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Posted

Hi there,

 

How could I write code for processing such an event:

 

[*]There`s3 slots in a TileEntity`s inventory

[*]User puts a pattern with

EnumPatternTypes patternType=EnumPatternTypes.SOMETHING;

into slot 1

 

[*]User puts a mold with

EnumPatternTypes moldType=EnumPatternTypes.EMPTY;

  • into slot 2

 

What I would want the tileentity to do is to check if the patternType of the pattern is NOT EnumPatternTypes.EMPTY and that the moldType of the mold IS EnumPatternTypes.EMPTY. and if that is true for both, it would make a new mold in slot 3 that has the moldType of the pattern`s patternType. After I pick that mold  out, the pattern and mold in slots 0 and 1 should be removed.

Posted

Why would you need a Enum ?

You have item id, NBT from the ItemStack...to identify an unique item.

For easy conversion of inputs to outputs, you can use a Map with the data to convert.

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