Jump to content

Frog trying eat the boat


Recommended Posts

Hello, for two days I've been trying to figure out how to make a frog eat a boat, at first I thought and did it through NearestFrogAttackableGoal, but it only accepts LivingEntity, rewrote it for a regular Entity, but the frog simply refuses to eat the boat (setTongueTarget doesn't help either.)

Link to comment
Share on other sites

It's not possible without a rewrite of the entire Behavior system. Sensors used in `FrogAttackablesSensor` require a generic of at least a `LivingEntity` to set the `NEAREST_ATTACKABLE` entity. `StartAttacking` will only set the `ATTACK_TARGET` to be a `LivingEntity`. `ShootTongue` does allow it to be any `Entity`; however, the logic will only start if the target is on the `ATTACK_TARGET` memory.

To replicate anything similar, you would essentially need to rewrite the entire things as goals which have never been used in conjunction with Behaviors due to two systems colliding and confusing how the entity would behave. If you would like to attempt it though, you would need to add a `NearestAttackableTargetGoal` on the `targetSelector` and then some attack goal (e.g. `MeleeAttackGoal`) written for the frog on the `goalSelector`.

Link to comment
Share on other sites

1 hour ago, ChampionAsh5357 said:

Это невозможно без переписывания всей системы поведения. Датчики, используемые в `FrogAttackablesSensor`, требуют универсального по крайней мере `LivingEntity`, чтобы установить сущность `NEAREST_ATTACKABLE`. `StartAttacking` установит только `ATTACK_TARGET` как `LivingEntity`. `ShootTongue` позволяет быть любым `Entity`; однако логика запустится только в том случае, если цель находится в памяти `ATTACK_TARGET`.

Чтобы воспроизвести что-то подобное, вам, по сути, нужно было бы переписать все вещи как цели, которые никогда не использовались в сочетании с Поведениями из-за столкновения двух систем и путаницы в поведении сущности. Однако, если вы хотите попробовать это, вам нужно будет добавить `NearestAttackableTargetGoal` в `targetSelector`, а затем какую-нибудь цель атаки (например, `MeleeAttackGoal`), написанную для лягушки в `goalSelector`.

Got it, thanks for the tip.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I have a structure, and sometimes several mobs spawn there. This is a boss and must spawn alone. Here is the code for spawning entities in the structure { "type": "minecraft:jigsaw", "start_pool": "egyptcraft:boss_pyramid/start_pool", "size": 5, "max_distance_from_center": 80, "biomes": "#egyptcraft:has_structure/boss_pyramid", "step": "surface_structures", "start_height": { "absolute": 0 }, "project_start_to_heightmap": "WORLD_SURFACE_WG", "use_expansion_hack": false, "spawn_overrides": { "monster": { "bounding_box": "full", "spawns": [ { "type": "egyptcraft:anubis", "maxCount": 1, "minCount": 1, "weight": 100 } ] } } } Maybe it's something else?
    • I have OreGenEvent.GenerateMinable event, I need to get a chance to spawn (generate) every ore that is processed in this event. Also e.getType().name().toString() is name this is the same block name by which it can be entered in the Block.getByID?  forge 1.12.2 59(recommended)
    • Hello everybody! Out of nowhere my minecraft doesn't allow me to play on forge 1.19.2 I tried to reinstall minecraft, doesn't have any mod right now on the forge version. Tried the newest version of forge, tried recommended version as well. I have the newest version of Java as well...   I dont know why it stopped working but it just stopped completly out of nowhere...   Thank you so much for your help guys ❤️
    • Hello, my world is crashing at 0% loaded and I don't know why. (Forge 43.2.14, 1.19.2) I have two worlds that I play on, and one works and the other doesn't, even with the same mod list. Here's the crash report: https://pastebin.com/AUbRwkGj
    • Minecraft 1.12.2 Very frustrating error. only ever occurs on one device. Started yesterday without prompting (maybe java updated or something?) Says things that have been imported actually arent when running client Reinstalled Intellij, cleared cache, cleaned and rebuilt gradle, redownloaded the entire file from git. Nothing works. (I believe I have the right plugins installed, dependencies OK, and am using corretto 1.8).   One thing I did for more of the below errors was just to explicitly import them, which was working up until this little guy who literally does not exist in forge to import. the class inhereting something inhereting it refers to import net.minecraftforge.registries.IForgeRegistryEntry.Impl, not net.minecraftforge.registries.IForgeRegistryEntry$Impl as the output implies. also I didn't even have to manually import these things for it to work on my other device. (which is just importing the minecraft package that contains them), but here I did have to just to get rid of a few errors--not even make anything work?? I dont know. (edited) here's the aforementioned "below error" (one of many like it): error: cannot access net.minecraftforge.registries.IForgeRegistryEntry.Impl public class BlockBase extends Block {        ^   class file for net.minecraftforge.registries.IForgeRegistryEntry$Impl not found Here's the class BlockBase:   package com.quantum.exodus.common.blocks; import com.quantum.exodus.ExodusMod; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.Item; import net.minecraft.item.ItemBlock; import net.minecraftforge.registries.IForgeRegistryEntry.Impl; public class BlockBase extends Block { protected String name; public BlockBase(Material material, String name) { super(material); this.name = name; setTranslationKey(name); setRegistryName(name); } public void registerItemModel(Item itemBlock) { ExodusMod.proxy.registerItemRenderer(itemBlock, 0, name); } public Item createItemBlock() { return new ItemBlock(this).setRegistryName(getRegistryName()); } @Override public BlockBase setCreativeTab(CreativeTabs tab) { super.setCreativeTab(tab); return this; } }
  • Topics

  • Create New...

Important Information

By using this site, you agree to our Terms of Use.