Posted June 21, 20223 yr Good morning, I am trying to move a block and his attached tile entity by right-clicking it, because I need the same tile entity data but at another position. Right now I am moving the block one to the north. Then I get the tile entity at the new position and assign the value of the old tile entity to the new one. It works, but is there an easier way to solve this without a lot of reassigning? I tried TileEntity#setPos as well but it doesn't work. This is my code: Spoiler TransferTrackSensorRailTile tileEntity = (TransferTrackSensorRailTile) worldIn.getTileEntity(pos); //Move block state to north worldIn.setBlockState(pos.north(), state); //Get tile entity at new pos and reassign the "old" value TransferTrackSensorRailTile te = (TransferTrackSensorRailTile) worldIn.getTileEntity(pos.north()); te.setSensorType(tileEntity.getSensorType()); //Set current pos to Air worldIn.setBlockState(pos, Blocks.AIR.getDefaultState());
June 21, 20223 yr Author You mean save it in the tile entity nbt itself or where do you mean? Because if I destroy the block, the tile entity gets destroyed as well right?
June 21, 20223 yr Author How can I get and save the tile entity nbt in my block class? Do you have any tutorial or minecraft example? Because in onBlockActivated you don't have access to any Compund Tag.
June 21, 20223 yr Author Ok thanks but there is no save and load method if I type TileEntity.save() TileEntity.load() //or tileEntity.save() tileEntity.load() Did I misunterstand you?
June 21, 20223 yr Author Weird. The only method that I get suggested is TileEntity#readTileEntity() ...
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