Posted September 29, 20223 yr Been looking everywhere, just hope this helps someone. As of 1.19.2 the only way that doesn't cause problems would be to use push(). Unless someone is brighter than me lol. @SubscribeEvent public static void onLivingJump(LivingEvent.LivingJumpEvent event){ float jumpMultiplier = 0.07F; if (event.getEntity() instanceof Player){ event.getEntity().push(0,jumpMultiplier,0); }
February 14, 20232 yr You could instead give the vanilla Jump Boost effect to the entity, but if the entity is a player, then they could tell they have Jump Boost. Edited February 21, 20232 yr by EveryBlu
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