perromercenary00 Posted June 30, 2022 Posted June 30, 2022 good days im redoing the hardened glass block from mi mod and i need the functions that trigger when the block is destroy or break been looking in the block class and only get this one // ########## ########## ########## ########## public void playerDestroy(World p_180657_1_, PlayerEntity p_180657_2_, BlockPos p_180657_3_, BlockState p_180657_4_, @Nullable TileEntity p_180657_5_, ItemStack p_180657_6_) { p_180657_2_.awardStat(Stats.BLOCK_MINED.get(this)); p_180657_2_.causeFoodExhaustion(0.005F); System.out.println("this ones triggers when playerDestroy the block "); dropResources(p_180657_4_, p_180657_1_, p_180657_3_, p_180657_5_, p_180657_2_, p_180657_6_); } in the old version s i have // ###########################################################3 @Override public void onBlockDestroyedByExplosion(World worldIn, BlockPos pos, Explosion explosionIn) { public void onBlockExploded(World world, BlockPos pos, Explosion explosion) @Override public void onBlockDestroyedByPlayer(World worldIn, BlockPos pos, IBlockState state) { @Override public void breakBlock(World worldIn, BlockPos pos, IBlockState state) { where are the equivalent of the old functions ? Quote
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