JimiIT92 Posted June 27, 2022 Posted June 27, 2022 (edited) I have an Item that is also associated with an entity, and so the entity model is rendered in inventory. However how can I make so in Inventory a plain texture is rendered? This is what I tried so far: the JSON file for the Item is the following { "parent": "minecraft:builtin/entity", "gui_light": "front", "textures": { "particle": "blazersmod:item/spear" }, "display": { "thirdperson_righthand": { "rotation": [ 0, 60, 0 ], "translation": [ 11, 17, -2 ], "scale": [ 1, 1, 1 ] }, "thirdperson_lefthand": { "rotation": [ 0, 60, 0 ], "translation": [ 3, 17, 12 ], "scale": [ 1, 1, 1 ] }, "firstperson_righthand": { "rotation": [ 0, -90, 25 ], "translation": [ -3, 17, 1], "scale": [ 1, 1, 1 ] }, "firstperson_lefthand": { "rotation": [ 0, 90, -25 ], "translation": [ 13, 17, 1], "scale": [ 1, 1, 1 ] }, "fixed": { "rotation": [ 0, 180, 0 ], "translation": [ -2, 4, -5], "scale":[ 0.5, 0.5, 0.5] }, "ground": { "rotation": [ 0, 0, 0 ], "translation": [ 4, 4, 2], "scale":[ 0.25, 0.25, 0.25] }, "gui": { "rotation": [ 15, -25, -5 ], "translation": [ 2, 3, 0 ], "scale": [ 0.65, 0.65, 0.65 ] } }, "overrides": [ { "predicate": { "throwing": 1 }, "model": "blazersmod:item/spear_throwing" } ] } And in the Item class I override the initializeClient method to return my custom ItemRenderer instance @Override public void initializeClient(Consumer<IItemRenderProperties> consumer) { consumer.accept(new IItemRenderProperties() { @Override public BlockEntityWithoutLevelRenderer getItemStackRenderer() { return BlazersMod.getItemsRenderer(); } }); } for which, in the renderByItem method, I do this @Override public void renderByItem(ItemStack stack, ItemTransforms.@NotNull TransformType transformType, @NotNull PoseStack pose, @NotNull MultiBufferSource buffer, int packedLight, int packedOverlay) { if(stack.getItem() instanceof SpearItem) { pose.pushPose(); pose.scale(1.0F, -1.0F, -1.0F); EntityModel<ThrownSpear> model = this.spearModel; ResourceLocation layerLocation = ThrownSpearRenderer.SPEAR_LOCATION; VertexConsumer vertexConsumer = ItemRenderer.getFoilBufferDirect(buffer, model.renderType(layerLocation), false, stack.hasFoil()); model.renderToBuffer(pose, vertexConsumer, packedLight, packedOverlay, 1.0F, 1.0F, 1.0F, 1.0F); pose.popPose(); } } What should I specify to render not the model but a plain texture in Inventory? Or where can I look at? I tried looking at the Trident but can't find anything related Edited June 28, 2022 by JimiIT92 solved Quote Don't blame me if i always ask for your help. I just want to learn to be better
JimiIT92 Posted June 28, 2022 Author Posted June 28, 2022 Thank you For reference if anyone has the same issue, this is what the JSON file now looks like { "loader": "forge:separate-perspective", "base": { "parent": "blazersmod:item/spear_in_hand" }, "perspectives": { "gui": { "parent": "blazersmod:item/spear_inventory" }, "fixed": { "parent": "blazersmod:item/spear_inventory" }, "ground": { "parent": "blazersmod:item/spear_inventory" } } } You don't need to specify the whole model inside, you can just reference an existing JSON file as "parent" for the given perspective (for instance, here I've set the "in_hand" model as my base model and the "inventory" model for when the Item is in Inventory, dropped on the ground or inside an Item Frame Quote Don't blame me if i always ask for your help. I just want to learn to be better
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