mrkirby153 Posted August 22, 2013 Posted August 22, 2013 Is there a method to get all the loot that could spawn in a dungeon? An ArrayList is ok but I'd prefer an array. Quote http://i.imgur.com/gWwyMMO.jpg[/img]
Briggybros Posted August 22, 2013 Posted August 22, 2013 Possibly something like this, using reflect. Where ChestGenHooks.EnumType is passed through private ItemStack[] getDungeonLoot(ChestGenHooks cgh) { try { Field field = cgh.getClass().getDeclaredField("contents"); if (!Modifier.isPublic(field.getModifiers()) || !Modifier.isPublic(field.getDeclaringClass().getModifiers())) { field.setAccessible(true); ArrayList<WeightedRandomChestContent> list = (ArrayList<WeightedRandomChestContent>) field.get(cgh); ArrayList<ItemStack> isl = new ArrayList<ItemStack>(); for (WeightedRandomChestContent wrcc: list) { isl.add(wrcc.theItemId); } return isl.toArray(new ItemStack[isl.size()]); } } catch (NoSuchFieldException e) { e.printStackTrace(); } catch (SecurityException e) { e.printStackTrace(); } catch (IllegalArgumentException e) { e.printStackTrace(); } catch (IllegalAccessException e) { e.printStackTrace(); } return null; } NOTE: I've never used reflect in Minecraft and I'm not sure if it'll work. Also, I'm not the best at using it. Just putting it up as a suggestion. Quote
Jwosty Posted August 22, 2013 Posted August 22, 2013 I've used reflection in MC before; it works. Just don't remember what though... I think it was actually an Enum as well Quote I like to make mods, just like you. Here's one worth checking out
Guff Posted August 22, 2013 Posted August 22, 2013 Reflection will work with this since it's a class that is added by Forge. Therefore, when the classes are reobfuscated, these classes' members are not changed. However, attempting to use reflection on Minecraft source will cause problems outside of MCP. Just want to make this clear for future reference. Quote
GotoLink Posted August 22, 2013 Posted August 22, 2013 Why use reflection here You have public methods in ChestGenHooks class ! Look at getItems(args)... Quote
Guff Posted August 22, 2013 Posted August 22, 2013 getItems(Random) will not work since it only generates a random selection of loot. He wants a list of ALL loot that could spawn there. Quote
GotoLink Posted August 22, 2013 Posted August 22, 2013 On 8/22/2013 at 8:17 PM, Guff said: getItems(Random) will not work since it only generates a random selection of loot. He wants a list of ALL loot that could spawn there. And that's exactly what he would get with getItems(Random). It isn't a random selection of loot. It is a complete array of randomized loots. Read the code, don't just assume by the name or argument. By the way, one can also use WorldGenDungeons.field_111189_a (though this list is incomplete, as the enchanted book item is added later to the chests list). Quote
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