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Sending block updates done to chunk


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I have this function that when I call it changes a bunch of blocks in the passed chunk. I am going to be passing it chunks one by one and having it process the chunk.  This is going to be done during play when a tick goes off and/or item. I can do that but the updates are not sent to the client like you can in the world object.


Any idea or do I need to do all this from the world object?



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