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[ solved ] - Keybind Toggle not activating.


WinneonSword
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Hello, I am trying to make a simple Keybind toggle that toggles a HUD gui. But I cannot seem to figure out how to make the keyUp and keyDown methods toggle. All the GUI is doing is running a loop checking to see if keyPressed is true. If keyPressed is true then it doesnt show it. But I want it to toggle, so I don't want to press it and then release it and the GUI toggle on and then off. I want it to be like the F3 menu ( on how it toggles ). Could any of you experienced folk help me a little?

 

package ws.mods.wsessentials;

import java.io.File;
import java.io.FileWriter;
import java.io.PrintWriter;
import java.util.EnumSet;

import net.minecraft.client.Minecraft;
import net.minecraft.client.settings.KeyBinding;
import net.minecraftforge.common.Configuration;
import cpw.mods.fml.client.registry.KeyBindingRegistry.KeyHandler;
import cpw.mods.fml.common.TickType;

public class KeyBindings extends KeyHandler {

public wsEssentials ws;

private EnumSet tickTypes = EnumSet.of(TickType.CLIENT);
public static boolean keyPressed = false;
public static boolean keyReleased = true;

public KeyBindings(KeyBinding[] keyBindings, boolean[] repeatings){
	super(keyBindings, repeatings);
}

@Override
public String getLabel(){
	return "F";
}

@Override
public void keyDown(EnumSet<TickType> types, KeyBinding kb, boolean tickEnd, boolean isRepeat){
	if (keyPressed == false){
		keyPressed = true;
	} else {
		keyPressed = false;
	}
	keyReleased = false;
}

@Override
public void keyUp(EnumSet<TickType> types, KeyBinding kb, boolean tickEnd){
	if (keyPressed == true){
		keyReleased = true;
	} else {
		keyReleased = true;
	}
}

@Override
public EnumSet<TickType> ticks(){
	return tickTypes;
}

}

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Don't use those booleans, and disable the repeatings for your key.

Use the keyDown method only.

In it,

 

if(tickend)
{
if(hasOpenedGui)
{
//close gui
hasOpenedGui=false;
}
else
{
//open gui
hasOpenedGui=true;
}
} 

That is, if you have an HUD. If it is a gui (extends GuiScreen), you can use Minecraft.getMinecraft().currentScreen to check.

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Don't use those booleans, and disable the repeatings for your key.

Use the keyDown method only.

In it,

 

if(tickend)
{
if(hasOpenedGui)
{
//close gui
hasOpenedGui=false;
}
else
{
//open gui
hasOpenedGui=true;
}
} 

That is, if you have an HUD. If it is a gui (extends GuiScreen), you can use Minecraft.getMinecraft().currentScreen to check.

Wow, I don't know why I didn't think of that before. Thank you very much! :) The GUI is just a simple GUI that extends Gui, but this seems to work brilliantly for it. Thank you. :)

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