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Damage Furnace Fuel


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Main Mod Class

 

package mod.snesfan.digdigmine;

import mod.snesfan.digdigmine.Armor.*;
import mod.snesfan.digdigmine.Block.*;
import mod.snesfan.digdigmine.Block.Electrolyser.BlockElectrolyser;
import mod.snesfan.digdigmine.Block.Electrolyser.TileEntityElectrolyser;
import mod.snesfan.digdigmine.Item.*;
import mod.snesfan.digdigmine.Tool.*;
import mod.snesfan.digdigmine.World.*;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.EnumArmorMaterial;
import net.minecraft.item.EnumToolMaterial;
import net.minecraft.item.Item;
import net.minecraft.item.ItemArmor;
import net.minecraft.item.ItemStack;
import net.minecraft.src.ModLoader;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.client.MinecraftForgeClient;
import net.minecraftforge.common.MinecraftForge;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.EventHandler;
import cpw.mods.fml.common.Mod.Instance;
import cpw.mods.fml.common.SidedProxy;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.event.FMLPostInitializationEvent;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import cpw.mods.fml.common.network.NetworkMod;
import cpw.mods.fml.common.network.NetworkRegistry;
import cpw.mods.fml.common.registry.GameRegistry;
import cpw.mods.fml.common.registry.LanguageRegistry;
import cpw.mods.fml.common.Mod.EventHandler;
import net.minecraftforge.common.EnumHelper;
import net.minecraftforge.oredict.OreDictionary;
import cpw.mods.fml.common.registry.EntityRegistry;
import net.minecraftforge.common.Configuration;
import net.minecraftforge.common.Property;

@Mod(modid="digdigmine", name="DigDigMine", version="0.0.1")
@NetworkMod(clientSideRequired=true, serverSideRequired=false, channels = {"DigDigMine"}, packetHandler = PacketHandler.class)
public class DigDigMine {

        

	// The instance of your mod that Forge uses.
        @Instance("digdigmine")
        public static DigDigMine instance = new DigDigMine();
        
        private GuiHandler guihandler = new GuiHandler();
        
        // Says where the client and server 'proxy' code is loaded.
        @SidedProxy(clientSide="mod.snesfan.digdigmine.client.ClientProxy", serverSide="mod.snesfan.digdigmine.CommonProxy")
        public static CommonProxy proxy;
        
        public static CreativeTabs tabDigDigMine;
        
        public static Block copperOre;
        public static Block copperBlock;
        public static Block electrolyserIdle;
        public static Block electrolyserActive;
        
        public static Item copperIngot;
        public static Item empoweredCoal;
        
        public static Item copperSpade;
        public static Item copperHoe;
        public static Item copperPickaxe;
        public static Item copperAxe;
        public static Item copperSword;
        public static Item copperOmni;
        
        //[start] ID int Declaration
        public static int copperOreID;
        public static int copperBlockID;
        public static int electrolyserID;
        
        public static int copperIngotID;
        public static int empoweredCoalID;
        
        public static int copperSpadeID;
        public static int copperHoeID;
        public static int copperPickaxeID;
        public static int copperAxeID;
        public static int copperSwordID;
        public static int copperOmniID;
        public static int woodOmniID;
        public static int stoneOmniID;
        public static int goldOmniID;
        public static int ironOmniID;
        public static int diamondOmniID;
        
        public static int copperHelmetID;
        public static int copperChestplateID;
        public static int copperLeggingsID;
        public static int copperBootsID;
        //[end]
        
        @EventHandler
        public void preInit(FMLPreInitializationEvent event) {
        	proxy.registerRenderers();
        	
        //[start] Configuration File Setup
        Configuration config = new Configuration(event.getSuggestedConfigurationFile());
        config.load();
        
        copperOreID = config.get("Ores", "Copper Ore", 4000).getInt();
        copperBlockID = config.get("Other Blocks", "Copper Block", 4001).getInt();
        electrolyserID = config.get("Other Blocks", "Electrolyser", 4002).getInt();
        
        config.addCustomCategoryComment("Ingots", "It appears that to avoid ID conflicts the game changes the ids of items. The id of the items in the game will have 256 added to them. Eg Copper Ingot will equal 5256 instead of 5000");
        
        copperIngotID = config.get("Ingots", "Copper Ingot", 5000).getInt();
        empoweredCoalID = config.get("Other Items", "Empowered Coal", 5001).getInt();
        
        copperSpadeID = config.get("Tools", "Copper Spade", 6000).getInt();
        copperHoeID = config.get("Tools", "Copper Hoe", 6001).getInt();
        copperPickaxeID = config.get("Tools", "Copper Pickaxe", 6002).getInt();
        copperAxeID = config.get("Tools", "Copper Axe", 6003).getInt();
        copperSwordID = config.get("Tools", "Copper Sword", 6004).getInt();
        copperOmniID = config.get("Tools", "Copper OmniTool", 6005).getInt();
        woodOmniID = config.get("Tools", "Wood OmniTool", 6006).getInt();
        stoneOmniID = config.get("Tools", "Stone OmniTool", 6007).getInt();
        goldOmniID = config.get("Tools", "Gold OmniTool", 6008).getInt();
        ironOmniID = config.get("Tools", "Iron OmniTool", 6009).getInt();
        diamondOmniID = config.get("Tools", "Diamond OmniTool", 6010).getInt();
        
        copperHelmetID = config.get("Armor", "Copper Helmet", 7000).getInt();
        copperChestplateID = config.get("Armor", "Copper Chestplate", 7001).getInt();
        copperLeggingsID = config.get("Armor", "Copper Leggings", 7002).getInt();
        copperBootsID = config.get("Armor", "Copper Boots", 7003).getInt();
        config.save();
        //[end]
        
        }
        @EventHandler
        public void load(FMLInitializationEvent event) {
                proxy.registerRenderers();
                //[start] Creative Tabs
                tabDigDigMine = new CreativeTabs("tabDigDigMine") {
                    public ItemStack getIconItemStack() {
                            return new ItemStack(copperOmni, 1, 0);
                    }};
                //[end]
                
                //[start] Block Register
                copperOre = new BlockCopperOre(copperOreID, Material.rock);
                GameRegistry.registerBlock(copperOre, "Copper Ore");
                copperBlock = new BlockCopperBlock(copperBlockID, Material.iron);
                GameRegistry.registerBlock(copperBlock, "Copper Block");
                
                electrolyserIdle = new BlockElectrolyser(electrolyserID, false).setCreativeTab(tabDigDigMine).setUnlocalizedName("electrolyserIdle");
                electrolyserActive = new BlockElectrolyser(electrolyserID+1, true).setUnlocalizedName("electrolyserActive");
                GameRegistry.registerBlock(electrolyserIdle, "Electrolyser Idle");
                GameRegistry.registerBlock(electrolyserActive, "Electrolyser Active");
                GameRegistry.registerTileEntity(TileEntityElectrolyser.class, "tileentityelectrolyser");
                NetworkRegistry.instance().registerGuiHandler(this, guihandler);
                //[end]
                
                //[start] Item Register
                copperIngot = new ItemCopperIngot(copperIngotID);
                GameRegistry.registerItem(copperIngot, "Copper Ingot");
                empoweredCoal = new ItemEmpoweredCoal(empoweredCoalID);
                GameRegistry.registerItem(empoweredCoal, "Empowered Coal");
                //[end]
                
                //[start] Tool Register
                copperSpade = new ToolCopperSpade(copperSpadeID, COPPERTOOL);
                GameRegistry.registerItem(copperSpade, "Copper Spade");
                copperHoe = new ToolCopperHoe(copperHoeID, COPPERTOOL);
                GameRegistry.registerItem(copperHoe, "Copper Hoe");
                copperPickaxe = new ToolCopperPickaxe(copperPickaxeID, COPPERTOOL);
                GameRegistry.registerItem(copperPickaxe, "Copper Pickaxe");
                copperAxe = new ToolCopperAxe(copperAxeID, COPPERTOOL);
                GameRegistry.registerItem(copperAxe, "Copper Axe");
                copperSword = new ToolCopperSword(copperSwordID, COPPERTOOL);
                GameRegistry.registerItem(copperSword, "Copper Sword");
                copperOmni = new ToolCopperOmni(copperOmniID, COPPERTOOL);
                GameRegistry.registerItem(copperOmni, "Copper OmniTool");
                Item woodOmni = new ToolWoodOmni(woodOmniID, EnumToolMaterial.WOOD);
                GameRegistry.registerItem(woodOmni, "Wood OmniTool");
                Item stoneOmni = new ToolStoneOmni(stoneOmniID, EnumToolMaterial.STONE);
                GameRegistry.registerItem(stoneOmni, "Stone OmniTool");
                Item goldOmni = new ToolGoldOmni(goldOmniID, EnumToolMaterial.GOLD);
                GameRegistry.registerItem(goldOmni, "Gold OmniTool");
                Item ironOmni = new ToolIronOmni(ironOmniID, EnumToolMaterial.IRON);
                GameRegistry.registerItem(ironOmni, "Iron OmniTool");
                Item diamondOmni = new ToolDiamondOmni(diamondOmniID, EnumToolMaterial.EMERALD);
                GameRegistry.registerItem(diamondOmni, "Diamond OmniTool");
                //[end]
                
                //[start] Armor Register
                Item copperHelmet = new ArmorCopperHelmet(copperHelmetID, COPPERARMOR, proxy.addArmor("copper"), 0);
                GameRegistry.registerItem(copperHelmet, "Copper Helmet");
                Item copperChestplate = new ArmorCopperChestplate(copperChestplateID, COPPERARMOR, proxy.addArmor("copper"), 1);
                GameRegistry.registerItem(copperChestplate, "Copper Chestplate");
                Item copperLeggings = new ArmorCopperLeggings(copperLeggingsID, COPPERARMOR, proxy.addArmor("copper"), 2);
                GameRegistry.registerItem(copperLeggings, "Copper Leggings");
                Item copperBoots = new ArmorCopperBoots(copperBootsID, COPPERARMOR, proxy.addArmor("copper"), 3);
                GameRegistry.registerItem(copperBoots, "Copper Boots");
                //[end]
                
                //[start] Crafting Recipes
                GameRegistry.addRecipe(new ItemStack(copperBlock), "ccc", "ccc", "ccc",
                		'c', copperIngot);
                
                GameRegistry.addRecipe(new ItemStack(copperSpade), " c ", " s ", " s ",
                		'c', copperIngot, 's', Item.stick);
                GameRegistry.addRecipe(new ItemStack(copperHoe), "cc ", " s ", " s ",
                		'c', copperIngot, 's', Item.stick);
                GameRegistry.addRecipe(new ItemStack(copperPickaxe), "ccc", " s ", " s ",
                		'c', copperIngot, 's', Item.stick);
                GameRegistry.addRecipe(new ItemStack(copperAxe), "cc ", "cs ", " s ",
                		'c', copperIngot, 's', Item.stick);
                GameRegistry.addRecipe(new ItemStack(copperSword), " c ", " c ", " s ",
                		'c', copperIngot, 's', Item.stick);
                GameRegistry.addRecipe(new ItemStack(copperOmni), "apd", " sh", " s ",
                		'd', copperSpade, 's', Item.stick, 'h', copperHoe, 'p', copperPickaxe, 'a', copperAxe);
                
                GameRegistry.addRecipe(new ItemStack(copperHelmet), "ccc", "c c", "   ",
                		'c', copperIngot);
                GameRegistry.addRecipe(new ItemStack(copperChestplate), "c c", "ccc", "ccc",
                		'c', copperIngot);
                GameRegistry.addRecipe(new ItemStack(copperLeggings), "ccc", "c c", "c c",
                		'c', copperIngot);
                GameRegistry.addRecipe(new ItemStack(copperBoots), "   ", "c c", "c c",
                		'c', copperIngot);
                GameRegistry.addRecipe(new ItemStack(copperBoots), "c c", "c c", "   ",
                		'c', copperIngot);
                
                
                //[end]
                
                //[start] Smelting Recipes 
                GameRegistry.addSmelting(copperOre.blockID, new ItemStack(copperIngot), 0.5f);
                //[end]
                
                //[start] World Generator Register
                GameRegistry.registerWorldGenerator(new OreWorldGenerator());
                //[end]
                
                //[start] Set Block Harvest Level
                MinecraftForge.setBlockHarvestLevel(copperOre, "pickaxe", 2);
                MinecraftForge.setBlockHarvestLevel(copperBlock, "pickaxe", 1);
                //[end]
                
                //[start] Ore Dictionary Register
                OreDictionary.registerOre("oreCopper", copperOre);
                
                OreDictionary.registerOre("ingotCopper", copperIngot);
                //[end]
                
                //[start] Language Register
                LanguageRegistry.addName(copperOre, "Copper Ore");
                LanguageRegistry.addName(copperBlock, "Copper Block");
                LanguageRegistry.addName(electrolyserIdle, "Electrolyser");
                LanguageRegistry.addName(electrolyserActive, "Electrolyser Active");
                
                LanguageRegistry.addName(copperIngot, "Copper Ingot");
                LanguageRegistry.addName(empoweredCoal, "Empowered Coal");
                
                LanguageRegistry.addName(copperSpade, "Copper Shovel");
                LanguageRegistry.addName(copperHoe, "Copper Hoe");
                LanguageRegistry.addName(copperPickaxe, "Copper Pickaxe");
                LanguageRegistry.addName(copperAxe, "Copper Axe");
                LanguageRegistry.addName(copperSword, "Copper Sword");
                LanguageRegistry.addName(copperOmni, "Copper OmniTool");
                LanguageRegistry.addName(woodOmni, "Wood OmniTool");
                LanguageRegistry.addName(stoneOmni, "Stone OmniTool");
                LanguageRegistry.addName(goldOmni, "Gold OmniTool");
                LanguageRegistry.addName(ironOmni, "Iron OmniTool");
                LanguageRegistry.addName(diamondOmni, "Diamond OmniTool");
                
                LanguageRegistry.addName(copperHelmet, "Copper Helmet");
                LanguageRegistry.addName(copperChestplate, "Copper Chestplate");
                LanguageRegistry.addName(copperLeggings, "Copper Leggings");
                LanguageRegistry.addName(copperBoots, "Copper Boots");
                //[end]
                
                
                
                
        }
        
        @EventHandler
        public void postInit(FMLPostInitializationEvent event) {
                // Stub Method
        }
        
        //[start] Enums
        static EnumToolMaterial COPPERTOOL = EnumHelper.addToolMaterial("COPPER", 1, -1, 5F, 1.5F, 7);
        static EnumArmorMaterial COPPERARMOR = EnumHelper.addArmorMaterial("COPPER", -1, new int[] { 2, 5, 4, 1 }, 7);
        //[end]
        
}

 

Item to be damaged in my custom furnace as fuel.

package mod.snesfan.digdigmine.Item;

import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.Item;
import mod.snesfan.digdigmine.DigDigMine;

public class ItemEmpoweredCoal extends Item {

public ItemEmpoweredCoal(int par1) {
	super(par1);
	setCreativeTab(DigDigMine.tabDigDigMine);
	setUnlocalizedName("empoweredCoal");
	func_111206_d("digdigmine:empoweredCoal");
	setMaxDamage(;
}

}

 

Custom Furnace Block (Electrolyser)

 

package mod.snesfan.digdigmine.Block.Electrolyser;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

import java.util.Random;

import mod.snesfan.digdigmine.DigDigMine;
import net.minecraft.block.Block;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.Icon;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;

public class BlockElectrolyser extends BlockContainer
{
    /**
     * Is the random generator used by furnace to drop the inventory contents in random directions.
     */
    private final Random furnaceRand = new Random();

    /** True if this is an active furnace, false if idle */
    private final boolean isActive;

    /**
     * This flag is used to prevent the furnace inventory to be dropped upon block removal, is used internally when the
     * furnace block changes from idle to active and vice-versa.
     */
    private static boolean keepFurnaceInventory = false;
    @SideOnly(Side.CLIENT)
    private Icon furnaceIconTop;
    @SideOnly(Side.CLIENT)
    private Icon furnaceIconFront;

    public BlockElectrolyser(int par1, boolean par2)
    {
        super(par1, Material.rock);
        this.isActive = par2;
    }

    /**
     * Returns the ID of the items to drop on destruction.
     */
    public int idDropped(int par1, Random par2Random, int par3)
    {
        return DigDigMine.electrolyserIdle.blockID;
    }

    /**
     * Called whenever the block is added into the world. Args: world, x, y, z
     */
    public void onBlockAdded(World par1World, int par2, int par3, int par4)
    {
        super.onBlockAdded(par1World, par2, par3, par4);
        this.setDefaultDirection(par1World, par2, par3, par4);
    }

    /**
     * set a blocks direction
     */
    private void setDefaultDirection(World par1World, int par2, int par3, int par4)
    {
        if (!par1World.isRemote)
        {
            int l = par1World.getBlockId(par2, par3, par4 - 1);
            int i1 = par1World.getBlockId(par2, par3, par4 + 1);
            int j1 = par1World.getBlockId(par2 - 1, par3, par4);
            int k1 = par1World.getBlockId(par2 + 1, par3, par4);
            byte b0 = 3;

            if (Block.opaqueCubeLookup[l] && !Block.opaqueCubeLookup[i1])
            {
                b0 = 3;
            }

            if (Block.opaqueCubeLookup[i1] && !Block.opaqueCubeLookup[l])
            {
                b0 = 2;
            }

            if (Block.opaqueCubeLookup[j1] && !Block.opaqueCubeLookup[k1])
            {
                b0 = 5;
            }

            if (Block.opaqueCubeLookup[k1] && !Block.opaqueCubeLookup[j1])
            {
                b0 = 4;
            }

            par1World.setBlockMetadataWithNotify(par2, par3, par4, b0, 2);
        }
    }

    @SideOnly(Side.CLIENT)

    /**
     * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
     */
    public Icon getIcon(int par1, int par2)
    {if(par2 == 0)
    	
    	if(par1 == 0) {
    		return furnaceIconTop;
    		} 
    	else if(par1 == 1) {
    		return furnaceIconTop;
    		}
    	else if(par1 == 3){
    		return furnaceIconFront;
    	}
    	else {
    		return blockIcon;
    		}
    else{
    	if(par1 == 0) {
    		return furnaceIconTop;
    		} 
    	else if(par1 == 1) {
    		return furnaceIconTop;
    		}
    	else if(par1 == 2){
    		return furnaceIconFront;
    	}
    	else {
    		return blockIcon;
    		}
    }
    }
    

    @SideOnly(Side.CLIENT)

    /**
     * When this method is called, your block should register all the icons it needs with the given IconRegister. This
     * is the only chance you get to register icons.
     */
    public void registerIcons(IconRegister par1IconRegister)
    {
        this.blockIcon = par1IconRegister.registerIcon("digdigmine:electrolyserSide");
        this.furnaceIconFront = par1IconRegister.registerIcon(this.isActive ? "digdigmine:electrolyserFrontOn" : "digdigmine:electrolyserFrontOff");
        this.furnaceIconTop = par1IconRegister.registerIcon("digdigmine:electrolyserTop");
    }

    /**
     * Called upon block activation (right click on the block.)
     */
    public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int i, float f, float g, float t)
    { TileEntity tile_entity = world.getBlockTileEntity(x, y, z);
    
    if(tile_entity == null || player.isSneaking()) {
    	return false;
    }
     player.openGui(DigDigMine.instance, 0, world, x, y, z);
     
     return true;
    }

    /**
     * Update which block ID the furnace is using depending on whether or not it is burning
     */
    public static void updateFurnaceBlockState(boolean par0, World par1World, int par2, int par3, int par4)
    {
        int l = par1World.getBlockMetadata(par2, par3, par4);
        TileEntity tileentity = par1World.getBlockTileEntity(par2, par3, par4);
        keepFurnaceInventory = true;

        if (par0)
        {
            par1World.setBlock(par2, par3, par4, DigDigMine.electrolyserActive.blockID);
        }
        else
        {
            par1World.setBlock(par2, par3, par4, DigDigMine.electrolyserIdle.blockID);
        }

        keepFurnaceInventory = false;
        par1World.setBlockMetadataWithNotify(par2, par3, par4, l, 2);

        if (tileentity != null)
        {
            tileentity.validate();
            par1World.setBlockTileEntity(par2, par3, par4, tileentity);
        }
    }

    @SideOnly(Side.CLIENT)

    
    /**
     * Returns a new instance of a block's tile entity class. Called on placing the block.
     */
    public TileEntity createNewTileEntity(World par1World)
    {
        return new TileEntityElectrolyser();
    }

    /**
     * Called when the block is placed in the world.
     */
    public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLivingBase par5EntityLivingBase, ItemStack par6ItemStack)
    {
        int l = MathHelper.floor_double((double)(par5EntityLivingBase.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3;

        if (l == 0)
        {
            par1World.setBlockMetadataWithNotify(par2, par3, par4, 2, 2);
        }

        if (l == 1)
        {
            par1World.setBlockMetadataWithNotify(par2, par3, par4, 5, 2);
        }

        if (l == 2)
        {
            par1World.setBlockMetadataWithNotify(par2, par3, par4, 3, 2);
        }

        if (l == 3)
        {
            par1World.setBlockMetadataWithNotify(par2, par3, par4, 4, 2);
        }

        if (par6ItemStack.hasDisplayName())
        {
            ((TileEntityElectrolyser)par1World.getBlockTileEntity(par2, par3, par4)).setGuiDisplayName(par6ItemStack.getDisplayName());
        }
    }

    /**
     * ejects contained items into the world, and notifies neighbours of an update, as appropriate
     */
    public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
    {
        if (!keepFurnaceInventory)
        {
        	TileEntityElectrolyser tileentityfurnace = (TileEntityElectrolyser)par1World.getBlockTileEntity(par2, par3, par4);

            if (tileentityfurnace != null)
            {
                for (int j1 = 0; j1 < tileentityfurnace.getSizeInventory(); ++j1)
                {
                    ItemStack itemstack = tileentityfurnace.getStackInSlot(j1);

                    if (itemstack != null)
                    {
                        float f = this.furnaceRand.nextFloat() * 0.8F + 0.1F;
                        float f1 = this.furnaceRand.nextFloat() * 0.8F + 0.1F;
                        float f2 = this.furnaceRand.nextFloat() * 0.8F + 0.1F;

                        while (itemstack.stackSize > 0)
                        {
                            int k1 = this.furnaceRand.nextInt(21) + 10;

                            if (k1 > itemstack.stackSize)
                            {
                                k1 = itemstack.stackSize;
                            }

                            itemstack.stackSize -= k1;
                            EntityItem entityitem = new EntityItem(par1World, (double)((float)par2 + f), (double)((float)par3 + f1), (double)((float)par4 + f2), new ItemStack(itemstack.itemID, k1, itemstack.getItemDamage()));

                            if (itemstack.hasTagCompound())
                            {
                                entityitem.getEntityItem().setTagCompound((NBTTagCompound)itemstack.getTagCompound().copy());
                            }

                            float f3 = 0.05F;
                            entityitem.motionX = (double)((float)this.furnaceRand.nextGaussian() * f3);
                            entityitem.motionY = (double)((float)this.furnaceRand.nextGaussian() * f3 + 0.2F);
                            entityitem.motionZ = (double)((float)this.furnaceRand.nextGaussian() * f3);
                            par1World.spawnEntityInWorld(entityitem);
                        }
                    }
                }

                par1World.func_96440_m(par2, par3, par4, par5);
            }
        }

        super.breakBlock(par1World, par2, par3, par4, par5, par6);
    }

    /**
     * If this returns true, then comparators facing away from this block will use the value from
     * getComparatorInputOverride instead of the actual redstone signal strength.
     */
    public boolean hasComparatorInputOverride()
    {
        return true;
    }

    /**
     * If hasComparatorInputOverride returns true, the return value from this is used instead of the redstone signal
     * strength when this block inputs to a comparator.
     */
    public int getComparatorInputOverride(World par1World, int par2, int par3, int par4, int par5)
    {
        return Container.calcRedstoneFromInventory((IInventory)par1World.getBlockTileEntity(par2, par3, par4));
    }

    @SideOnly(Side.CLIENT)

    /**
     * only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative)
     */
    public int idPicked(World par1World, int par2, int par3, int par4)
    {
        return DigDigMine.electrolyserIdle.blockID;
    }
}

 

ContainerElectrolyser

 

package mod.snesfan.digdigmine.Block.Electrolyser;

import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.ICrafting;
import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemStack;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

public class ContainerElectrolyser extends Container
{
    private TileEntityElectrolyser furnace;
    private int lastCookTime = 0;
    private int lastBurnTime = 0;
    private int lastItemBurnTime = 0;

    public ContainerElectrolyser(InventoryPlayer par1InventoryPlayer, TileEntityElectrolyser par2TileEntityFurnace)
    {
        this.furnace = par2TileEntityFurnace;
        this.addSlotToContainer(new Slot(par2TileEntityFurnace, 0, 56, 17));
        this.addSlotToContainer(new Slot(par2TileEntityFurnace, 1, 56, 53));
        this.addSlotToContainer(new SlotElectrolyser(par1InventoryPlayer.player, par2TileEntityFurnace, 2, 116, 35));
        int i;

        for (i = 0; i < 3; ++i)
        {
            for (int j = 0; j < 9; ++j)
            {
                this.addSlotToContainer(new Slot(par1InventoryPlayer, j + i * 9 + 9, 8 + j * 18, 84 + i * 18));
            }
        }

        for (i = 0; i < 9; ++i)
        {
            this.addSlotToContainer(new Slot(par1InventoryPlayer, i, 8 + i * 18, 142));
        }
    }

    public void addCraftingToCrafters(ICrafting par1ICrafting)
    {
        super.addCraftingToCrafters(par1ICrafting);
        par1ICrafting.sendProgressBarUpdate(this, 0, this.furnace.furnaceCookTime);
        par1ICrafting.sendProgressBarUpdate(this, 1, this.furnace.furnaceBurnTime);
        par1ICrafting.sendProgressBarUpdate(this, 2, this.furnace.currentItemBurnTime);
    }

    /**
     * Looks for changes made in the container, sends them to every listener.
     */
    public void detectAndSendChanges()
    {
        super.detectAndSendChanges();

        for (int i = 0; i < this.crafters.size(); ++i)
        {
            ICrafting icrafting = (ICrafting)this.crafters.get(i);

            if (this.lastCookTime != this.furnace.furnaceCookTime)
            {
                icrafting.sendProgressBarUpdate(this, 0, this.furnace.furnaceCookTime);
            }

            if (this.lastBurnTime != this.furnace.furnaceBurnTime)
            {
                icrafting.sendProgressBarUpdate(this, 1, this.furnace.furnaceBurnTime);
            }

            if (this.lastItemBurnTime != this.furnace.currentItemBurnTime)
            {
                icrafting.sendProgressBarUpdate(this, 2, this.furnace.currentItemBurnTime);
            }
        }

        this.lastCookTime = this.furnace.furnaceCookTime;
        this.lastBurnTime = this.furnace.furnaceBurnTime;
        this.lastItemBurnTime = this.furnace.currentItemBurnTime;
    }

    @SideOnly(Side.CLIENT)
    public void updateProgressBar(int par1, int par2)
    {
        if (par1 == 0)
        {
            this.furnace.furnaceCookTime = par2;
        }

        if (par1 == 1)
        {
            this.furnace.furnaceBurnTime = par2;
        }

        if (par1 == 2)
        {
            this.furnace.currentItemBurnTime = par2;
        }
    }

    public boolean canInteractWith(EntityPlayer par1EntityPlayer)
    {
        return this.furnace.isUseableByPlayer(par1EntityPlayer);
    }

    /**
     * Called when a player shift-clicks on a slot. You must override this or you will crash when someone does that.
     */
    @Override
    public ItemStack transferStackInSlot(EntityPlayer par1EntityPlayer, int par2)
    {
        ItemStack itemstack = null;
        Slot slot = (Slot)this.inventorySlots.get(par2);

        if (slot != null && slot.getHasStack())
        {
            ItemStack itemstack1 = slot.getStack();
            itemstack = itemstack1.copy();

            if (par2 == 2)
            {
                if (!this.mergeItemStack(itemstack1, 3, 39, true))
                {
                    return null;
                }

                slot.onSlotChange(itemstack1, itemstack);
            }
            else if (par2 != 1 && par2 != 0)
            {
                if (ElectrolyserRecipes.smelting().getSmeltingResult(itemstack1) != null)
                {
                    if (!this.mergeItemStack(itemstack1, 0, 1, false))
                    {
                        return null;
                    }
                }
                else if (TileEntityElectrolyser.isItemFuel(itemstack1))
                {
                    if (!this.mergeItemStack(itemstack1, 1, 2, false))
                    {
                        return null;
                    }
                }
                else if (par2 >= 3 && par2 < 30)
                {
                    if (!this.mergeItemStack(itemstack1, 30, 39, false))
                    {
                        return null;
                    }
                }
                else if (par2 >= 30 && par2 < 39 && !this.mergeItemStack(itemstack1, 3, 30, false))
                {
                    return null;
                }
            }
            else if (!this.mergeItemStack(itemstack1, 3, 39, false))
            {
                return null;
            }

            if (itemstack1.stackSize == 0)
            {
                slot.putStack((ItemStack)null);
            }
            else
            {
                slot.onSlotChanged();
            }

            if (itemstack1.stackSize == itemstack.stackSize)
            {
                return null;
            }

            slot.onPickupFromSlot(par1EntityPlayer, itemstack1);
        }

        return itemstack;
    }
}

 

ElectrolyserRecipes

 

package mod.snesfan.digdigmine.Block.Electrolyser;

import java.util.Arrays;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import net.minecraft.block.Block;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;

public class ElectrolyserRecipes
{
    private static final ElectrolyserRecipes smeltingBase = new ElectrolyserRecipes();

    /** The list of smelting results. */
    private Map smeltingList = new HashMap();
    private Map experienceList = new HashMap();
    private HashMap<List<Integer>, ItemStack> metaSmeltingList = new HashMap<List<Integer>, ItemStack>();
    private HashMap<List<Integer>, Float> metaExperience = new HashMap<List<Integer>, Float>();

    /**
     * Used to call methods addSmelting and getSmeltingResult.
     */
    public static final ElectrolyserRecipes smelting()
    {
        return smeltingBase;
    }

    private ElectrolyserRecipes()
    {
        this.addSmelting(Block.oreIron.blockID, new ItemStack(Item.ingotIron), 0.7F);
        
    }

    /**
     * Adds a smelting recipe.
     */
    public void addSmelting(int par1, ItemStack par2ItemStack, float par3)
    {
        this.smeltingList.put(Integer.valueOf(par1), par2ItemStack);
        this.experienceList.put(Integer.valueOf(par2ItemStack.itemID), Float.valueOf(par3));
    }

    /**
     * Returns the smelting result of an item.
     * Deprecated in favor of a metadata sensitive version
     */
    @Deprecated
    public ItemStack getSmeltingResult(int par1)
    {
        return (ItemStack)this.smeltingList.get(Integer.valueOf(par1));
    }

    public Map getSmeltingList()
    {
        return this.smeltingList;
    }

    @Deprecated //In favor of ItemStack sensitive version
    public float getExperience(int par1)
    {
        return this.experienceList.containsKey(Integer.valueOf(par1)) ? ((Float)this.experienceList.get(Integer.valueOf(par1))).floatValue() : 0.0F;
    }

    /**
     * A metadata sensitive version of adding a furnace recipe.
     */
    public void addSmelting(int itemID, int metadata, ItemStack itemstack, float experience)
    {
        metaSmeltingList.put(Arrays.asList(itemID, metadata), itemstack);
        metaExperience.put(Arrays.asList(itemstack.itemID, itemstack.getItemDamage()), experience);
    }

    /**
     * Used to get the resulting ItemStack form a source ItemStack
     * @param item The Source ItemStack
     * @return The result ItemStack
     */
    public ItemStack getSmeltingResult(ItemStack item) 
    {
        if (item == null)
        {
            return null;
        }
        ItemStack ret = (ItemStack)metaSmeltingList.get(Arrays.asList(item.itemID, item.getItemDamage()));
        if (ret != null) 
        {
            return ret;
        }
        return (ItemStack)smeltingList.get(Integer.valueOf(item.itemID));
    }

    /**
     * Grabs the amount of base experience for this item to give when pulled from the furnace slot.
     */
    public float getExperience(ItemStack item)
    {
        if (item == null || item.getItem() == null)
        {
            return 0;
        }
        float ret = item.getItem().getSmeltingExperience(item);
        if (ret < 0 && metaExperience.containsKey(Arrays.asList(item.itemID, item.getItemDamage())))
        {
            ret = metaExperience.get(Arrays.asList(item.itemID, item.getItemDamage()));
        }
        if (ret < 0 && experienceList.containsKey(item.itemID))
        {
            ret = ((Float)experienceList.get(item.itemID)).floatValue();
        }
        return (ret < 0 ? 0 : ret);
    }

    public Map<List<Integer>, ItemStack> getMetaSmeltingList()
    {
        return metaSmeltingList;
    }
}

 

GuiElectrolyser

 

package mod.snesfan.digdigmine.Block.Electrolyser;

import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.client.resources.I18n;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.util.ResourceLocation;

import org.lwjgl.opengl.GL11;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

@SideOnly(Side.CLIENT)
public class GuiElectrolyser extends GuiContainer
{
    private static final ResourceLocation field_110410_t = new ResourceLocation("digdigmine:textures/gui/container/electrolyserGui.png");
    private TileEntityElectrolyser furnaceInventory;

    public GuiElectrolyser(InventoryPlayer par1InventoryPlayer, TileEntityElectrolyser par2TileEntityFurnace)
    {
        super(new ContainerElectrolyser(par1InventoryPlayer, par2TileEntityFurnace));
        this.furnaceInventory = par2TileEntityFurnace;
    }

    /**
     * Draw the foreground layer for the GuiContainer (everything in front of the items)
     */
    protected void drawGuiContainerForegroundLayer(int par1, int par2)
    {
        String s = this.furnaceInventory.isInvNameLocalized() ? this.furnaceInventory.getInvName() : I18n.func_135053_a(this.furnaceInventory.getInvName());
        this.fontRenderer.drawString(s, this.xSize / 2 - this.fontRenderer.getStringWidth(s) / 2, 6, 4210752);
        this.fontRenderer.drawString(I18n.func_135053_a("container.inventory"), 8, this.ySize - 96 + 2, 4210752);
    }

    /**
     * Draw the background layer for the GuiContainer (everything behind the items)
     */
    protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3)
    {
        GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
        this.mc.func_110434_K().func_110577_a(field_110410_t);
        int k = (this.width - this.xSize) / 2;
        int l = (this.height - this.ySize) / 2;
        this.drawTexturedModalRect(k, l, 0, 0, this.xSize, this.ySize);
        int i1;

        if (this.furnaceInventory.isBurning())
        {
            i1 = this.furnaceInventory.getBurnTimeRemainingScaled(12);
            this.drawTexturedModalRect(k + 56, l + 36 + 12 - i1, 176, 12 - i1, 14, i1 + 2);
        }

        i1 = this.furnaceInventory.getCookProgressScaled(24);
        this.drawTexturedModalRect(k + 79, l + 34, 176, 14, i1 + 1, 16);
    }
}

 

SlotElectrolyser

 

package mod.snesfan.digdigmine.Block.Electrolyser;

import net.minecraft.entity.item.EntityXPOrb;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.Slot;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.stats.AchievementList;
import net.minecraft.util.MathHelper;
import cpw.mods.fml.common.registry.GameRegistry;

public class SlotElectrolyser extends Slot
{
    /** The player that is using the GUI where this slot resides. */
    private EntityPlayer thePlayer;
    private int field_75228_b;

    public SlotElectrolyser(EntityPlayer par1EntityPlayer, IInventory par2IInventory, int par3, int par4, int par5)
    {
        super(par2IInventory, par3, par4, par5);
        this.thePlayer = par1EntityPlayer;
    }

    /**
     * Check if the stack is a valid item for this slot. Always true beside for the armor slots.
     */
    public boolean isItemValid(ItemStack par1ItemStack)
    {
        return false;
    }

    /**
     * Decrease the size of the stack in slot (first int arg) by the amount of the second int arg. Returns the new
     * stack.
     */
    public ItemStack decrStackSize(int par1)
    {
        if (this.getHasStack())
        {
            this.field_75228_b += Math.min(par1, this.getStack().stackSize);
        }

        return super.decrStackSize(par1);
    }

    public void onPickupFromSlot(EntityPlayer par1EntityPlayer, ItemStack par2ItemStack)
    {
        this.onCrafting(par2ItemStack);
        super.onPickupFromSlot(par1EntityPlayer, par2ItemStack);
    }

    /**
     * the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood. Typically increases an
     * internal count then calls onCrafting(item).
     */
    protected void onCrafting(ItemStack par1ItemStack, int par2)
    {
        this.field_75228_b += par2;
        this.onCrafting(par1ItemStack);
    }

    /**
     * the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood.
     */
    protected void onCrafting(ItemStack par1ItemStack)
    {
        par1ItemStack.onCrafting(this.thePlayer.worldObj, this.thePlayer, this.field_75228_b);

        if (!this.thePlayer.worldObj.isRemote)
        {
            int i = this.field_75228_b;
            float f = ElectrolyserRecipes.smelting().getExperience(par1ItemStack);
            int j;

            if (f == 0.0F)
            {
                i = 0;
            }
            else if (f < 1.0F)
            {
                j = MathHelper.floor_float((float)i * f);

                if (j < MathHelper.ceiling_float_int((float)i * f) && (float)Math.random() < (float)i * f - (float)j)
                {
                    ++j;
                }

                i = j;
            }

            while (i > 0)
            {
                j = EntityXPOrb.getXPSplit(i);
                i -= j;
                this.thePlayer.worldObj.spawnEntityInWorld(new EntityXPOrb(this.thePlayer.worldObj, this.thePlayer.posX, this.thePlayer.posY + 0.5D, this.thePlayer.posZ + 0.5D, j));
            }
        }

        this.field_75228_b = 0;

        GameRegistry.onItemSmelted(thePlayer, par1ItemStack);

        if (par1ItemStack.itemID == Item.ingotIron.itemID)
        {
            this.thePlayer.addStat(AchievementList.acquireIron, 1);
        }

        if (par1ItemStack.itemID == Item.fishCooked.itemID)
        {
            this.thePlayer.addStat(AchievementList.cookFish, 1);
        }
    }
}

 

TileEntityElectrolyser

 

package mod.snesfan.digdigmine.Block.Electrolyser;

import mod.snesfan.digdigmine.DigDigMine;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.ISidedInventory;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemHoe;
import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemSword;
import net.minecraft.item.ItemTool;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.tileentity.TileEntity;
import cpw.mods.fml.common.registry.GameRegistry;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

public class TileEntityElectrolyser extends TileEntity implements ISidedInventory
{
    private static final int[] slots_top = new int[] {0};
    private static final int[] slots_bottom = new int[] {2, 1};
    private static final int[] slots_sides = new int[] {1};

    /**
     * The ItemStacks that hold the items currently being used in the furnace
     */
    private ItemStack[] furnaceItemStacks = new ItemStack[3];

    /** The number of ticks that the furnace will keep burning */
    public int furnaceBurnTime;

    /**
     * The number of ticks that a fresh copy of the currently-burning item would keep the furnace burning for
     */
    public int currentItemBurnTime;

    /** The number of ticks that the current item has been cooking for */
    public int furnaceCookTime;
    private String field_94130_e;

    /**
     * Returns the number of slots in the inventory.
     */
    public int getSizeInventory()
    {
        return this.furnaceItemStacks.length;
    }

    /**
     * Returns the stack in slot i
     */
    public ItemStack getStackInSlot(int par1)
    {
        return this.furnaceItemStacks[par1];
    }

    /**
     * Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a
     * new stack.
     */
    public ItemStack decrStackSize(int par1, int par2)
    {
        if (this.furnaceItemStacks[par1] != null)
        {
            ItemStack itemstack;

            if (this.furnaceItemStacks[par1].stackSize <= par2)
            {
                itemstack = this.furnaceItemStacks[par1];
                this.furnaceItemStacks[par1] = null;
                return itemstack;
            }
            else
            {
                itemstack = this.furnaceItemStacks[par1].splitStack(par2);

                if (this.furnaceItemStacks[par1].stackSize == 0)
                {
                    this.furnaceItemStacks[par1] = null;
                }

                return itemstack;
            }
        }
        else
        {
            return null;
        }
    }

    /**
     * When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem -
     * like when you close a workbench GUI.
     */
    public ItemStack getStackInSlotOnClosing(int par1)
    {
        if (this.furnaceItemStacks[par1] != null)
        {
            ItemStack itemstack = this.furnaceItemStacks[par1];
            this.furnaceItemStacks[par1] = null;
            return itemstack;
        }
        else
        {
            return null;
        }
    }

    /**
     * Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
     */
    public void setInventorySlotContents(int par1, ItemStack par2ItemStack)
    {
        this.furnaceItemStacks[par1] = par2ItemStack;

        if (par2ItemStack != null && par2ItemStack.stackSize > this.getInventoryStackLimit())
        {
            par2ItemStack.stackSize = this.getInventoryStackLimit();
        }
    }

    /**
     * Returns the name of the inventory.
     */
    public String getInvName()
    {
        return this.isInvNameLocalized() ? this.field_94130_e : "Electrolyser";
    }

    /**
     * If this returns false, the inventory name will be used as an unlocalized name, and translated into the player's
     * language. Otherwise it will be used directly.
     */
    public boolean isInvNameLocalized()
    {
        return this.field_94130_e != null && this.field_94130_e.length() > 0;
    }
    

    /**
     * Sets the custom display name to use when opening a GUI linked to this tile entity.
     */
    public void setGuiDisplayName(String par1Str)
    {
        this.field_94130_e = par1Str;
    }

    /**
     * Reads a tile entity from NBT.
     */
    public void readFromNBT(NBTTagCompound par1NBTTagCompound)
    {
        super.readFromNBT(par1NBTTagCompound);
        NBTTagList nbttaglist = par1NBTTagCompound.getTagList("Items");
        this.furnaceItemStacks = new ItemStack[this.getSizeInventory()];

        for (int i = 0; i < nbttaglist.tagCount(); ++i)
        {
            NBTTagCompound nbttagcompound1 = (NBTTagCompound)nbttaglist.tagAt(i);
            byte b0 = nbttagcompound1.getByte("Slot");

            if (b0 >= 0 && b0 < this.furnaceItemStacks.length)
            {
                this.furnaceItemStacks[b0] = ItemStack.loadItemStackFromNBT(nbttagcompound1);
            }
        }

        this.furnaceBurnTime = par1NBTTagCompound.getShort("BurnTime");
        this.furnaceCookTime = par1NBTTagCompound.getShort("CookTime");
        this.currentItemBurnTime = getItemBurnTime(this.furnaceItemStacks[1]);

        if (par1NBTTagCompound.hasKey("Electrolyser"))
        {
            this.field_94130_e = par1NBTTagCompound.getString("Electrolyser");
        }
    }

    /**
     * Writes a tile entity to NBT.
     */
    public void writeToNBT(NBTTagCompound par1NBTTagCompound)
    {
        super.writeToNBT(par1NBTTagCompound);
        par1NBTTagCompound.setShort("BurnTime", (short)this.furnaceBurnTime);
        par1NBTTagCompound.setShort("CookTime", (short)this.furnaceCookTime);
        NBTTagList nbttaglist = new NBTTagList();

        for (int i = 0; i < this.furnaceItemStacks.length; ++i)
        {
            if (this.furnaceItemStacks[i] != null)
            {
                NBTTagCompound nbttagcompound1 = new NBTTagCompound();
                nbttagcompound1.setByte("Slot", (byte)i);
                this.furnaceItemStacks[i].writeToNBT(nbttagcompound1);
                nbttaglist.appendTag(nbttagcompound1);
            }
        }

        par1NBTTagCompound.setTag("Items", nbttaglist);

        if (this.isInvNameLocalized())
        {
            par1NBTTagCompound.setString("Electrolyser", this.field_94130_e);
        }
    }

    /**
     * Returns the maximum stack size for a inventory slot. Seems to always be 64, possibly will be extended. *Isn't
     * this more of a set than a get?*
     */
    public int getInventoryStackLimit()
    {
        return 64;
    }

    @SideOnly(Side.CLIENT)

    /**
     * Returns an integer between 0 and the passed value representing how close the current item is to being completely
     * cooked
     */
    public int getCookProgressScaled(int par1)
    {
        return this.furnaceCookTime * par1 / 200;
    }

    @SideOnly(Side.CLIENT)

    /**
     * Returns an integer between 0 and the passed value representing how much burn time is left on the current fuel
     * item, where 0 means that the item is exhausted and the passed value means that the item is fresh
     */
    public int getBurnTimeRemainingScaled(int par1)
    {
        if (this.currentItemBurnTime == 0)
        {
            this.currentItemBurnTime = 200;
        }

        return this.furnaceBurnTime * par1 / this.currentItemBurnTime;
    }

    /**
     * Returns true if the furnace is currently burning
     */
    public boolean isBurning()
    {
        return this.furnaceBurnTime > 0;
    }

    /**
     * Allows the entity to update its state. Overridden in most subclasses, e.g. the mob spawner uses this to count
     * ticks and creates a new spawn inside its implementation.
     */
    public void updateEntity()
    {
        boolean flag = this.furnaceBurnTime > 0;
        boolean flag1 = false;

        if (this.furnaceBurnTime > 0)
        {
            --this.furnaceBurnTime;
        }

        if (!this.worldObj.isRemote)
        {
            if (this.furnaceBurnTime == 0 && this.canSmelt())
            {
                this.currentItemBurnTime = this.furnaceBurnTime = getItemBurnTime(this.furnaceItemStacks[1]);

                if (this.furnaceBurnTime > 0)
                {
                    flag1 = true;

                    if (this.furnaceItemStacks[1] != null)
                    {
                        --this.furnaceItemStacks[1].stackSize;

                        if (this.furnaceItemStacks[1].stackSize == 0)
                        {
                            this.furnaceItemStacks[1] = this.furnaceItemStacks[1].getItem().getContainerItemStack(furnaceItemStacks[1]);
                        }
                    }
                }
            }

            if (this.isBurning() && this.canSmelt())
            {
                ++this.furnaceCookTime;

                if (this.furnaceCookTime == 200)
                {
                    this.furnaceCookTime = 0;
                    this.smeltItem();
                    flag1 = true;
                }
            }
            else
            {
                this.furnaceCookTime = 0;
            }

            if (flag != this.furnaceBurnTime > 0)
            {
                flag1 = true;
                BlockElectrolyser.updateFurnaceBlockState(this.furnaceBurnTime > 0, this.worldObj, this.xCoord, this.yCoord, this.zCoord);
            }
        }

        if (flag1)
        {
            this.onInventoryChanged();
        }
    }

    /**
     * Returns true if the furnace can smelt an item, i.e. has a source item, destination stack isn't full, etc.
     */
    private boolean canSmelt()
    {
        if (this.furnaceItemStacks[0] == null)
        {
            return false;
        }
        else
        {
            ItemStack itemstack = ElectrolyserRecipes.smelting().getSmeltingResult(this.furnaceItemStacks[0]);
            if (itemstack == null) return false;
            if (this.furnaceItemStacks[2] == null) return true;
            if (!this.furnaceItemStacks[2].isItemEqual(itemstack)) return false;
            int result = furnaceItemStacks[2].stackSize + itemstack.stackSize;
            return (result <= getInventoryStackLimit() && result <= itemstack.getMaxStackSize());
        }
    }

    /**
     * Turn one item from the furnace source stack into the appropriate smelted item in the furnace result stack
     */
    public void smeltItem()
    {
        if (this.canSmelt())
        {
            ItemStack itemstack = ElectrolyserRecipes.smelting().getSmeltingResult(this.furnaceItemStacks[0]);

            if (this.furnaceItemStacks[2] == null)
            {
                this.furnaceItemStacks[2] = itemstack.copy();
            }
            else if (this.furnaceItemStacks[2].isItemEqual(itemstack))
            {
                furnaceItemStacks[2].stackSize += itemstack.stackSize;
            }

            --this.furnaceItemStacks[0].stackSize;

            if (this.furnaceItemStacks[0].stackSize <= 0)
            {
                this.furnaceItemStacks[0] = null;
            }
        }
    }

    /**
     * Returns the number of ticks that the supplied fuel item will keep the furnace burning, or 0 if the item isn't
     * fuel
     */
    public static int getItemBurnTime(ItemStack par0ItemStack)
    {
        if (par0ItemStack == null)
        {
            return 0;
        }
        else
        {
            int i = par0ItemStack.getItem().itemID;
            Item item = par0ItemStack.getItem();
            if (i == DigDigMine.empoweredCoal.itemID) return 200;
            return GameRegistry.getFuelValue(par0ItemStack);
        }
    }

    /**
     * Return true if item is a fuel source (getItemBurnTime() > 0).
     */
    public static boolean isItemFuel(ItemStack par0ItemStack)
    {
        return getItemBurnTime(par0ItemStack) > 0;
    }

    /**
     * Do not make give this method the name canInteractWith because it clashes with Container
     */
    public boolean isUseableByPlayer(EntityPlayer par1EntityPlayer)
    {
        return this.worldObj.getBlockTileEntity(this.xCoord, this.yCoord, this.zCoord) != this ? false : par1EntityPlayer.getDistanceSq((double)this.xCoord + 0.5D, (double)this.yCoord + 0.5D, (double)this.zCoord + 0.5D) <= 64.0D;
    }

    public void openChest() {}

    public void closeChest() {}

    /**
     * Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot.
     */
    public boolean isItemValidForSlot(int par1, ItemStack par2ItemStack)
    {
        return par1 == 2 ? false : (par1 == 1 ? isItemFuel(par2ItemStack) : true);
    }

    /**
     * Returns an array containing the indices of the slots that can be accessed by automation on the given side of this
     * block.
     */
    public int[] getAccessibleSlotsFromSide(int par1)
    {
        return par1 == 0 ? slots_bottom : (par1 == 1 ? slots_top : slots_sides);
    }

    /**
     * Returns true if automation can insert the given item in the given slot from the given side. Args: Slot, item,
     * side
     */
    public boolean canInsertItem(int par1, ItemStack par2ItemStack, int par3)
    {
        return this.isItemValidForSlot(par1, par2ItemStack);
    }

    /**
     * Returns true if automation can extract the given item in the given slot from the given side. Args: Slot, item,
     * side
     */
    public boolean canExtractItem(int par1, ItemStack par2ItemStack, int par3)
    {
        return par3 != 0 || par1 != 1 || par2ItemStack.itemID == Item.bucketEmpty.itemID;
    }
    
    
}

 

I may just use Universal Electricity to power it instead, so don't worry if you can't figure out how.

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