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Posted

Hi.

I am trying to add glow effect to players using playerRendering(RenderPlayerEvent.Post event).

 

@SubscribeEvent
public void playerRendering(RenderPlayerEvent.Post event) {
    if (event.getEntity() instanceof Player) {
        event.getEntity().setGlowingTag(true); // Only works in singleplayer
        event.getEntity().setCustomNameVisible(true);
      	System.out.println(event.getEntity().hasGlowingTag()); // true for singleplayer, multiplayer & realms
      	// event.getEntity().addEffect(); Should I use this ?

        double posX = event.getEntity().position().x;
        double posY = event.getEntity().position().y;
        double posZ = event.getEntity().position().z;
        event.getEntity().level.addParticle(ParticleTypes.FIREWORK, posX, posY, posZ, 0.0D, 0.0D, 0.0D); // Works in singleplayer, multiplayer & realms
    }
}

 

The particle effect tested and works fine in singleplayer, multiplayer & realms.

But my problem is with setGlowTag() method, It only works in singleplayer, Even though I tired to log hasGlowingTag() and prints true into the console but it does not add the glowing effect.

Should I add glow effect using addEffect() ? If yes how to do it ?

Any help ? Thanks :)

Edited by Suleiman700

  • Author

Update #1:

addEffect() does not help with this situation, It can be useful to add night vision effect

event.getEntity().addEffect(new MobEffectInstance(MobEffects.NIGHT_VISION, 1000));

 

  • Author

Update #2:

Tried to use PlayerTickEvent to set the glow effect to the player, And it only works in single player, Even though it detects all server players.

@SubscribeEvent
    public void playerTick(TickEvent.PlayerTickEvent event) {
        event.player.setGlowingTag(true); // Only for player
        Minecraft.getInstance().player.setGlowingTag(true); // Only for player
    }

 

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