).mirror().addBox(-16.5665F, -22.7195F, 0.0796F, 7.0F, 1.0F, 1.0F, new CubeDeformation(0.0F)).mirror(false)
                .texOffs(32, 20).mirror().addBox(-13.5665F, -19.7195F, 0.0796F, 5.0F, 4.0F, 1.0F, new CubeDeformation(0.0F)).mirror(false)
                .texOffs(0, 2).addBox(-6.5665F, -15.7195F, 0.0796F, 1.0F, 4.0F, 1.0F, new CubeDeformation(0.0F)), PartPose.offsetAndRotation(2.0F, 23.0F, 0.0F, 0.0F, 0.2618F, 0.0873F));

        PartDefinition RightFeather = Body.addOrReplaceChild("RightFeather", CubeListBuilder.create().texOffs(4, 2).addBox(0.793F, -17.2424F, 1.6266F, 1.0F, 4.0F, 1.0F, new CubeDeformation(0.0F))
                .texOffs(4, 2).addBox(1.793F, -18.2424F, 1.6266F, 1.0F, 4.0F, 1.0F, new CubeDeformation(0.0F))
                .texOffs(0, 0).addBox(2.793F, -16.2424F, 1.6266F, 3.0F, 1.0F, 1.0F, new CubeDeformation(0.0F))
                .texOffs(24, 0).addBox(7.793F, -19.2424F, 1.6266F, 4.0F, 1.0F, 1.0F, new CubeDeformation(0.0F))
                .texOffs(0, 16).addBox(7.793F, -20.2424F, 1.6266F, 2.0F, 1.0F, 1.0F, new CubeDeformation(0.0F))
                .texOffs(0, 16).addBox(7.793F, -18.2424F, 1.6266F, 2.0F, 1.0F, 1.0F, new CubeDeformation(0.0F))
                .texOffs(0, 20).addBox(-0.207F, -20.2424F, 1.6266F, 1.0F, 1.0F, 1.0F, new CubeDeformation(0.0F))
                .texOffs(24, 16).addBox(0.793F, -21.2424F, 1.6266F, 8.0F, 1.0F, 1.0F, new CubeDeformation(0.0F))
                .texOffs(16, 60).addBox(1.793F, -22.2424F, 1.6266F, 11.0F, 1.0F, 1.0F, new CubeDeformation(0.0F))
                .texOffs(24, 18).addBox(3.793F, -23.2424F, 1.6266F, 7.0F, 1.0F, 1.0F, new CubeDeformation(0.0F))
                .texOffs(32, 20).addBox(2.793F, -20.2424F, 1.6266F, 5.0F, 4.0F, 1.0F, new CubeDeformation(0.0F))
                .texOffs(0, 2).addBox(-0.207F, -16.2424F, 1.6266F, 1.0F, 4.0F, 1.0F, new CubeDeformation(0.0F)), PartPose.offsetAndRotation(4.0F, 23.0F, 0.0F, 0.0F, -0.2618F, -0.0873F));

This causes the "rightfether","leftfether" move, but of course the body moves with it.

			public HumanoidModel<?> getArmorModel(LivingEntity entityLiving, ItemStack itemStack, EquipmentSlot armorSlot, HumanoidModel<?> _default) {
				HumanoidModel armorModel = ModEntityRenderers.armorModels.get(itemStack.getItem());
				tick ++;
					float f = tick * (float)Math.PI * -0.1F;
					_default.body.getChild("body").yRot = tick * Mth.sin(f) * 5.0F;

            }

I want to animate leftfether,rightfether by itself

Link to comment
Share on other sites

Sorry, it was still in error.

					_default.body.yRot = tick * Mth.sin(f) * 5.0F; //working

					_default.body.getChild("body").yRot = tick * Mth.sin(f) * 5.0F; //not working
					_default.body.getChild("RightFeather").yRot = tick * Mth.sin(f) * 5.0F; //not working
					armorModel.body.getChild("body").yRot = tick * Mth.sin(f) * 5.0F; //not working
					armorModel.body.getChild("RightFeather").yRot = tick * Mth.sin(f) * 5.0F; //not working

It is impossible to get this way

Error

Caused by: java.util.NoSuchElementException: Can't find part body

 

 

--> Ah It may work.  just a minute

Edited by ocome
Link to comment
Share on other sites

  • ocome changed the title to [SOLVED][1.18.2]Implementation of custom armor animations

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.