Posted June 5, 20223 yr Hello friends, I recently started to experiment with TickableSoundInstance and bumped into a problem. My tickable sound instance is not playing. Tick doesn't work either. My guess is that I probably need to register it somehow, but I have no idea how. I have worked with MinecartSoundInstance before and they work fine and are never registered. Anyway, here is my code: package core.client; import core.entity.VehicleBaseEntity; import net.minecraft.client.resources.sounds.AbstractTickableSoundInstance; import net.minecraft.sounds.SoundEvent; import net.minecraft.sounds.SoundSource; public class VehicleDrivingSoundInstance extends AbstractTickableSoundInstance{ public VehicleBaseEntity entity; public VehicleDrivingSoundInstance(VehicleBaseEntity entity, SoundEvent sound) { super(sound, SoundSource.MASTER); x = entity.getX(); y = entity.getY(); z = entity.getZ(); looping = true; delay = 0; volume = 0f; pitch = 0f; this.entity = entity; } public boolean canPlaySound() { return true; } public boolean canStartSilent() { return true; } public void tick() { x = entity.getX(); y = entity.getY(); z = entity.getZ(); if(entity.isRemoved()) { stop(); } if(entity.isDrivingForward()) { volume = 2 * entity.getSpeed() / entity.getMaxSpeed(); pitch = 0.25f + entity.getSpeed() / entity.getMaxSpeed(); } else if(entity.isDrivingBackward()) { volume = 2 * entity.getSpeed() / entity.getMaxBackwardSpeed(); pitch = 0.25f + entity.getSpeed() / entity.getMaxBackwardSpeed(); } else { volume = 0f; pitch = 0f; } } } This is the line I use to play the sound inside the client constructor of my entity: Minecraft.getInstance().getSoundManager().play(new VehicleDrivingSoundInstance(this, SoundEvents.MINECART_RIDING)); This works fine for custom minecarts, but does not work in this case. I might be stupid and this is not the way to do it at all, but if it is and you know an answer or know where I should look, please tell me. Thanks in advance!
June 15, 20223 yr Author I hope this is not too much to ask for, but how would I feed in my own SoundEvent? The Soundmanager in AbstractSoundInstance looks for an already existing Sound in the minecraft registry. Thank you in advance!
June 15, 20223 yr Author I in fact already registered my SoundEvent. But in this case I need a Sound, not a Soundevent. I looked through all the vanilla code I could find but did not manage to find how to do it. I seem to be the only person having this problem or it might just not be possible at all. Writing a custom Soundmanager is the only idea I still have.
June 15, 20223 yr Author Here is the code of AbstractSoundInstance that is relevant: protected AbstractSoundInstance(SoundEvent p_119584_, SoundSource p_119585_) { this(p_119584_.getLocation(), p_119585_); } protected AbstractSoundInstance(ResourceLocation p_119587_, SoundSource p_119588_) { this.location = p_119587_; this.source = p_119588_; } public ResourceLocation getLocation() { return this.location; } public WeighedSoundEvents resolve(SoundManager p_119591_) { WeighedSoundEvents weighedsoundevents = p_119591_.getSoundEvent(this.location); if (weighedsoundevents == null) { this.sound = SoundManager.EMPTY_SOUND; } else { this.sound = weighedsoundevents.getSound(); } return weighedsoundevents; } The first constructor is the one I call. And sound is an Instance of Sound. My problem, as far as I am aware, is resolve, because this.sound indeed returns an EMPTY_SOUND. I have tried overriding it and simply setting it to whatever I want, but that did not work. I simply can't get a grip on what I need to do. I am very sorry if I am annoying.
June 15, 20223 yr Author Oh god I am so sorry and stupid, I messed up my Registry name -_-! And here I was thinking everything was more complex than it is!
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