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Capabilities is not registrated on the server.


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Posted (edited)

I am trying to use capabilities in my new project. And looks like FMLCommonSetupEvent event is not triggered during world loading.
I debuged the code and setup(final FMLCommonSetupEvent event) was called once. After I launched the cliend. But it wasn't called when I created a server (single player server). So as a result my capability wasn't registrated.

My Mod class:

@Mod(MOD_ID)
public class Lineage {

    public static final String MOD_ID = "lineage";
    public static final String MOD_NAME = "Lineage";

    // Directly reference a log4j logger.
    public static final Logger LOGGER = LogManager.getLogger();

    public static CommonProxy proxy;

    public Lineage() {
        proxy = DistExecutor.safeRunForDist(() -> ClientProxy::new, () -> CommonProxy::new);

        // Register the setup method for modloading
        FMLJavaModLoadingContext.get().getModEventBus().addListener(this::setup);
        // Register the enqueueIMC method for modloading
        FMLJavaModLoadingContext.get().getModEventBus().addListener(this::enqueueIMC);
        // Register the processIMC method for modloading
        FMLJavaModLoadingContext.get().getModEventBus().addListener(this::processIMC);
        // Register the doClientStuff method for modloading
        FMLJavaModLoadingContext.get().getModEventBus().addListener(this::doClientStuff);

        // Register ourselves for server and other game events we are interested in
        MinecraftForge.EVENT_BUS.register(this);
        MinecraftForge.EVENT_BUS.register(new CapabilityHandler());
    }

    private void setup(final FMLCommonSetupEvent event) {
        CapabilityManager.INSTANCE.register(IPlayerAdditionalProperties.class, new PlayerAdditionalPropertiesStorage(), PlayerAdditionalProperties::new);
        NetworkHandler.register();
        proxy.init();
    }

    private void doClientStuff(final FMLClientSetupEvent event) {
        MinecraftForge.EVENT_BUS.register(new KeyHandler());
    }

    private void enqueueIMC(final InterModEnqueueEvent event) {

    }

    private void processIMC(final InterModProcessEvent event) {
    }

    // You can use SubscribeEvent and let the Event Bus discover methods to call
    @SubscribeEvent
    public void onServerStarting(FMLServerStartingEvent event) {
        // do something when the server starts
    }
}

 

Forge version 'net.minecraftforge:forge:1.16.5-36.2.35'

Github: https://github.com/salimAbdulIt/lineage

Edited by Durex77
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