Posted June 5, 20223 yr Hi, This question sounds stupid, but I would like to know how I could create an enchantment only applicable to axes and hoes, and unfortunately I don't know how to do it. Thank you for your answer
June 5, 20223 yr Author public class ReplantEnchantment extends Enchantment { public ReplantEnchantment() { super(Rarity.RARE, EnchantmentType.create("axe_or_hoe", item -> item.getClass() == AxeItem.class || item.getClass() == HoeItem.class), new EquipmentSlotType[] { EquipmentSlotType.MAINHAND }); } @Override public boolean canEnchant(ItemStack item) { return item.getItem() instanceof AxeItem || item.getItem() instanceof HoeItem; } } I tried but it didn't work, enchantment works on everything.
June 5, 20223 yr Author 12 minutes ago, diesieben07 said: Do not create a new EnchantmentType in the constructor. Prefix the name of your EnchantmentType with your ModID to avoid collisions. Why does your EnchantmentType specifically check the Class? It should be using instanceof. If your EnchantmentType already does the check, there is no need to override canEnchant, as it defaults to asking the EnchantmentType. Use the debugger, are your checks called? I corrected everything in my code, and unfortunately it still doesn't work My code : public class EnchantmentTypes { public static final EnchantmentType AXE_OR_HOE_ENCHANT = EnchantmentType.create(PixelmonApocalypseMod.MOD_ID + "_" + "axe_or_hoe", item -> item.getItem() instanceof AxeItem || item.getItem() instanceof HoeItem); } public class EnchantmentInit { public static final DeferredRegister<Enchantment> ENCHANTMENTS = DeferredRegister.create(ForgeRegistries.ENCHANTMENTS, PixelmonApocalypseMod.MOD_ID); public static final RegistryObject<Enchantment> REPLANT = ENCHANTMENTS.register("replant", ReplantEnchantment::new); } public class ReplantEnchantment extends Enchantment { public ReplantEnchantment() { super(Rarity.RARE, EnchantmentTypes.AXE_OR_HOE_ENCHANT, new EquipmentSlotType[] { EquipmentSlotType.MAINHAND }); } } @Mod(PixelmonApocalypseMod.MOD_ID) public class PixelmonApocalypseMod { public static final String MOD_ID = "pixelmon_apocalypse"; public static final Logger LOGGER = LogManager.getLogger(MOD_ID); public PixelmonApocalypseMod() { IEventBus eventBus = FMLJavaModLoadingContext.get().getModEventBus(); eventBus.addListener(this::setup); EnchantmentInit.ENCHANTMENTS.register(eventBus); } private void setup(final FMLCommonSetupEvent event) { LOGGER.info("Started !"); } }
June 5, 20223 yr Author 3 hours ago, diesieben07 said: It seems that the code is called but it does not work at all.
June 6, 20223 yr Author 2 hours ago, diesieben07 said: How have you checked? I used the IntelliJ IDEA debugger and the code runs correctly, so it's really weird...
June 6, 20223 yr Author If you want to check the source code, it can be found on github. : https://github.com/FireBlaim/Mod-Pixelmon-Apocalypse
June 6, 20223 yr Author Just now, diesieben07 said: Are you in creative mode? The anvil allows all enchantments in creative mode. It was the problem... Oh gosh, I'm stupid. Sorry !
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