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Posted

Sooooo I, again, have a little problem with my entity.

Basically my entity has a solid AABB, and everything works fine, until the entity spans across into another chunk, that it isn't registered in, further than World::getMaxEntityRadius.
I don't see any other solution than to manually iterate over each entity and handle the collision manually, or to Mixin into World::getEntitiesInAABBexcluding.
So I wanted to ask here, is there any solution or do I really have to manually iterate over each loaded custom entity?

Posted
21 hours ago, fruehlingsrollen said:

until the entity spans across into another chunk, that it isn't registered in, further than World::getMaxEntityRadius.

How big is your entity? Entities should stop ticking logic before it reaches the border where chunks no longer have collision/are rendered.

Unless your bounding box is multiple boxes which ends up being a bit more annoying to calculate all the proper boundaries, this shouldn't be an issue unless I'm misunderstanding the problem.

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