Posted September 14, 20223 yr i looked source code from some mods that store player xp, to remove it they use this method from OpenMods: https://github.com/OpenMods/OpenModsLib/blob/1.16/src/main/java/openmods/utils/EnchantmentUtils.java The place i looked at: https://github.com/bl4ckscor3/XP-Tome/blob/1.18/src/main/java/bl4ckscor3/mod/xptome/XPTomeItem.java#L76 (from line 70 to 76) I copied the class too, and even used both PlayerXpEvents, at first it removes the xp i put but when i kill myself or something is like the xp never leaved me, it is not a "keepinventoryrule" cause im removing the xp from code :b BTW: in case you need to know, im removing the xp from a screen (client) when i press a button public class TotisPlayerUtils { private static int sum(int n, int a0, int d) { return n * (2 * a0 + (n - 1) * d) / 2; } private static int xpBarCap(int level) { if (level >= 30) return 112 + (level - 30) * 9; if (level >= 15) return 37 + (level - 15) * 5; return 7 + level * 2; } public static int getLevelForExperience(int targetXp) { int level = 0; while (true) { final int xpToNextLevel = xpBarCap(level); if (targetXp < xpToNextLevel) return level; level++; targetXp -= xpToNextLevel; } } public static int getExperienceForLevel(int level) { if (level == 0) return 0; if (level <= 15) return sum(level, 7, 2); if (level <= 30) return 315 + sum(level - 15, 37, 5); return 1395 + sum(level - 30, 112, 9); } public static int getPlayerXP(Player player) { return (int)(getExperienceForLevel(player.experienceLevel) + (player.experienceProgress * player.getXpNeededForNextLevel())); } public static void addPlayerXP(Player player, int amount) { int experience = getPlayerXP(player) + amount; player.totalExperience = experience; player.experienceLevel = getLevelForExperience(experience); int expForLevel = getExperienceForLevel(player.experienceLevel); player.experienceProgress = (experience - expForLevel) / (float)player.getXpNeededForNextLevel(); } } The screen part int xp = TotisPlayerUtils.getPlayerXP(player); if(xp >= 1) { int depositedXp = 20; int previousLevel = player.experienceLevel; MinecraftForge.EVENT_BUS.post(new PlayerXpEvent.XpChange(player, -depositedXp)); TotisPlayerUtils.addPlayerXP(player, -depositedXp); //should remove 20 xp, it does but not permanently if(previousLevel != player.experienceLevel) MinecraftForge.EVENT_BUS.post(new PlayerXpEvent.LevelChange(player, player.experienceLevel)); } else { player.sendMessage(new TextComponent(ChatFormatting.RED + "Error: no XP to deposit"), player.getUUID()); }
September 14, 20223 yr 32 minutes ago, ElTotisPro50 said: BTW: in case you need to know, im removing the xp from a screen (client) when i press a button You cannot remove xp from the client player; it will not sync to the server. You should instead send a packet to the server and remove the experience from the player there. You can set experience points using either `Player#giveExperiencePoints` or `Player#giveExperienceLevels` or directly through `Player#setExperiencePoints` or `Player#setExperienceLevels`. Additionally, that is not how you listen to an event. I would suggest reading how to do so on the docs.
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