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1.19.2 Make player perform an animation


Zacomat

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Hi all!

I want to make the player perform the bow animation when he is holding a compass in main hand.

I dont want to subclass compass so i'd like to make it with events:

	HashSet<Player> players = new HashSet<>();

	@SubscribeEvent
	public void onRightClickItem(RightClickItem event) {
		Player player = event.getEntity();
		Level level = player.getLevel();
		if (!player.isUsingItem() && player.getItemInHand(InteractionHand.MAIN_HAND).getItem() == Items.COMPASS) {
			players.add(player);
			player.startUsingItem(InteractionHand.MAIN_HAND);
			event.setCanceled(true);
			event.setCancellationResult(InteractionResult.sidedSuccess(level.isClientSide));
		}
	}
      
	@SubscribeEvent
	public void onLivingEntityUseItemEvent(LivingEntityUseItemEvent.Start event) {
		if (players.contains(event.getEntity())) {
			System.err.println("### Start");
			event.setDuration(100);
			//start perform bow animation with a compass in hand
		}
	}

	@SubscribeEvent
	public void onLivingEntityUseItemEvent(LivingEntityUseItemEvent.Tick event) {
		if (players.contains(event.getEntity())) {
			System.err.println("### Tick duretion=" + event.getDuration());
			//update pulling animation 
		}
	}

	@SubscribeEvent
	public void onLivingEntityUseItemEvent(LivingEntityUseItemEvent.Stop event) {
		if (players.contains(event.getEntity())) {
			System.err.println("### Stop");
			//stop pulling animation 
			players.remove(event.getEntity());
		}
	}

	@SubscribeEvent
	public void onLivingEntityUseItemEvent(LivingEntityUseItemEvent.Finish event) {
		if (players.contains(event.getEntity())) {
			System.err.println("### Finish");
			//stop pulling animation and do something
			players.remove(event.getEntity());
		}
	}

 This seems to work but i dont know how to make the player perform that animation.

Any suggestion?

Thx

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