Posted August 27, 201312 yr Is it possible to extend the range at which an item can hit an entity? like, a sword that can hit an entity at twice the distance away that vanilla can if so, how? would you need to use a custom item model to make the weapon bigger, or wouldn't that affect it?
August 27, 201312 yr Well... You could do that I suppose, but that is a bit weird... But it also could be the best way to do this... What I would consider is changing the reach distance that the player has, but only when the item is held. Another thing you could is that when you left click, you get the animation of the item moving etc., and then send out an invisible projectile that gives off the illusion of the item reaching that far... Actually, there are lots of things you can do. But hey, just find one that you would rather work wit... I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes. I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there
August 27, 201312 yr Author I wouldn't call it weird It's more logical than anything If you make a long sword, it's reach would be further than a regular sword If you've got a pike or a halberd it's reach would be a lot further than a regular sword similarly, if you've got a dagger, it's reach would be less than a normal sword anyway I'll look into reach distance thanks
August 27, 201312 yr The model doesn't affect it. You can catch a player swing and run vectors math to get the entity hit, then call the damage method.
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