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[1.18.x] Procedural block bounding box?


tomatosauce

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Hi,

I am trying to make a custom vine block with varying bounding box on placement. Currently, I am using the `getShape()` method from the Block class like so:

public class CreepVine extends Block {

    public CreepVine() {
        super(BlockBehaviour.Properties.of(Material.REPLACEABLE_PLANT).noCollission().randomTicks().instabreak().sound(SoundType.VINE));
    }

    @Override
    public VoxelShape getShape(BlockState blockState, BlockGetter blockGetter, BlockPos blockPos, CollisionContext collisionContext) {
        double width = Utils.getDoubleInRange(4, 12);
        double height = Utils.getDoubleInRange(4, 12);
        return Block.box(0.0D, 0.0D, 0.0D, width, 1.0D, height);
    }
}

However, every tick, the bounding box alters. What is the best way to make a per block basis BB on placement?

 

Thanks in advance!

Edited by tomatosauce
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  • tomatosauce changed the title to [1.18.x] Procedural block bounding box?

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