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Adding scroll bar to Gui inventory


SirFroggie

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Hello everyone, I have come to a brick wall with creating a scrollable gui. I have created a new chest tile entity, and it holds 270 slots. The goal I am trying to achieve is allowing the user to use a scroll bar to navigate the inventory(similar to creative inventory). The problem that I am facing is acquiring the items from the tile entity. I have gone off of ContainerCreative and GuiContainerCreative. However, when I try to access the tile entity's inventory I am receiving a null pointer. I think I understand what I am needing to do to accomplish this, but I have not been successful. I have, however, been able to add all items from the game to my gui- again similar to creative. With using the code I have now all the items in the game appear on my gui and I can successfully remove items.

 

I understand that using InventoryBasic is not what I am needing, I believe that just creates an infinite list. I have commented out my attempt to acquire the chest's inventory. Please note, if it is not obvious, that I am new to java programming. I am just using modding as a way to learn the language. If you have any suggestions I am all ears. Finally, I have attempted to use google to acquire my answer but I have come up short. If you recall a tutorial or another post similar a link to that would suffice. Thank you in advance.

 

 

Gui Code:

package ic.client;

import java.util.ArrayList;
import java.util.List;

import org.lwjgl.input.Keyboard;
import org.lwjgl.input.Mouse;
import org.lwjgl.opengl.GL11;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

import ic.container.ContainerInfinityChest;
import ic.lib.InfiniChestType;
import ic.lib.Textures;
import ic.tileentity.TileEntityInfinityChest;
import net.minecraft.client.gui.GuiButton;
import net.minecraft.client.gui.GuiTextField;
import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.client.renderer.InventoryEffectRenderer;
import net.minecraft.client.settings.GameSettings;
import net.minecraft.enchantment.EnumEnchantmentType;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.InventoryBasic;
import net.minecraft.inventory.Slot;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;

@SideOnly(Side.CLIENT)
public class GuiInfinityChest extends InventoryEffectRenderer
{
    private boolean needsScrollBars;
    private float currentScroll;
    private boolean isScrolling;
    private boolean wasClicking;
    private boolean mouseClicked;
    private ArrayList invList;
    private boolean hasScrollBar = true;
    private static InventoryBasic chestInv =  new InventoryBasic("tmp", true, 45);
    //private static IInventory chestInv;
    
    public GuiInfinityChest(IInventory thePlayer, TileEntityInfinityChest chest)
    {
        super(new ContainerInfinityChest(thePlayer, chest));
        this.xSize = 195;
        this.ySize = 198;
        //this.chestInv = chest;
        this.allowUserInput = true;
    }
    
    public void initGui()
    {
        super.initGui();
        this.setCurrentInv();//this is resetting the inventory - need to add a if statement
        Keyboard.enableRepeatEvents(true);
        
    }
    
    public void onGuiClosed()
    {
        super.onGuiClosed();
        Keyboard.enableRepeatEvents(false);
    }
    
    public void drawScreen(int par1, int par2, float par3)
    {
        boolean flag = Mouse.isButtonDown(0);
        int k = this.guiLeft;
        int l = this.guiTop;
        int i1 = k + 175;
        int j1 = l + 18;
        int k1 = i1 + 12;
        int l1 = j1 + 90;
        
        if (!this.wasClicking && flag && par1 >= i1 && par2 >= j1 && par1 < k1 && par2 < l1)
        {
            this.isScrolling = this.needsScrollBars;
        }
        
        if (!flag)
        {
            this.isScrolling = false;
        }
        
        this.wasClicking = flag;
        
        if (this.isScrolling)
        {
            this.currentScroll = ((float)(par2 - j1) - 7.5F) / ((float)(l1 - j1) - 15.0F);
            
            if (this.currentScroll < 0.0F)
            {
                this.currentScroll = 0.0F;
            }

            if (this.currentScroll > 1.0F)
            {
                this.currentScroll = 1.0F;
            }
            
            ((ContainerInfinityChest)this.inventorySlots).scrollTo(this.currentScroll);
        }
        
        super.drawScreen(par1, par2, par3);
    }
    
    
    public void handleMouseInput()
    {
        super.handleMouseInput();
        int i = Mouse.getEventDWheel();
        int m = Mouse.getEventButton();
        
        
        if (i != 0 && this.needsScrollBars())
        {
            int j = ((ContainerInfinityChest)this.inventorySlots).itemList.size() / 9 - 5 + 1;
            
            if (i > 0)
                i = 1;
            if (i < 0)
                i = -1;
            
            this.currentScroll = (float)((double)this.currentScroll - (double)i / (double)j);
            
            if (this.currentScroll < 0.0F)
            {
                this.currentScroll = 0.0F;
            }
            if (this.currentScroll > 1.0F)
            {
                this.currentScroll = 1.0F;
            }
            
            ((ContainerInfinityChest)this.inventorySlots).scrollTo(this.currentScroll);
        }
    }
    
    private boolean needsScrollBars()
    {
         if (((ContainerInfinityChest)this.inventorySlots).hasMoreThan1PageOfItemsInList())
             this.needsScrollBars = true;
        else
            this.needsScrollBars = false;
         
         return this.needsScrollBars;
         
    }
    
    private void setCurrentInv()
    {
        ContainerInfinityChest containerChest = (ContainerInfinityChest)this.inventorySlots;
        containerChest.itemList.clear();
        
        Item[] aitem = Item.itemsList;
        int i = aitem.length;
        int j;
        for (j = 0; j < aitem.length; ++j)
        {
            Item item = aitem[j];
            if (item != null)
            {
                item.getSubItems(item.itemID, null, containerChest.itemList);
            }
        }
    }
    
    private boolean updateInv()
    {
        
        return true;
    }

    @Override
    protected void drawGuiContainerBackgroundLayer(float f, int i, int j)
    {
        GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
        this.mc.renderEngine.func_110577_a(Textures.EntityTileChest);
        int var5 = (this.width - this.xSize) / 2;
        int var6 = (this.height - this.ySize) / 2;
        this.drawTexturedModalRect(var5, var6, 0, 0, this.xSize, this.ySize);
        int i1 = this.guiLeft + 175;
        int k = this.guiTop + 18;
        int l = k + 90;
        if (this.needsScrollBars)
        {
            this.drawTexturedModalRect(i1, k + (int)((float)(l - k - 17) * this.currentScroll), 0,198, 12, 15);
        }
        else
        {
            this.drawTexturedModalRect(i1, k, 12, 198, 12, 15);
        }
    }

    public boolean displayScrollBar()
    {
        return this.hasScrollBar;
    }
    
    public boolean doesGuiPauseGame()
    {
        return false;
    }
    
    public static InventoryBasic getInventory()
    {
        return chestInv;
    }

}

 

Container Code:

package ic.container;

import java.util.ArrayList;
import java.util.List;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

import ic.client.GuiInfinityChest;
import ic.lib.InfiniChestType;
import ic.tileentity.TileEntityInfinityChest;
import net.minecraft.client.gui.inventory.GuiContainerCreative;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.InventoryBasic;
import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemStack;

@SideOnly(Side.CLIENT)
public class ContainerInfinityChest extends Container
{
    private IInventory chestInv;
    private int numRows;
    public List itemList = new ArrayList();
    
    
    public ContainerInfinityChest(IInventory player, TileEntityInfinityChest chest)
    {
        this.chestInv = chest;
        chest.openChest();

        this.numRows = 5;
        int i = (this.numRows - 4) * 18;
        int j;
        int k;
        
        for (j = 0; j < this.numRows; ++j)
        {
            for (k = 0; k < 9; ++k)
            {
                this.addSlotToContainer(new Slot(GuiInfinityChest.getInventory(), k + j * 9, 9 + k * 18, 18 + j * 18));
            }
        }
        
        for (j = 0; j < 3; ++j)
        {
            for (k = 0; k < 9; ++k)
            {
                this.addSlotToContainer(new Slot(player, k + j * 9 + 9, 9 + k * 18, 98 + j * 18 + i));
            }
        }
        
        for (j = 0; j < 9; ++j)
        {
            this.addSlotToContainer(new Slot(player, j, 9 + j * 18, 156 + i));
        }
        
        this.scrollTo(0.0F);
    }
    
    public void scrollTo(float par1)
    {
        int i = this.itemList.size() / 9 - 5 + 1;
        int j = (int)((double)(par1 * (float)i) + 0.5D);
        
        if (j < 0)
        {
            j = 0;
        }

        for (int k = 0; k < 5; ++k)
        {
            for (int l = 0; l < 9; ++l)
            {
                int i1 = l + (k + j) * 9;

                if (i1 >= 0 && i1 < this.itemList.size())
                {
                    GuiInfinityChest.getInventory().setInventorySlotContents(l + k * 9, (ItemStack)this.itemList.get(i1));
                }
                else
                {
                    GuiInfinityChest.getInventory().setInventorySlotContents(l + k * 9, (ItemStack)null);
                }
            }
        }
    }
    
    public boolean hasMoreThan1PageOfItemsInList()
    {
        //System.out.println(itemList.size());
        return this.itemList.size() > 45;
    }
    
    @Override
    public ItemStack transferStackInSlot(EntityPlayer entityPlayer, int i)
    {
        ItemStack itemstack = null;
        Slot slot = (Slot)this.inventorySlots.get(i);

        if (slot != null && slot.getHasStack())
        {
            ItemStack itemstack1 = slot.getStack();
            itemstack = itemstack1.copy();

            if (i < this.numRows * 9)
            {
                if (!this.mergeItemStack(itemstack1, this.numRows * 9, this.inventorySlots.size(), true))
                {
                    return null;
                }
            }
            else if (!this.mergeItemStack(itemstack1, 0, this.numRows * 9, false))
            {
                return null;
            }

            if (itemstack1.stackSize == 0)
            {
                slot.putStack((ItemStack)null);
            }
            else
            {
                slot.onSlotChanged();
            }
        }

        return itemstack;
    }
    
    @Override
    public void onContainerClosed(EntityPlayer player)
    {
        super.onContainerClosed(player);
        chestInv.closeChest();
    }
    
    @Override
    public boolean canInteractWith(EntityPlayer entityplayer)
    {
        return chestInv.isUseableByPlayer(entityplayer);
    }
    
    public IInventory getChestInv()
    {
        return this.chestInv;
    }
    
}

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However, when I try to access the tile entity's inventory I am receiving a null pointer.

A crash log would be very helpful.

 

As for Java, if you don't have the basics, read a book, "Beginning with Java" or whatever basic Java book you can find easily.

Tutorials are for advanced people, or those that don't want to learn anything and enjoy copy/pasting.

Sure modding is a nice practical experience, but you wouldn't be able to make great mods if you can't recognize how bad Minecraft code is.

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Yeah as far as learning java, I have mostly been referring to the java trails, which has been extremely helpful. Here is the crash log as well as my GuiHandler.

 

crash log:

2013-08-30 11:35:44 [iNFO] [sTDOUT] java.lang.NullPointerException
2013-08-30 11:35:44 [iNFO] [sTDOUT] 	at ic.container.ContainerInfinityChest.scrollTo(ContainerInfinityChest.java:85)
2013-08-30 11:35:44 [iNFO] [sTDOUT] 	at ic.container.ContainerInfinityChest.<init>(ContainerInfinityChest.java:60)
2013-08-30 11:35:44 [iNFO] [sTDOUT] 	at ic.handler.ICGuiHandler.getServerGuiElement(ICGuiHandler.java:22)
2013-08-30 11:35:44 [iNFO] [sTDOUT] 	at cpw.mods.fml.common.network.NetworkRegistry.openRemoteGui(NetworkRegistry.java:308)
2013-08-30 11:35:44 [iNFO] [sTDOUT] 	at cpw.mods.fml.common.network.FMLNetworkHandler.openGui(FMLNetworkHandler.java:352)
2013-08-30 11:35:44 [iNFO] [sTDOUT] 	at net.minecraft.entity.player.EntityPlayer.openGui(EntityPlayer.java:2461)
2013-08-30 11:35:44 [iNFO] [sTDOUT] 	at ic.block.BlockInfinityChest.onBlockActivated(BlockInfinityChest.java:99)
2013-08-30 11:35:44 [iNFO] [sTDOUT] 	at net.minecraft.item.ItemInWorldManager.activateBlockOrUseItem(ItemInWorldManager.java:416)
2013-08-30 11:35:44 [iNFO] [sTDOUT] 	at net.minecraft.network.NetServerHandler.handlePlace(NetServerHandler.java:554)
2013-08-30 11:35:44 [iNFO] [sTDOUT] 	at net.minecraft.network.packet.Packet15Place.processPacket(Packet15Place.java:79)
2013-08-30 11:35:44 [iNFO] [sTDOUT] 	at net.minecraft.network.MemoryConnection.processReadPackets(MemoryConnection.java:89)
2013-08-30 11:35:44 [iNFO] [sTDOUT] 	at net.minecraft.network.NetServerHandler.networkTick(NetServerHandler.java:141)
2013-08-30 11:35:44 [iNFO] [sTDOUT] 	at net.minecraft.network.NetworkListenThread.networkTick(NetworkListenThread.java:54)
2013-08-30 11:35:44 [iNFO] [sTDOUT] 	at net.minecraft.server.integrated.IntegratedServerListenThread.networkTick(IntegratedServerListenThread.java:109)
2013-08-30 11:35:44 [iNFO] [sTDOUT] 	at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:689)
2013-08-30 11:35:44 [iNFO] [sTDOUT] 	at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:585)
2013-08-30 11:35:44 [iNFO] [sTDOUT] 	at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:129)
2013-08-30 11:35:44 [iNFO] [sTDOUT] 	at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:482)
2013-08-30 11:35:44 [iNFO] [sTDOUT] 	at net.minecraft.server.ThreadMinecraftServer.run(ThreadMinecraftServer.java:16)

 

gui handler:

public class ICGuiHandler implements IGuiHandler
{

    @Override
    public Object getServerGuiElement(int ID, EntityPlayer player, World world,
            int x, int y, int z)
    {
        TileEntity te = world.getBlockTileEntity(x, y, z);
        if (te != null && te instanceof TileEntityInfinityChest)
        {
            TileEntityInfinityChest wcte = (TileEntityInfinityChest) te;
            return new ContainerInfinityChest(player.inventory, wcte); //<------- line 22 is here.
        }
        else
        {
           return null; 
        }
    }

    @Override
    public Object getClientGuiElement(int ID, EntityPlayer player, World world,
            int x, int y, int z)
    {
        TileEntity te = world.getBlockTileEntity(x, y, z);
        if (te != null && te instanceof TileEntityInfinityChest)
        {
            return new GuiInfinityChest(player.inventory, (TileEntityInfinityChest) te);
        }
        else
            return null;
    }

}

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Alright, a little update. I completely erased my gui and container code and started over. I have ridden myself of the null pointer exception and my gui does finally scroll through the entire container. Which is a plus I suppose. However, now I am facing a couple new problems. First, I can manually place and extract items from the inventory only if there is room within the first 5 rows. If the first 5 rows are completely filled when I try to place an item in the 6th (first slot) the container tries to replace the item I am inserting with the current item in row 1 slot 1. The second problem I am facing is the gui not updating until I log off and then back in. This is an easy fix with a packet handler so I am not too concerned with that issue at the moment.

 

For the first issue, I believe the problems lies in the container --specifically when I am adding the 45 new slots. below is my updated code, I apologize for the mess, but hopefully it's readable.

 

gui:

@SideOnly(Side.CLIENT)
public class GuiInfinityChest extends GuiContainer
{
    private boolean needsScrollBars = true;
    private float currentScroll;
    private boolean isScrolling;
    private boolean wasClicking;
    private boolean mouseClicked;
    private boolean hasScrollBar = true;
    private List itemList = new ArrayList();
    public static TileEntityInfinityChest chestInv;
    private ContainerInfinityChest containerChest;
    private int x, y, z;
    
    public GuiInfinityChest(InventoryPlayer playerInv, TileEntityInfinityChest chest, int x, int y, int z)
    {
        super(new ContainerInfinityChest(playerInv, chest));
        this.xSize = 195;
        this.ySize = 198;
        this.chestInv = chest;
        this.allowUserInput = true;
        this.x = x;
        this.y = y;
        this.z = z;
    }
    
    @Override
    public void initGui()
    {
        super.initGui();
        int p = 0;
        ICPacketHandler.sendInfinityGui(p, x, y, z);
        this.containerChest = ((ContainerInfinityChest)this.inventorySlots);
        for (int i = 0; i < this.chestInv.getSizeInventory(); ++i)
        {
            ItemStack is = this.chestInv.getStackInSlot(i);
            
            if (is == null)
            {
                
            }
            else
            {
            }
            this.itemList.add(is);
            containerChest.itemList = this.itemList;
        }
    }
    
    @Override
    public void updateScreen()
    {
        super.updateScreen();
    }
    
    public void onGuiClosed()
    {
        super.onGuiClosed();
    }
    
    /**public void handleMouseInput()
    {
        super.handleMouseInput();
        int i = Mouse.getEventDWheel();
        
        if (i != 0 && this.needsScrollBars())
        {
            //int j = ((ContainerInfinityChest)this.inventorySlots).itemList.size() / 9 - 5 + 1;
            int j = 45;
            
            if (i > 0)
            {
                i = 1;
            }
            if (i < 0)
            {
                i = -1;
            }
            
            this.currentScroll = (float)((double)this.currentScroll - (double)i / (double)j);
            if (this.currentScroll < 0.0F);
            {
                this.currentScroll = 0.0F;
            }
            if (this.currentScroll > 1.0F)
            {
                this.currentScroll = 1.0F;
            }
            this.containerChest.scrollTo(this.currentScroll);
        }
    }*/
    
    public void drawScreen(int par1, int par2, float par3)
    {
        boolean flag = Mouse.isButtonDown(0);
        int k = this.guiLeft;
        int l = this.guiTop;
        int i1 = k + 175;
        int j1 = l + 18;
        int k1 = i1 + 12;
        int l1 = j1 + 90;
        
        if (!this.wasClicking && flag && par1 >= i1 && par2 >= j1 && par1 < k1 && par2 < l1)
        {
            this.isScrolling = this.needsScrollBars;
        }
        
        if (!flag)
        {
            this.isScrolling = false;
        }
        
        this.wasClicking = flag;
        
        if (this.isScrolling)
        {
            this.currentScroll = ((float)(par2 - j1) - 7.5F) / ((float)(l1 - j1) - 15.0F);
            
            if (this.currentScroll < 0.0F)
            {
                this.currentScroll = 0.0F;
            }
            
            if (this.currentScroll > 1.0F)
            {
                this.currentScroll = 1.0F;
            }
            
            this.containerChest.scrollTo(this.currentScroll);
        }
        this.updateScreen();
        super.drawScreen(par1, par2, par3);
    }
    
    private boolean needsScrollBars()
    {
        if (containerChest.hasMoreThan1PageOfItemsInList())
        {
            this.needsScrollBars = true;
            return true;
        }
        else
        {
            this.needsScrollBars = false;
            return false;
        }
    }
    
    @Override
    protected void drawGuiContainerBackgroundLayer(float f, int i, int j)
    {
        GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
        this.mc.renderEngine.func_110577_a(Textures.EntityTileChest);
        int var5 = (this.width - this.xSize) / 2;
        int var6 = (this.height - this.ySize) / 2;
        this.drawTexturedModalRect(var5, var6, 0, 0, this.xSize, this.ySize);
        int i1 = this.guiLeft + 175;
        int k = this.guiTop + 18;
        int l = k + 90;
        if (this.displayScrollBar())
        {
            this.drawTexturedModalRect(i1, k + (int)((float)(l - k - 17) * this.currentScroll), 0,198, 12, 15);
        }
        else
        {
            this.drawTexturedModalRect(i1, k, 12, 198, 12, 15);
        }
    }

    public boolean displayScrollBar()
    {
        return this.hasScrollBar;
    }
    
    public boolean doesGuiPauseGame()
    {
        return false;
    }

    public static void setInventorySlotContents(int i, ItemStack itemStack)
    {
        chestInv.chestContents[i] = itemStack;
        if (itemStack != null && itemStack.stackSize > chestInv.getInventoryStackLimit())
        {
            itemStack.stackSize = chestInv.getInventoryStackLimit();
        }
        chestInv.onInventoryChanged();
    }

}

 

 

container:

@SideOnly(Side.CLIENT)
public class ContainerInfinityChest extends Container
{
    private TileEntityInfinityChest chestInv;
    private int numRows;
    public List itemList = new ArrayList();
    
    public ContainerInfinityChest(InventoryPlayer playerInv, TileEntityInfinityChest tileChest)
    {
        tileChest.openChest();
        this.chestInv = tileChest;
        this.numRows = 5;
        int i = (this.numRows - 4) * 18;
        int j;
        int k;
        
        for (j = 0; j < this.numRows; ++j)
        {
            for (k = 0; k < 9; ++k)
            {
                this.addSlotToContainer(new Slot(tileChest, k + j * 9, 9 + k * 18, 18 + j * 18)); //<---- this is where I believe the problem lies, I'm not sure how to fix it
            }
        }
        
        for (j = 0; j < 3; ++j)
        {
            for (k = 0; k < 9; ++k)
            {
                this.addSlotToContainer(new Slot(playerInv, k + j * 9 + 9, 9 + k * 18, 98 + j * 18 + i));
            }
        }
        
        for (j = 0; j < 9; ++j)
        {
            this.addSlotToContainer(new Slot(playerInv, j, 9 + j * 18, 156 + i));
        }
        
    }
    
    public boolean hasMoreThan1PageOfItemsInList()
    {
        return this.itemList.size() > 45;
    }
    
    
    @Override
    public ItemStack transferStackInSlot(EntityPlayer entityPlayer, int i)
    {
        ItemStack itemstack = null;
        Slot slot = (Slot)this.inventorySlots.get(i);

        if (slot != null && slot.getHasStack())
        {
            ItemStack itemstack1 = slot.getStack();
            itemstack = itemstack1.copy();

            if (i < this.numRows * 9)
            {
                if (!this.mergeItemStack(itemstack1, this.numRows * 9, this.inventorySlots.size(), true))
                {
                    return null;
                }
            }
            else if (!this.mergeItemStack(itemstack1, 0, this.numRows * 9, false))
            {
                return null;
            }

            if (itemstack1.stackSize == 0)
            {
                slot.putStack((ItemStack)null);
            }
            else
            {
                slot.onSlotChanged();
            }
        }

        return itemstack;
    }
    
    @Override
    public void onContainerClosed(EntityPlayer player)
    {
        super.onContainerClosed(player);
        chestInv.closeChest();
    }
    
    @Override
    public boolean canInteractWith(EntityPlayer entityplayer)
    {
        return this.chestInv.isUseableByPlayer(entityplayer);
    }
    
    public IInventory getChestInv()
    {
        return this.chestInv;
    }

    public void scrollTo(float scroll)
    {
        int i = this.itemList.size() / 9 - 5 + 1;
        int j = (int)((double)(scroll * (float)i) + 0.5D);
        
        if (j < 0)
        {
            j = 0;
        }
        
        for (int k = 0; k < 5; ++k)
        {
            for (int l = 0; l < 9; ++l)
            {
                int i1 = l + (k + j) * 9;
                if (i1 >= 0 && i1 < this.itemList.size())
                {
                    GuiInfinityChest.setInventorySlotContents(l + k * 9, (ItemStack)this.itemList.get(i1));
                }
                else
                {
                    GuiInfinityChest.setInventorySlotContents(l + k * 9, (ItemStack)null);
                }
            }
        }
    }
    
}

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Thanks for the quick responses GoTo. Yes that seems blatantly obvious that - that is the problem. I have that number set to 5 because I only want my gui to display 5 rows. The chest I am playing with has 24 rows. How do I add the remaining 19 rows, but only display 5?

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