Jump to content

[1.18.x] Procedural block bounding box?


Recommended Posts


I am trying to make a custom vine block with varying bounding box on placement. Currently, I am using the `getShape()` method from the Block class like so:

public class CreepVine extends Block {

    public CreepVine() {

    public VoxelShape getShape(BlockState blockState, BlockGetter blockGetter, BlockPos blockPos, CollisionContext collisionContext) {
        double width = Utils.getDoubleInRange(4, 12);
        double height = Utils.getDoubleInRange(4, 12);
        return Block.box(0.0D, 0.0D, 0.0D, width, 1.0D, height);

However, every tick, the bounding box alters. What is the best way to make a per block basis BB on placement?


Thanks in advance!

Edited by tomatosauce
Link to comment
Share on other sites

  • tomatosauce changed the title to [1.18.x] Procedural block bounding box?

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Create New...

Important Information

By using this site, you agree to our Terms of Use.