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Posted

Hey guys, I'm trying to register sounds that will be played at a specific location.

For example: /playsound minecraft:ambient.cave block YageLyts ~ ~ ~15
This will play the sound ambient.cave at my position Z+15 and it works, the further I move the less I hear the sound.
Now in my mod I register all my sounds using the sound event, but whenever I use that command, the sound is played no matter where I am on the map. It's like the sound is played as background.
I've been trying to fix this for at least two hours but I can't find anything...

 

public class SoundRegistrator {
    public static final DeferredRegister<SoundEvent> REGISTRY = DeferredRegister.create(ForgeRegistries.SOUND_EVENTS, LoginMod.MOD_ID);

    public static final RegistryObject<SoundEvent> HOT_NOTIF = register("hot_notification");
    public static final RegistryObject<SoundEvent> KEY_NOTIF = register("key_notifcation");
    public static final RegistryObject<SoundEvent> MYST_LOOP = register("mystery_loop");
    public static final RegistryObject<SoundEvent> NEWTREAS_NOTIF = register("newtreasure_notification");
    public static final RegistryObject<SoundEvent> TREAS_FOUND = register("treasure_found");
    public static final RegistryObject<SoundEvent> TREAS_FOUND_ANOTHER = register("treasure_foundby_anotherplayer");

    private static RegistryObject<SoundEvent> register(String name) {
        return REGISTRY.register(name, () -> new SoundEvent(new ResourceLocation(LoginMod.MOD_ID, name)));
    }
}
public LoginMod()
    {
        FMLJavaModLoadingContext.get().getModEventBus().addListener(this::setup);
        FMLJavaModLoadingContext.get().getModEventBus().addListener(this::client);
        MinecraftForge.EVENT_BUS.register(this);
        PermissionAPI.registerNode("treasurehunt.setup", DefaultPermissionLevel.OP, "treasurehunt.setup");
        SoundRegistrator.REGISTRY.register(FMLJavaModLoadingContext.get().getModEventBus());
    }
{
  "hot_notification": {
    "sounds": ["loginmod:hot_notification"]
  },
  "key_notifcation": {
    "sounds": ["loginmod:key_notifcation"]
  },
  "mystery_loop": {
    "sounds": [
      {
        "name": "loginmod:mystery_loop",
        "stream": true
      }
    ]
  },
  "newtreasure_notification": {
    "sounds": ["loginmod:newtreasure_notification"]
  },
  "treasure_found": {
    "sounds": ["loginmod:treasure_found"]
  },
  "treasure_foundby_anotherplayer": {
    "sounds": [
      {
        "name": "loginmod:treasure_foundby_anotherplayer",
        "stream": true
      }
    ]
  }
}

Thank

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