Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Featured Replies

Posted

Hi all!

I want to make the player perform the bow animation when he is holding a compass in main hand.

I dont want to subclass compass so i'd like to make it with events:

	HashSet<Player> players = new HashSet<>();

	@SubscribeEvent
	public void onRightClickItem(RightClickItem event) {
		Player player = event.getEntity();
		Level level = player.getLevel();
		if (!player.isUsingItem() && player.getItemInHand(InteractionHand.MAIN_HAND).getItem() == Items.COMPASS) {
			players.add(player);
			player.startUsingItem(InteractionHand.MAIN_HAND);
			event.setCanceled(true);
			event.setCancellationResult(InteractionResult.sidedSuccess(level.isClientSide));
		}
	}
      
	@SubscribeEvent
	public void onLivingEntityUseItemEvent(LivingEntityUseItemEvent.Start event) {
		if (players.contains(event.getEntity())) {
			System.err.println("### Start");
			event.setDuration(100);
			//start perform bow animation with a compass in hand
		}
	}

	@SubscribeEvent
	public void onLivingEntityUseItemEvent(LivingEntityUseItemEvent.Tick event) {
		if (players.contains(event.getEntity())) {
			System.err.println("### Tick duretion=" + event.getDuration());
			//update pulling animation 
		}
	}

	@SubscribeEvent
	public void onLivingEntityUseItemEvent(LivingEntityUseItemEvent.Stop event) {
		if (players.contains(event.getEntity())) {
			System.err.println("### Stop");
			//stop pulling animation 
			players.remove(event.getEntity());
		}
	}

	@SubscribeEvent
	public void onLivingEntityUseItemEvent(LivingEntityUseItemEvent.Finish event) {
		if (players.contains(event.getEntity())) {
			System.err.println("### Finish");
			//stop pulling animation and do something
			players.remove(event.getEntity());
		}
	}

 This seems to work but i dont know how to make the player perform that animation.

Any suggestion?

Thx

5 hours ago, Zacomat said:

I dont want to subclass compass so i'd like to make it with events:

This is currently not possible as Forge does not expose the necessary parts in events. It is easier to subclass the item and set the use animation to the bow or apply the transform yourself by overriding #applyForgeHandTransform.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.