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Posted

Hey Everyone,

I have run into some issues trying to replace a vanilla block. I am currently using the registry event to replace the block, and gotten so far as having the intended adjustments actively working in-game. However, I cannot place the block as a player, it only spawns naturally in the world. I'm not sure why this is the case. If it helps, the error when selecting a block (middle mouse click) is "[Render thread/WARN] [ne.mi.co.ForgeHooks/]: Picking on: [BLOCK] minecraft:deepslate gave null item".

Spoiler

I am attempting to change some of the properties of the block, would there also be a way in which they can be edited without requiring a registry replace event?

 

Posted
Quote

You'll also have to replace its BlockItem I think.

Quote

When a block is registered, only a block is registered. The block does not automatically have an BlockItem. To create a basic BlockItem for a block, one should set the registry name of the BlockItem to that of its Block.

Would this be done during a BlockItem register event that handles specifically BlockItems, or during the Block register event?

Posted
7 minutes ago, SY_Dev said:

Would this be done during a BlockItem register event that handles specifically BlockItems, or during the Block register event?

I believe I figured it out, swapped my Item registration to the BlockItem registration.

Spoiler

@SubscribeEvent public static void registerItems(RegistryEvent.Register<Item> event){

event.getRegistry().registerAll( new BlockItem(...) );

}

 

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