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Posted

Hello. I was wondering how you could get the spawn location for purposes of world generation.

 

It used to be something like:

world.worldInfo.getSpawnX();

 

Now it has changed, so I was taking a look at world.getSpawnLocation, but I don't know how I could get the specific, x, y, and z coordinates, all of which you need for generation (my current code using randomness for generation):

@Override
public void generate(Random random, int chunkX, int chunkZ, World world,
IChunkProvider chunkGenerator, IChunkProvider chunkProvider)
{
	BiomeGenBase b = world.getBiomeGenForCoords(chunkX, chunkZ);
        if(b.biomeName.equals("Plains") || b.biomeName.equals("Extreme Hills"))
        {
        for(int i = 0; i < 10; i++)
		{

			int xCoord = chunkX + random.nextInt(16);
			int yCoord = random.nextInt(16);
			int zCoord = chunkZ + random.nextInt(16);

			/** Custom WorldGenTutorialTree block **/
			(new WorldGenGrapeTree(false, 9, 0, 0, false)).generate(world, random, xCoord, yCoord, zCoord);
		}
        }

}

Well, with what you told me I went and found this:

 

int x = Minecraft.getMinecraft().theWorld.getSpawnPoint().posX;
int y = Minecraft.getMinecraft().theWorld.getSpawnPoint().posY;
int z = Minecraft.getMinecraft().theWorld.getSpawnPoint().posZ;

I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.

 

I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

Well, why do you think it changed ?

AFAIK, world.worldInfo.getSpawnX(); still applies.

 

By the way, you shouldn't generate things on the spawn.

They are protection rules to avoid people breaking it, why do you want to f* with this ?

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