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Posted

Been looking everywhere, just hope this helps someone.

As of 1.19.2 the only way that doesn't cause problems would be to use push(). Unless someone is brighter than me lol.

 

    @SubscribeEvent
    public static void onLivingJump(LivingEvent.LivingJumpEvent event){
        float jumpMultiplier = 0.07F;

        if (event.getEntity() instanceof Player){
            event.getEntity().push(0,jumpMultiplier,0);
        }

 

  • 4 months later...
Posted (edited)

You could instead give the vanilla Jump Boost effect to the entity, but if the entity is a player, then they could tell they have Jump Boost.

Edited by EveryBlu

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