Jump to content

Recommended Posts

Posted

So I am changing the efficiency float for my tool material but no matter how much I change it there is no different effect.

 

public static EnumToolMaterial AmethystToolMaterial = EnumHelper.addToolMaterial("AmethystToolMaterial", 2, 500, 8.0F, 2, 10);

 

EDIT: Changing the effect only seems to change my pickaxe's efficiency, not my axe's.

 

AmethystPickaxe amethystPickaxe = new AmethystPickaxe(503, AmethystToolMaterial);

AmethystAxe amethystAxe = new AmethystAxe(504, AmethystToolMaterial);

   

Posted
  On 8/21/2013 at 9:06 PM, ILuvYouCompanionCube said:

They should all change, but that's the efficiency when using the tool to harvest the block it's made to harvest. Try making a shovel and compare the speed you harvest dirt with your tool material with the speed of a wooden shovel.

 

6.2 is apparently slower than a wooden shovel...

Posted
  On 8/21/2013 at 9:16 PM, ILuvYouCompanionCube said:

That's really weird  ???... Efficiency is the 4th argument (3rd number, the one you posted as 8.0F). You sure that's the one you're changing?

 

Yep, I'm definitely changing it, but it only changes the pickaxe's efficiency though.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

  Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

  Your link has been automatically embedded.   Display as a link instead

  Your previous content has been restored.   Clear editor

  You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Hey, first time being on this site since I've had crashes I can't figure out. Keeps happening for seemingly no reason as earlier today I was playing MC just fine. And before the logs were either fml.txt or client.text ... but now are server.text ? (I'm only playing single player, never once used any server stuff or been on a server.) Hopefully someone can make heads of this mess.. 馃 Links to logs I got: https://paste.ee/p/kn7W3q2l https://paste.ee/p/15f47bG2
    • When you name a method like that, with no return value, it is a constructor. The constructor must have the same name as the class it constructs, in this case, ModItems. I would strongly advise reading up on some basic Java tutorials, because you will definitely be running into a lot more issues as you go along without the basics. *I should also add that the Forge documentation is a reference, not a tutorial. Even following tutorials, you should know Java basics, otherwise the smallest of mistakes will trip you up as you copy someone elses code.
    • so, I'm starting modding and I'm following the official documantation for forge: https://docs.minecraftforge.net, but in the registries part it is not working as it is in the docs:   public class ModItems { private static final DeferredRegister<Item> ITEMS = DeferredRegister.create(ForgeRegistries.ITEMS, DarkStarvation.MOD_ID); public static final RegistryObject<Item> TEST_ITEM = ITEMS.register("test_item", () -> new Item(new Item.Properties())); public DarkStarvation(FMLJavaModLoadingContext context) { ITEMS.register(context.getModEventBus()); } } in 'public DarkStarvation(...' the DarkStarvation has this error: Invalid method declaration; return type required and the getModEventBus(): Cannot resolve method 'getModEventBus' in 'FMLJavaModLoadingContext' please help, I asked gpt but it is saying that I'm using an old method, but I'm following the latest version of Forge Docs???
    • I merged your second post with the original , there is no need to post a new thread asking for an answer. If someone sees your post and can help, they will reply. If you are seeking a quicker response, you could try asking in the Minecraft Forge diacord.
    • Create a new instance and start with cobblemon - if this works, add the rest of your mods in groups   Maybe another mod is conflicting - like Sodium/Iris or Radical Cobblemon Trainers
  • Topics

  • Create New...

Important Information

By using this site, you agree to our Terms of Use.