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    • No need to be condescending...   There's a decent pointer over at:      
    • Thank you for your answer! I got the code to compile and I assume my ReloadListener was added. However none of the data got loaded. I tested a little bit and noticed, that my implemented apply() function of DataManager is never called. Previously this function was called whenever I start playing a world or when I use the /reload-command . That's not happining now. Any idea, what the problem might be?   My repo if you want to have a deeper look: https://github.com/Tavi007/ElementalCombat
    • Your Song Name Contains Capitals, Any Resource/Asset you add Must Not Contain any Capital Letters.
    • When ever i try to open minecraft with optifine or go into full screen mode i get this crash error:  The game crashed whilst unexpected error Error: java.lang.RuntimeException: No OpenGL context found in the current thread.   crash report  ---- Minecraft Crash Report ---- // Don't do that. Time: 2/07/20 7:54 PM Description: Unexpected error java.lang.RuntimeException: No OpenGL context found in the current thread.     at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124)     at org.lwjgl.opengl.GL11.glGetError(GL11.java:1299)     at ave.b(SourceFile:832)     at ave.av(SourceFile:894)     at ave.a(SourceFile:325)     at net.minecraft.client.main.Main.main(SourceFile:124) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details:     Minecraft Version: 1.8.9     Operating System: Windows 10 (amd64) version 10.0     Java Version: 1.8.0_51, Oracle Corporation     Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation     Memory: 106564184 bytes (101 MB) / 268435456 bytes (256 MB) up to 2147483648 bytes (2048 MB)     JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M     IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0     Launched Version: 1.8.9     LWJGL: 2.9.4     OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.     GL Caps: Using GL 1.3 multitexturing. Using GL 1.3 texture combiners. Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported. Shaders are available because OpenGL 2.1 is supported. VBOs are available because OpenGL 1.5 is supported.     Using VBOs: No     Is Modded: Probably not. Jar signature remains and client brand is untouched.     Type: Client (map_client.txt)     Resource Packs: §bWAR-§8V2-§8§f64x§8.zip     Current Language: English (US)     Profiler Position: N/A (disabled)     CPU: 4x Intel(R) Core(TM) i5-7600K CPU @ 3.80GHz
    • I just see this article about TornadoVM. Can it be used to improve Minecraft start and/or execution speed ?
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