GnRSlashSP Posted September 2, 2022 Share Posted September 2, 2022 Hey, I created a mob using blockbench. I made it big and reduced its size by code like this: @Override protected void scale(T entity, PoseStack stack, float partialTicks) { float newSize = 0.2f; stack.scale(newSize, newSize, newSize); super.scale(entity, stack, partialTicks); } However, my mob needs to render items it holds in hand, and the item ended up rendering too small as well. How can I reduce mob size without reducing item? BTW, this is how I am rendering the item in hand: this.addLayer(new ItemInHandLayer<>(this)); Thank you. Quote †GnR† Slash can one man truly make a difference? Link to comment Share on other sites More sharing options...
GnRSlashSP Posted September 2, 2022 Author Share Posted September 2, 2022 I think I fixed, but I am not sure if this is the right way... I put a poseStack.scale(4, 4, 4); inside the translateToHand method in my EntityModel... Quote †GnR† Slash can one man truly make a difference? Link to comment Share on other sites More sharing options...
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