Jump to content

Executing method on Client side


Sq3xd

Recommended Posts

The problem is, i got block with custom inventory and json recipes, it also has it's own item inside renderer.

But when i'm triyng to get item in slot for Client side (For Server side it's fine) i also need to check if recipe.isPresent().

But it doesn't return anything for client side, without this method the game will crash.

 

Here's some code for crafting ->

public static void tick(Level level, BlockPos pos, BlockState state, SpecialCauldronBlockEntity entity) {
        if (level.isClientSide) {
            if (!entity.itemStackHandler.getStackInSlot(0).is(ItemStack.EMPTY.getItem())) {
                entity.progress++;
                if (entity.progress >= entity.maxProgress) {
                    //entity.itemStackHandler.setStackInSlot(0, Items.DIAMOND.getDefaultInstance());
                    craftItem(entity, level);
                    level.playLocalSound(pos.getX(), pos.getY(), pos.getZ(), SoundEvents.END_PORTAL_SPAWN, SoundSource.BLOCKS, 1.0f, 1.0f, true);
                    entity.resetProgress();
                }
            } else {
                entity.resetProgress();
            }
        }

        if (!level.isClientSide) {
            if (!entity.itemStackHandler.getStackInSlot(0).is(ItemStack.EMPTY.getItem())) {
                entity.progress++;
                if (entity.progress >= entity.maxProgress) {
                    //entity.itemStackHandler.setStackInSlot(0, Items.DIAMOND.getDefaultInstance());
                    craftItem(entity, level);
                    entity.resetProgress();
                }
            } else {
                entity.resetProgress();
            }
        }
    }

     // Craft
     private static void craftItem(SpecialCauldronBlockEntity pEntity, Level level) {
         SimpleContainer inventory = new SimpleContainer(pEntity.itemStackHandler.getStackInSlot(0));

        if (level.isClientSide) {
            Optional<SpecialCauldronRecipe> recipe = level.getRecipeManager()
                    .getRecipeFor(SpecialCauldronRecipe.Type.INSTANCE, inventory, level);
            System.out.println(level.isClientSide);
            if (recipe.isPresent()) {
                pEntity.itemStackHandler.setStackInSlot(0, new ItemStack(recipe.get().getResultItem().getItem()));
            }
        }

        if (!level.isClientSide) {
            Optional<SpecialCauldronRecipe> recipe = level.getRecipeManager()
                    .getRecipeFor(SpecialCauldronRecipe.Type.INSTANCE, inventory, level);
            if (recipe.isPresent()) {
                pEntity.itemStackHandler.setStackInSlot(0, new ItemStack(recipe.get().getResultItem().getItem()));
            }
         }
     }

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • when I just started up the game, I had this one splash on the menu. then I joined a world. I left. but when I exited the world to menu, it said the exact same splash it showed that I started up the game! 😠 and it won't change until I restart the whole game all over again. and I am using my custom splash texture pack, but it was not like that before even when I had it enabled. ugh! what even am I doing wrong? my whole game is ruined!! https://mclo.gs/LRDITtP
    • before I updated my pack I made for paintings++ mod, i noticed and saw that only modded paintings and vanilla ones move one block each time I re-enter my world! is there something wrong? what the hell is even going on? why is there a ghost living in my house?! the modded paintings even phase through blocks which is super weird!! help! here is my painting mod list: Paintings++ Dark paintings Macaw's paintings Joy of painting Immersive paintings My custom paintings++ resource pack
    • Error: java.lang.NullPointerException: Cannot invoke "me.codexadrian.tempad.TempadClientConfig.renderBlur()" because the return value of "me.codexadrian.tempad.TempadClient.getClientConfig()" is null I keep having this error while trying to launch a modpack through the forge modloader, any suggestions? https://docs.google.com/document/d/1CRKUoSiu2e_mDvDTVYpIA5wqD3w-BsCycxBu1_vQ4OA/edit?usp=sharing Crash Report ^^^^
    • I'm trying to start a server with the latest installer, but running the run.bat file doesn't generate new files. It shows the following in the cmd prompt.
    • One of my players is suddenly unable to join a locally hosted MC Eternal server. We have been playing on this server for about 2-3 weeks now. I have tried erasing his player files and his reputation file, and now it just coughs up this and kicks him out: [User Authenticator #5/INFO] [minecraft/NetHandlerLoginServer]: UUID of player EthosTheGod is 7692d8db-02c3-424f-a4ab-0e4e259b106b [20:25:36] [User Authenticator #4/INFO] [minecraft/NetHandlerLoginServer]: UUID of player EthosTheGod is 7692d8db-02c3-424f-a4ab-0e4e259b106b [20:29:35] [Server thread/WARN] [minecraft/MinecraftServer]: Can't keep up! Did the system time change, or is the server overloaded? Running 575849ms behind, skipping 11516 tick(s) [20:29:35] [Server thread/INFO] [minecraft/NetHandlerLoginServer]: com.mojang.authlib.GameProfile@4a6c63f1[id=7692d8db-02c3-424f-a4ab-0e4e259b106b,name=EthosTheGod,properties={textures=[com.mojang.authlib.properties.Property@241ea89e]},legacy=false] (/IP.ADDRESS) lost connection: Disconnected [20:29:35] [Server thread/INFO] [minecraft/NetHandlerLoginServer]: com.mojang.authlib.GameProfile@6ab6c661[id=7692d8db-02c3-424f-a4ab-0e4e259b106b,name=EthosTheGod,properties={textures=[com.mojang.authlib.properties.Property@7f19aae3]},legacy=false] (/IP.ADDRESS) lost connection: Disconnected It just says "connection timed out" on his end. Any ideas?
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.