Jump to content

My Game is crashing with Replay Mod by Crushed Pixel on 1.8 help


FlakeZ

Recommended Posts

Sooo i decided to play some old Maps for 1.8 and i had to install 2 Mods for that: Custom NPC and Replay Mod. After i installed it first everything worked perfectly fine so i decided to install some Shaders just to make the Game look better. But after i got the Shader and tried to start the Game it crashes in the middle of Loading and the only Thing i got is this (When i remove the Replay Mod everything works fine so it has to do with the Replay Mod):

Spoiler

---- Minecraft Crash Report ----

WARNING: coremods are present:
  LoadingPlugin (replaymod-1.8-2.6.5.jar)
Contact their authors BEFORE contacting forge

// You should try our sister game, Minceraft!

Time: 05.11.22 17:19
Description: Initializing game

java.lang.NoClassDefFoundError: net/minecraft/client/renderer/ItemRenderer
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:478)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:325)
    at net.minecraft.client.main.Main.main(SourceFile:120)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:497)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.ClassNotFoundException: net.minecraft.client.renderer.ItemRenderer
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:101)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
    ... 9 more


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:478)

-- Initialization --
Details:
Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:325)
    at net.minecraft.client.main.Main.main(SourceFile:120)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:497)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

-- System Details --
Details:
    Minecraft Version: 1.8
    Operating System: Windows 10 (amd64) version 10.0
    Java Version: 1.8.0_51, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 327204576 bytes (312 MB) / 671088640 bytes (640 MB) up to 3221225472 bytes (3072 MB)
    JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx3G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.10 FML v8.0.99.99 Minecraft Forge 11.14.4.1577 Optifine OptiFine_1.8_HD_U_I7 5 mods loaded, 5 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCH    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) 
    UCH    FML{8.0.99.99} [Forge Mod Loader] (forge-1.8-11.14.4.1577.jar) 
    UCH    Forge{11.14.4.1577} [Minecraft Forge] (forge-1.8-11.14.4.1577.jar) 
    UCH    replaymod{1.8-2.6.5} [Replay Mod] (replaymod-1.8-2.6.5.jar) 
    UCH    customnpcs{1.8.0} [CustomNPCs] (CustomNPCs_1.8.0(09jan16).jar) 
    Loaded coremods (and transformers): 
LoadingPlugin (replaymod-1.8-2.6.5.jar)
  
    GL info: ' Vendor: 'Intel' Version: '4.6.0 - Build 27.20.100.8854' Renderer: 'Intel(R) HD Graphics 620'
    Launched Version: 1.8-forge1.8-11.14.4.1577
    LWJGL: 2.9.1
    OpenGL: Intel(R) HD Graphics 620 GL version 4.6.0 - Build 27.20.100.8854, Intel
    GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.

    Using VBOs: No
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs: [PureBDcraft 128x MC17.zip, Sphax128x_Custom_NPCs.zip]
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    OptiFine Version: OptiFine_1.8_HD_U_I7
    Render Distance Chunks: 8
    Mipmaps: 1
    Anisotropic Filtering: 1
    Antialiasing: 0
    Multitexture: false
    

it would be nice if anyone who knows more about dis Stuff could help me

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Hi, I'm trying to hide specific vanilla effects such as levitation or slow falling from the inventory GUI, but I haven't been able to figure out how to do this. I need this because they are triggered by another effect and I don't need them all showing up. Unfortunately, I don't know of any mods that include this feature, and I couldn't find any documentation on the process. I've already looked into the IClientMobEffectExtensions interface, but I'm uncertain about how to implement it in my own effect, let alone in any existing vanilla effect. Please help I am using Forge 47.2.0. for Minecraft 1.20.1
    • Also wondering how to create these manually.  First time creating a forge server.
    • Exception in thread "main" java.lang.IllegalStateException: Could not find forge-1.19-41.1.0 in classpath at MC-BOOTSTRAP/fmlloader@1.19.2-43.3.5/net.minecraftforge.fml.loading.targets.CommonDevLaunchHandler.lambda$findJarOnClasspath$3(CommonDevLaunchHandler.java:90) at java.base/java.util.Optional.orElseThrow(Optional.java:403) at MC-BOOTSTRAP/fmlloader@1.19.2-43.3.5/net.minecraftforge.fml.loading.targets.CommonDevLaunchHandler.findJarOnClasspath(CommonDevLaunchHandler.java:90) at MC-BOOTSTRAP/fmlloader@1.19.2-43.3.5/net.minecraftforge.fml.loading.targets.ForgeUserdevLaunchHandler.processStreams(ForgeUserdevLaunchHandler.java:17) at MC-BOOTSTRAP/fmlloader@1.19.2-43.3.5/net.minecraftforge.fml.loading.targets.CommonUserdevLaunchHandler.getMinecraftPaths(CommonUserdevLaunchHandler.java:32) at MC-BOOTSTRAP/fmlloader@1.19.2-43.3.5/net.minecraftforge.fml.loading.moddiscovery.MinecraftLocator.scanMods(MinecraftLocator.java:36) at MC-BOOTSTRAP/fmlloader@1.19.2-43.3.5/net.minecraftforge.fml.loading.moddiscovery.ModDiscoverer.discoverMods(ModDiscoverer.java:74) at MC-BOOTSTRAP/fmlloader@1.19.2-43.3.5/net.minecraftforge.fml.loading.FMLLoader.beginModScan(FMLLoader.java:166) at MC-BOOTSTRAP/fmlloader@1.19.2-43.3.5/net.minecraftforge.fml.loading.FMLServiceProvider.beginScanning(FMLServiceProvider.java:86) at MC-BOOTSTRAP/cpw.mods.modlauncher@10.0.9/cpw.mods.modlauncher.TransformationServiceDecorator.runScan(TransformationServiceDecorator.java:112) at MC-BOOTSTRAP/cpw.mods.modlauncher@10.0.9/cpw.mods.modlauncher.TransformationServicesHandler.lambda$runScanningTransformationServices$8(TransformationServicesHandler.java:100) at java.base/java.util.stream.ReferencePipeline$3$1.accept(ReferencePipeline.java:197) at java.base/java.util.HashMap$ValueSpliterator.forEachRemaining(HashMap.java:1779) at java.base/java.util.stream.AbstractPipeline.copyInto(AbstractPipeline.java:509) at java.base/java.util.stream.AbstractPipeline.wrapAndCopyInto(AbstractPipeline.java:499) at java.base/java.util.stream.AbstractPipeline.evaluate(AbstractPipeline.java:575) at java.base/java.util.stream.AbstractPipeline.evaluateToArrayNode(AbstractPipeline.java:260) at java.base/java.util.stream.ReferencePipeline.toArray(ReferencePipeline.java:616) at java.base/java.util.stream.ReferencePipeline.toArray(ReferencePipeline.java:622) at java.base/java.util.stream.ReferencePipeline.toList(ReferencePipeline.java:627) at MC-BOOTSTRAP/cpw.mods.modlauncher@10.0.9/cpw.mods.modlauncher.TransformationServicesHandler.runScanningTransformationServices(TransformationServicesHandler.java:102) at MC-BOOTSTRAP/cpw.mods.modlauncher@10.0.9/cpw.mods.modlauncher.TransformationServicesHandler.initializeTransformationServices(TransformationServicesHandler.java:55) at MC-BOOTSTRAP/cpw.mods.modlauncher@10.0.9/cpw.mods.modlauncher.Launcher.run(Launcher.java:88) at MC-BOOTSTRAP/cpw.mods.modlauncher@10.0.9/cpw.mods.modlauncher.Launcher.main(Launcher.java:78) at MC-BOOTSTRAP/cpw.mods.modlauncher@10.0.9/cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26) at MC-BOOTSTRAP/cpw.mods.modlauncher@10.0.9/cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23) at cpw.mods.bootstraplauncher@1.1.2/cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:141) I tried to make a minecraft mod but this error appears every time I click on the RunClient button and it won't start. Does anyone know how to get rid of this? (btw. I'm using version 1.19.2-43.3.5) https://pastebin.com/mQ3q4SwW
    • Maybe switch to a pre-configured modpack and use it as working base Add new mods one by one
    • Pure CBD Gummies Dr Oz:Pure CBD Gummies Dr Ozare designed with the help of natural and herbal ingredients and you will get 100% safe and powerful results. This formula is chemical-free that helps you gain many profits at the same time. Some of the main ingredients are discussed below.   ➥ ✅Official Website: https://gummiestoday.com/Pure-CBD-Gummies-Dr-Oz/ ➥ Product Name: Pure CBD Gummies Dr Oz ➥ Benefits: Pure CBD Gummies Dr Oz Helps you to get Pain Relief ➥ Healthy Benefits :Control your hormone levels ➥ Category:Pain Relief Supplement ➥ Rating: ★★★★☆ (4.5/5.0) ➥ Side Effects: No Major Side Effects ➥ Availability: In Stock Voted #1 Product in the United States   ✔Hurry Up – Limited Time Offer – Order Now✔ ✔Hurry Up – Limited Time Offer – Order Now✔ ✔Hurry Up – Limited Time Offer – Order Now✔   Official Facebook Page:- https://www.facebook.com/GreenVibeCBDGummiesForDiabetes https://www.facebook.com/PureCBDGummiesDrOzHowToUse   FOR MORE INFO VISIT OUR WATCH OTHER LINKS :- https://groups.google.com/g/mozilla.dev.platform/c/C4eizlPz3IA https://groups.google.com/a/chromium.org/g/chromium-reviews/c/C4Wqjz6oMOI https://groups.google.com/g/comp.protocols.time.ntp/c/ud96F7mnPIE https://groups.google.com/g/comp.os.vms/c/IfkdfXo_S70 https://groups.google.com/g/drone-dev-platform/c/oOY2NerylW8 https://groups.google.com/g/comp.mobile.android/c/EkBeTeULnTc Other Reference Pages JIMDO@ https://pure-c-b-d-gummies-dr-oz.jimdosite.com/ GROUP GOOGLE@ https://groups.google.com/g/pure-cbd-gummies-dr-oz-advantage/c/YL6pkh7EPac GOOGLE SITE@ https://pure-cbd-gummies-dr-oz-formula.company.site/ GAMMA APP@ https://gamma.app/docs/Pure-CBD-Gummies-Dr-Oz-Beware-Must-Watch-Exposed-Side-Effects-Off-340voj0byn1w4xd Company sites@ https://pure-cbd-gummies-dr-oz-formula.company.site/   Recent Searches:- @@PureCBDGummiesDrOz💲 #PureCBDGummiesDrOzReviews,🥳🥳 #PureCBDGummiesDrOzLifestyle,☘️☘️ #PureCBDGummiesDrOzBenefits,👌 #PureCBDGummiesDrOzBuy,😱😝😱 #PureCBDGummiesDrOzCost,☘📣 #PureCBDGummiesDrOzIngredients,💥💞 #PureCBDGummiesDrOzOrder,👌👀😍 #PureCBDGummiesDrOzPrice,💲 #PureCBDGummiesDrOzWebsite,🔥🔥 #PureCBDGummiesDrOzResults,🔥🔥 #PureCBDGummiesDrOzSideEffects,😱😝😱 #PureCBDGummiesDrOzAdvantage,👌👀😍 #PureCBDGummiesDrOzOffers,,☘📣 #PureCBDGummiesDrOzSupplement,😱😝😱 #PureCBDGummiesDrOzBuyNow,,☘️☘️ #PureCBDGummiesDrOzFormula,💥💞 #PureCBDGummiesDrOzHowToUse,🥳   Our Official Blog Link Below:- BLOGSPOT==>>https://pure-cbd-gummies-dr-oz-ingredients.blogspot.com/2023/12/blog-post.html Sunflower==>>https://www.sunflower-cissp.com/glossary/cissp/7042/pure-cbd-gummies-dr-oz-reviews-warning-controversy-2023-dont-buy-before-reading Lawfully ==>>https://www.lawfully.com/community/posts/pure-cbd-gummies-dr-oz-is-fake-or-real-read-about-100-natural-product-nSNgMm5NlZCC0hvT-5tGWA%3D%3D DIBIZ==>>https://www.dibiz.com/morrislymorales   Medium==>>https://medium.com/@morrislymorales/pure-cbd-gummies-dr-oz-a-review-of-the-most-trusted-and-effective-cbd-product-in-the-market-71cfba6319ca   Devfolio==>>https://devfolio.co/projects/pure-cbd-gummies-dr-oz-3341      
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.