Posted April 15, 20223 yr I was wondering if all you needed to create a block that looked like the end portal (without functionality) was this line of code: ItemBlockRenderTypes.setRenderLayer(ThingamajigsBlocks.END_PORTAL_DECO.get(), RenderType.endPortal()); This line of code was in the setupClient() method with every other block's renderType setup. This is the line of code for the custom block in the Block Registry class: public static final RegistryObject<Block> END_PORTAL_DECO = registerBlock("end_portal_deco", () -> new Block(BlockBehaviour.Properties.of(Material.STONE).strength(10f,100f).requiresCorrectToolForDrops().sound(SoundType.STONE)), ThingamajigsCreativeTab.ALL_ITEMS_TAB); But it was just an invisible block, everything else about it worked however (model, item, recipe, loot_table). I looked at vanilla code and it didn't seem like I was missing a step. Did I forget a crucial step somewhere to make the block render like the end portal?
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