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[1.16.5] Saving key&value in ForgeConfigSpec?


LGNDSP

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Hey,

how would I go about saving key&value(or Set) as ConfigValue in a config using ForgeConfigSpec?

 

For example, if I execute the command "/itembind gamemode creative" while holding a grass block, a configuration entry is added to "Binds" where "grass_block" is the key and "gamemode creative" is the value. My Interact event could then get the value (command) from the key (item/block) I clicked.

Example:

Binds: {

grass_block: gamemode creative,

diamond_sword: say hi

}

 

Ty

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