Posted April 24, 20223 yr I ported DynamicSurroundings to 1.18.2 from 1.16.5 (the author abandoned it), everything works fine, except for one small problem: some sounds (footsteps) play non-positioned, that is, always at the player's coordinates, regardless of the sound source, but when I start client via ForgeGradle :runClient, the sounds miraculously play as they should (positioned). I'm at a dead end: the logs are silent, no errors. Why such behaviour? Source code: https://github.com/zhdvl/DynamicSurroundings3 debug.log from .minecraft client: https://pastebin.com/eQFEjGb7 debug.log from runClient (ForgeGradle task): https://pastebin.com/fEiPkzYc Edited April 24, 20223 yr by XXXL
April 25, 20223 yr So to make sure I understand, when you build the JAR and use it in a forge environment, you get all the footsteps played at the player's location, but one you run it using the runClient gradle command, it works fine?
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.