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Posted

Is it possible to extend the range at which an item can hit an entity?

 

like, a sword that can hit an entity at twice the distance away that vanilla can

 

if so, how? would you need to use a custom item model to make the weapon bigger, or wouldn't that affect it?

Well... You could do that I suppose, but that is a bit weird... But it also could be the best way to do this... :/ What I would consider is changing the reach distance that the player has, but only when the item is held. Another thing you could is that when you left click, you get the animation of the item moving etc., and then send out an invisible projectile that gives off the illusion of the item reaching that far...

 

Actually, there are lots of things you can do. But hey, just find one that you would rather work wit... :D

I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.

 

I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

  • Author

I wouldn't call it weird

It's more logical than anything

If you make a long sword, it's reach would be further than a regular sword

If you've got a pike or a halberd it's reach would be a lot further than a regular sword

similarly, if you've got a dagger, it's reach would be less than a normal sword

 

anyway

I'll look into reach distance

thanks :)

The model doesn't affect it.

You can catch a player swing and run vectors math to get the entity hit, then call the damage method.

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