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Posted

Hey, I'm new to minecraft modding (and Java), since the tutorials told me to to put this into the load function in the mod I would like to know if there's any problem with it being in the constructor, I've been able to do this trhough a this pointer and I tested a little and it seemed to not have any problem.

Posted

sorry for the noobness, but dont' know exactly how the block is created in preinit. This is basically how I have it, I have deleted everything wich does not have anything to do with this.

public class MyMod {

	public final static Block jadeOre = new BaseOre (502, Material.ground, "oreJade","factorix:oreJade",2.0F);

        //Mod instance

        
        //Proxy code
        @EventHandler
        public void preInit(FMLPreInitializationEvent event) {
                // Stub Method
        }
        
        @EventHandler
        public void load(FMLInitializationEvent event) {
        		
                proxy.registerRenderers();
        }
        
        @EventHandler
        public void postInit(FMLPostInitializationEvent event) {
                // Stub Method
        }
}

 

So, don't know whether this is exactly creating them in preInit, also of I can do this for the oreregistration, I can do it for the other things (localization in language registry, block registration ...)?

Posted

By that do you mean this:

public final static Block jadeOre

@EventHandler
        public void preInit(FMLPreInitializationEvent event) {
                jadeOre = new BaseOre (502, Material.ground, "oreJade","factorix:oreJade",2.0F).setCreativeTab(creativeTab);
        	
        }

 

or this:

        public void preInit(FMLPreInitializationEvent event) {
                final jadeOre = new BaseOre (502, Material.ground, "oreJade","factorix:oreJade",2.0F).setCreativeTab(creativeTab);
        	
        }

 

I think it's the first one, since that way jadeOre is global, but I don't really know.

Posted

I really thank you diesieben07, and since I'm really new to java I didn't know what final was, now I searched a bit and learned that is the constant of c++, basically it can be changed later. I have two more questions: 1. I can do this with all the other registrations? (I assume yes but would like someone experienced told me) 2. I should put everythin into preinit because the way I'm using them (registration in constructor) or simply because is a good practice?

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