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rendering model to blockentity is too dark


xmsoft

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hello guys

I'm trying to render blockentity,it works,but seem too dark in world.

I have read botania code to comparison my code,but I got no idea

 

here is game picture

 

https://pic.jitudisk.com/public/2022/06/16/5b537605e5e76.png

 

here is my code 

 

package cn.tohsaka.factory.rotationcraft.blocks.test;

import cn.tohsaka.factory.rotationcraft.Rotationcraft;
import cn.tohsaka.factory.rotationcraft.prefab.BlockMod;
import com.mojang.datafixers.types.Type;
import com.mojang.datafixers.types.constant.EmptyPartPassthrough;
import net.minecraft.Util;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.core.Registry;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.util.datafix.fixes.References;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.inventory.AbstractContainerMenu;
import net.minecraft.world.item.BlockItem;
import net.minecraft.world.item.CreativeModeTab;
import net.minecraft.world.item.DyeColor;
import net.minecraft.world.item.Item;
import net.minecraft.world.item.context.BlockPlaceContext;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.*;
import net.minecraft.world.level.block.entity.BlockEntity;
import net.minecraft.world.level.block.entity.BlockEntityTicker;
import net.minecraft.world.level.block.entity.BlockEntityType;
import net.minecraft.world.level.block.entity.ShulkerBoxBlockEntity;
import net.minecraft.world.level.block.state.BlockBehaviour;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.StateDefinition;
import net.minecraft.world.level.block.state.properties.EnumProperty;
import net.minecraft.world.level.material.Material;
import net.minecraft.world.level.material.PushReaction;
import net.minecraft.world.phys.shapes.CollisionContext;
import net.minecraft.world.phys.shapes.Shapes;
import net.minecraft.world.phys.shapes.VoxelShape;
import net.minecraftforge.registries.ForgeRegistries;
import net.minecraftforge.registries.IForgeRegistry;

import javax.annotation.Nonnull;
import javax.annotation.Nullable;

public class BlockTest extends BlockMod implements EntityBlock {
   public static BlockTest INSTANCE;
   public static ResourceLocation NAME = new ResourceLocation(Rotationcraft.MOD_ID,"blocktest");
   public static BlockEntityType<TileTest> TILE_TEST;

   private static <T extends BlockEntity> BlockEntityType<T> register(String p_58957_, BlockEntityType.Builder<T> p_58958_) {
      var t = p_58958_.build(new EmptyPartPassthrough());
      ForgeRegistries.BLOCK_ENTITIES.register(t.setRegistryName(new ResourceLocation(Rotationcraft.MOD_ID,"tiletest")));
      return t;
   }
   public static final EnumProperty<Direction> FACING = DirectionalBlock.FACING;
   public BlockTest(BlockBehaviour.Properties builder) {
      super(builder);
      registerDefaultState(defaultBlockState().setValue(FACING, Direction.NORTH));
   }

   public BlockEntity newBlockEntity(BlockPos p_154552_, BlockState p_154553_) {
      return new TileTest(p_154552_, p_154553_);
   }

   @Nullable
   public <T extends BlockEntity> BlockEntityTicker<T> getTicker(Level p_154543_, BlockState p_154544_, BlockEntityType<T> p_154545_) {
      return createTickerHelper(p_154545_, TILE_TEST, TileTest::tick);
   }

   @Nonnull
   @Override
   public RenderShape getRenderShape(BlockState state) {
      return RenderShape.ENTITYBLOCK_ANIMATED;
   }


   public BlockState getStateForPlacement(BlockPlaceContext p_56198_) {
      return this.defaultBlockState().setValue(FACING, p_56198_.getClickedFace());
   }

   protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> p_56249_) {
      p_56249_.add(FACING);
   }


   public PushReaction getPistonPushReaction(BlockState p_56265_) {
      return PushReaction.IGNORE;
   }

   public VoxelShape getShape(BlockState p_56257_, BlockGetter p_56258_, BlockPos p_56259_, CollisionContext p_56260_) {
      return Shapes.block();
   }

   public BlockState rotate(BlockState p_56243_, Rotation p_56244_) {
      return p_56243_.setValue(FACING, p_56244_.rotate(p_56243_.getValue(FACING)));
   }

   public BlockState mirror(BlockState p_56240_, Mirror p_56241_) {
      return p_56240_.rotate(p_56241_.getRotation(p_56240_.getValue(FACING)));
   }





   public static void register(IForgeRegistry<Block> registry){
      INSTANCE = new BlockTest(BlockBehaviour.Properties.of(Material.STONE));
      INSTANCE.setRegistryName(NAME);
      registry.register(INSTANCE);
      Rotationcraft.blocks.put(NAME,INSTANCE);
      TILE_TEST = register("blocktest", BlockEntityType.Builder.of(TileTest::new, INSTANCE));
   }
   public static void registerItem(IForgeRegistry<Item> registry){
      BlockItem item = new BlockItem(Rotationcraft.blocks.get(NAME),new Item.Properties().tab(CreativeModeTab.TAB_BUILDING_BLOCKS));
      item.setRegistryName(NAME);
      registry.register(item);
      Rotationcraft.items.put(NAME,item);

   }
}

 

 

package cn.tohsaka.factory.rotationcraft.client.render;
import cn.tohsaka.factory.rotationcraft.Rotationcraft;
import cn.tohsaka.factory.rotationcraft.blocks.test.TileTest;
import cn.tohsaka.factory.rotationcraft.client.ModLayerDefinitions;
import cn.tohsaka.factory.rotationcraft.client.ModModelLayers;
import cn.tohsaka.factory.rotationcraft.client.etc.ModelRenderer;
import cn.tohsaka.factory.rotationcraft.client.model.custom_model;
import com.mojang.blaze3d.platform.GlStateManager;
import com.mojang.blaze3d.systems.RenderSystem;
import com.mojang.blaze3d.vertex.*;
import com.mojang.math.Matrix4f;
import net.minecraft.Util;
import net.minecraft.client.model.Model;
import net.minecraft.client.renderer.*;
import net.minecraft.client.renderer.block.BlockRenderDispatcher;
import net.minecraft.client.renderer.blockentity.BlockEntityRenderer;
import net.minecraft.client.renderer.blockentity.BlockEntityRendererProvider;
import net.minecraft.core.Direction;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.StonecutterBlock;
import net.minecraft.world.level.block.entity.BlockEntity;
import net.minecraft.world.level.lighting.BlockLightEngine;

import java.awt.*;
import java.util.function.Function;

public class RotaryMachineRender implements BlockEntityRenderer {
    public static ResourceLocation texture = new ResourceLocation(Rotationcraft.MOD_ID,"textures/render/meter.png");
    public custom_model model;

    private final BlockRenderDispatcher blockRenderDispatcher;

    public RotaryMachineRender(BlockEntityRendererProvider.Context context) {
        this.blockRenderDispatcher = context.getBlockRenderDispatcher();
        model = new custom_model(context.bakeLayer(ModModelLayers.BlockTest));
    }

    @Override
    public void render(BlockEntity te, float partialTick, PoseStack matrix, MultiBufferSource renderer, int light, int overlayLight) {
        matrix.pushPose();
        //int c = LevelRenderer.getLightColor(te.getLevel(), te.getBlockPos().offset(0,256,0));
        matrix.translate(0.5F, -0.5F, 0.5F);
        RenderType layer = RenderType.entityTranslucentCull(texture);
        model.renderToBuffer(te,matrix,renderer.getBuffer(layer),light,overlayLight);
        matrix.popPose();
    }




    public static class TestBlockEntityRenderer<T extends BlockEntity> implements BlockEntityRenderer<T> {

        public custom_model model;

        public TestBlockEntityRenderer(custom_model model) {
            this.model = model;
        }
        @Override
        public void render(T te, float partialTick, PoseStack matrix, MultiBufferSource renderer, int light, int overlayLight) {

        }

    }
}

 

please help me,thanks a lot!

Edited by xmsoft
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9 hours ago, bradsk88 said:

It's probably this line

```

RenderType layer = RenderType.entityTranslucentCull(texture);

```

 

Try a different render type.

thank you for your reply

I tried other options ,but it not work

as I see, this problem maybe bright issue, somehere wrong?

 

I edit this line :

```

model.renderToBuffer(te,matrix,renderer.getBuffer(layer),light,overlayLight);

```

the variable `light` changed to   LightTexture.FULL_BLOCK = 240    it can be render fully bright

 

like this:

 615109a40ad78.png

 

but my blockrender can't get ambient light value,  the variable `light` is always  ZERO

 

this argument is affected by what?

Edited by xmsoft
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