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Sending packet to all players data lost


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I'm very new to modding, and I'm trying to have a controller with ID to create a network,

but somehow some information is lost while trying to get ID from server to client.

While sending request packet to server everything works and then packet sent to all players arrives, but it can't read data.


Here is the PacketHandler class




And here is the crash report, first with prints and everything, other is crash report written by forge






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