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Forge [1.18.2] Scaling down the entity, without scaling the hand item


GnRSlashSP

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Hey,

I created a mob using blockbench.
I made it big and reduced its size by code like this:

  @Override
  protected void scale(T entity, PoseStack stack, float partialTicks) {
    float newSize = 0.2f;
    stack.scale(newSize, newSize, newSize);
    super.scale(entity, stack, partialTicks);
  }


However, my mob needs to render items it holds in hand, and the item ended up rendering too small as well.
How can I reduce mob size without reducing item?

BTW, this is how I am rendering the item in hand:

this.addLayer(new ItemInHandLayer<>(this));

Thank you.

†GnR† Slash

can one man truly make a difference?

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