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[1.16.5] [Forge 36.2.34] Cast Custom Item In Vanilla Honey Bottle Class


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Posted (edited)

Hi i would like some help to cast my custom item into a method Vanilla Minecraft uses to return an empty bottle to the player after the use, the class i'm using as pattern it's "HoneyBottleItem" (forge_snapshot > net > minecraft > item > HoneyBottleItem).

The issue i'm occurring it's not recognizing the custom item of the mod, substituted with the glass bottle of Minecraft, here's my version:

 

package net.alexmaster75.tea.item.custom;

import net.alexmaster75.tea.item.TeaItems;
import net.minecraft.advancements.CriteriaTriggers;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.entity.player.ServerPlayerEntity;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.item.Items;
import net.minecraft.stats.Stats;
import net.minecraft.world.World;

public class TeaCupConsume extends Item {
    public TeaCupConsume(Properties properties) {
        super(properties);
    }

    public ItemStack onItemUseFinish(ItemStack stack, World worldIn, LivingEntity entityLiving) {
        super.onItemUseFinish(stack, worldIn, entityLiving);
        if (entityLiving instanceof ServerPlayerEntity) {
            ServerPlayerEntity serverplayerentity = (ServerPlayerEntity)entityLiving;
            CriteriaTriggers.CONSUME_ITEM.trigger(serverplayerentity, stack);
            serverplayerentity.addStat(Stats.ITEM_USED.get(this));
        }



        if (stack.isEmpty()) {
            return new ItemStack(TeaItems.EMPTY_CUP); // <- Error: Required type: IItemProvider
																// Provided: RegistryObject <net.minecraft.item.Item>
        } else {
            if (entityLiving instanceof PlayerEntity && !((PlayerEntity)entityLiving).abilities.isCreativeMode) {
                ItemStack itemstack = new ItemStack(TeaItems.EMPTY_CUP); // <- Same error
                PlayerEntity playerentity = (PlayerEntity)entityLiving;
                if (!playerentity.inventory.addItemStackToInventory(itemstack)) {
                    playerentity.dropItem(itemstack, false);
                }
            }

            return stack;
        }
    }

}

^ My Version

It may seem a stupid error but i'm not getting the solution

Thanks

Edited by Alexmaster75
Removed Vanilla code
Posted

You need to actually get the Item instance form the registry (by calling #get).

Also, DON'T SHARE VANILLA CODE! You do not have the rights to share it, and we can all look it up for ourselves.

  • Thanks 1

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