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Coloring entity after register


AGKz

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Greetings fellow earthlings,

 

So I have a rather advanced question. I have a custom entity that is like the arrow. Though in my case it is all one color. In my render class I can do a simple GL11.glColor3f(1.0F, 0.0F, 0.0F) to change it all to red from code. (Or if I leave that line out then it defaults to the blank texture map thing I have created.) Thats almost to what I wanted to be able to do.

 

My problem is once I register the entity, I can't think of a way to 're-render' it with a new custom color. I was thinking the best place to change the color would be in the entity's class. I just don't know how.

 

I did think about multiple entities each with a different color, but that would create a lot of entities, and still not get the end effect I wanted of every color possible.

 

Any thoughts?

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